Uploaded August 2026 | Updated September 2026, 2 weeks ago
Completed on Hard Difficulty.
Welcome to the second scenario of Outbreak’s plot, where several survivors (including Yoko) stumbles upon a secret underground Umbrella facility.
Here we encounter Monica, an acquaintance of Yoko, desperate to escape the infested facility. Charming, isn't she? Once the cutscene’s over, here is where things get a bit bumpy if you’re doing this alone:
[ First Step ]
Obtain the UMB No.3 and VP-017 in order to create the V-JOLT chemical, then get rid of the “squirting” plant that’s hanging its vines over the ladder. These two unique items can only be found in the B7 floor, one in the chemical disposal room and another one in the chemical storage.
Just don’t forget to collect the passcode for the control terminal by reading the interoffice memo in the laboratory, the same floor you’re in.
[ Second Step ]
Next, get the frozen wrench in B6 floor, then melt it with hot water in the break room’s sink. After that’s done, you need to open the maintenance panel with it and obtain the valve (How is anyone supposed to know this? Hmm…beats me).
You may use it to open the middle door of the lab, but this part is not necessary unless you spawned in B6, which you have to do it as the ladder outside is occupied by the plant, which is still alive. Afterwards, just use the valve to rise the ladder and head on.
[ Third Step ]
Now, since I’m playing as Jim, I am not authorized to access the upper levels and need to register a passcode and fingerprint as a guest here. Before we do that though, we need to get 2 codes in opening the shutters outside the computer room in B5 and another in the B4 floor.
You can obtain that by reading a note that’s quite unhinged around the corner of the first room in B5 floor, which contains…a zombie. So just collect it and exit the room ASAP.
Once you’re out, read the codes given and proceed to B6 to input the codes at a security panel of the laboratory. After that’s dealt with, read another note at the far edge of the narrow corridor in B5's second room then register your identity at the computer room and voilà! You’re done here.
[ Fourth Step ]
See those frozen hunters? They are occupied with the cold here, so move towards the front door and hope that a scripted cutscene does not play in the main shaft as you will be carried away towards the computer room, wasting more of your time instead.
Anyway, we need to defrost everything to its original state, so obtain the blowtorch in the B4 culture room that requires fingerprint access and back to the low temperature lab to finish this part.
That’s all! Now get the turntable key, activate the controls and hang back behind the train itself.
Right, two things I should mention here:
1) Yoko is the main character for this scenario. Unless you’re playing as her, she becomes a zombie and will appear in certain areas of the facility according to the difficulty chosen. Poor Yoko, she had the makings of an Umbrella researcher here.
2) Remember the suggestion I gave in activating your character’s Ad-lib (colored subtitles) if a zombie approaches? Well, you can also see if an enemy is closer by identifying your character’s head posture as they will look at the threat itself.
That’s one way to know if someone is there or not. Wait for the zombie to approach and shoulder charge for it to be stunned, making a clear exit for you to move without needing to shoot or bash it.
Completed on Hard Difficulty.
Welcome to the second scenario of Outbreak’s plot, where several survivors (including Yoko) stumbles upon a secret underground Umbrella facility.
Here we encounter Monica, an acquaintance of Yoko, desperate to escape the infested facility. Charming, isn't she? Once the cutscene’s over, here is where things get a bit bumpy if you’re doing this alone:
[ First Step ]
Obtain the UMB No.3 and VP-017 in order to create the V-JOLT chemical, then get rid of the “squirting” plant that’s hanging its vines over the ladder. These two unique items can only be found in the B7 floor, one in the chemical disposal room and another one in the chemical storage.
Just don’t forget to collect the passcode for the control terminal by reading the interoffice memo in the laboratory, the same floor you’re in.
[ Second Step ]
Next, get the frozen wrench in B6 floor, then melt it with hot water in the break room’s sink. After that’s done, you need to open the maintenance panel with it and obtain the valve (How is anyone supposed to know this? Hmm…beats me).
You may use it to open the middle door of the lab, but this part is not necessary unless you spawned in B6, which you have to do it as the ladder outside is occupied by the plant, which is still alive. Afterwards, just use the valve to rise the ladder and head on.
[ Third Step ]
Now, since I’m playing as Jim, I am not authorized to access the upper levels and need to register a passcode and fingerprint as a guest here. Before we do that though, we need to get 2 codes in opening the shutters outside the computer room in B5 and another in the B4 floor.
You can obtain that by reading a note that’s quite unhinged around the corner of the first room in B5 floor, which contains…a zombie. So just collect it and exit the room ASAP.
Once you’re out, read the codes given and proceed to B6 to input the codes at a security panel of the laboratory. After that’s dealt with, read another note at the far edge of the narrow corridor in B5's second room then register your identity at the computer room and voilà! You’re done here.
[ Fourth Step ]
See those frozen hunters? They are occupied with the cold here, so move towards the front door and hope that a scripted cutscene does not play in the main shaft as you will be carried away towards the computer room, wasting more of your time instead.
Anyway, we need to defrost everything to its original state, so obtain the blowtorch in the B4 culture room that requires fingerprint access and back to the low temperature lab to finish this part.
That’s all! Now get the turntable key, activate the controls and hang back behind the train itself.
Right, two things I should mention here:
1) Yoko is the main character for this scenario. Unless you’re playing as her, she becomes a zombie and will appear in certain areas of the facility according to the difficulty chosen. Poor Yoko, she had the makings of an Umbrella researcher here.
2) Remember the suggestion I gave in activating your character’s Ad-lib (colored subtitles) if a zombie approaches? Well, you can also see if an enemy is closer by identifying your character’s head posture as they will look at the threat itself.
That’s one way to know if someone is there or not. Wait for the zombie to approach and shoulder charge for it to be stunned, making a clear exit for you to move without needing to shoot or bash it.
![VGMemory Groove #74 : Triangle Again Xbox (BGM - Throughout Your Love)
Sawubona, eye-catching listeners and welcome back to the wide position of VGM reviews as we will be diving into an interesting visual novel/musical adventure game known as Triangle Again, available on the Xbox and PS2 itself.
By following the same routine of explaining the summary altogether, it revolves around the story of young Akari Tateshinas debut as a pop singer. Adjusting to her matters at hand, several sets of choices are available for the player to choose in notes, rather than text (i.e. clickable versus auto-scrolling text).
From the concluded courses of actions taken by her, she will expand her career path towards fame with her splendid musical talents in the plot, including her friend, Yumi Ishizaka as she is willing to aid her in participating in a certain audition by teaming together in performing a solo ballet act while Akari focuses on playing the piano, which resulted in the judges paying their attention towards her magnificent skills in harmonizing the correct notes of the piano.
With the soaring commitment to being a debut singer, she took her chances in becoming one as the story progresses. This includes meeting with several new characters that are introduced into this storyline such as Naoko Sakuma, Kasumi Midou, Masaru Kiryuu, and so on where all of them will play an important role in influencing the heroine’s state of choice for which to overcome the conflicts attached by their discovery.
However, one question in mind, will she be able to achieve her dream as a well-known singer in her area, or are there other opportunities she might be interested to partake inside her career life? Stay tuned by playing/watching the contents of the game obtained.
Delving into this VGM review, it offers a different start as this track displays the vocals of the singer, who is actually Yoshiko Nawa herself, which sang the prepared lyrics by Shoko Fujibayashi while the whole composition was created by Toshiaki Otsubo.
By offering a sense of pop music, it moves in with an opening that keeps rejuvenating your attention by seeing how impressive the key point of the composition itself is played along with the singer in maintaining the consistent tempo from both sides. The most significant duration of the track in this review will be around 1:07, as the combination of the singer’s vocals kept igniting the continuous composition from one point and another. This is why the track itself has made a great entry in occupying the highlights of a specific pop music genre from the 2000s in its golden era received.
Therefore, by ending this VGM review with a rating, I’ll give it around a 7 out of 10 for this listed game. Hence, sit back and enjoy the quote provided by Eddie Riggs from Brütal Legend. “A good roadie knows his whole job is to make someone else look good, keep someone else safe, help someone else do what they were put here to do. A good roadie stays out of the spotlight.” “If hes doing his job right, you dont even know hes there. Once in a while he might step on stage just to fix a problem, to set something right. But then before you even realize he was there or what he did, hes gone.” [Eddie Riggs]
Release date: June 27, 2002
Genre: Visual Novel [Interactive Movie and Musical Themed]
Developed by: Kiki Co., Ltd.
Published by: Kiki Co., Ltd.
Composers: Toshiaki Otsubo, Shunichi Shigematsu, Koji Ueno and Hiroko Kokubu
You can download the full soundtrack here:
https://downloads.khinsider.com/game-soundtracks/album/triangle-again-sound-track-vol.1
(Special thanks to the KHInsider Website)
Information about the game:
https://archive.org/details/g4tv.com-video2385
https://w.atwiki.jp/ggame/pages/105.html
https://www.jp.playstation.com/software/title/slpm65223.html
http://www.tenshi.org.uk/sdb/pages/game/Triangle_Again PS XBOX_.html
https://vgmdb.net/album/7949
https://vndb.org/v6405
https://xboxaddict.com/game-profile/Xbox/4282/Triangle-Again.html
https://youtu.be/2q7FtvbSSg4 [Game Intro]
https://youtu.be/CT0h_zAIn3k [Xbox Gameplay]
https://youtu.be/w2drXatHCxM [Unboxing]
https://youtu.be/2YwR2Lz7Rxw [Triangle Again : Swans Shredded Feather Violin]
https://youtu.be/taqfQrJizuQ [Commentary Walkthrough]
https://www.nicovideo.jp/tag/%E3%83%88%E3%83%A9%E3%82%A4%E3%82%A2%E3%83%B3%E3%82%B0%E3%83%AB%E3%82%A2%E3%82%B2%E3%82%A4%E3%83%B3 [Niconico Version]
Note: I do not own the rights to the bgm. They belong to Kiki Co., Ltd.,Toshiaki Otsubo, Shunichi Shigematsu, Koji Ueno and Hiroko Kokubu fully.
Special thanks to chris85, atwiki, Sony, tenshi.org, VGMdb, VNdb and xboxaddict for posting the game’s contents on the Internet.
Special thanks as well to the content creators such as Floydzabarber, ZetaKong, Aseek Channel, Windmillgackt, 酸欠あきand others for uploading the contents of this game.
Other recommendations for this soundtrack are:
Close To You, The Everyday of Akari 2, Naokos Theme, Loneliness and Keep The Secret. VGMemory Groove #74 : Triangle Again Xbox (BGM - Throughout Your Love)](https://i.ytimg.com/vi/sZKcacOmDTw/mqdefault.jpg)
![Rain Wonder Trip PSP [BGM] - 001 TV MENU NE
Great way to pause your current days and venture back into the infinite menu of memories, which is known as the starting point of the VGMemory Groove setting from my channel. Therefore, please enjoy your stay on this extended journey by my side together.
Release date: July 6, 2006
Genre: Arcade
Developed by: iNiS
Published by: Bandai Namco
Composers: N/A
You can download the full soundtrack here: https://www.zophar.net/music/playstation-portable-psp/rain-wonder-trip
(Special thanks to the Zophar VGM Website)
Information about the game:
https://gamefaqs.gamespot.com/psp/932389-rain-wonder-trip
https://m.blog.naver.com/ckt0409/220595368105
https://vgarchive.org/game/rain-wonder-trip-psp-jp
https://www.video-games-museum.com/en/game/Rain-Wonder-Trip/89/5/28279
https://youtu.be/ECoWTrKqh1k [Promotional Video]
https://youtu.be/ZeLisQa6Gmk [Gameplay]
https://youtu.be/inZ9z_YBkcw [Congratulation Message by Rain]
Note: I do not own the rights to the bgm. They belong to iNiS, Bandai Namco, and the respective composers fully.
Special thanks to 1258lkj, a0me, Blueberry Buttface, Hardkoroff, JF7X, LordAndrew, oliist (From GameFAQs), 코코오넛ㅣKaTieLC (From Lifelog.Blog), VGArchive and Video Games Museum for posting the game’s contents available on the Internet.
Special thanks as well to the content creators such as manloverain8888 and Diem Carpe for uploading the contents or trailers of this game included. Rain Wonder Trip PSP [BGM] - 001 TV MENU NE](https://i.ytimg.com/vi/spDXCrjU8WY/mqdefault.jpg)
![Airu De Puzzle PSP [BGM] - 0023
To glory it is.
Release date: July 19, 2012
Genre: Puzzle
Developed by: Capcom
Published by: Capcom
Composers: N/A
You can download the full soundtrack here: https://www.zophar.net/music/playstation-portable-psp/airu-de-puzzle
(Special thanks to the Zophar VGM Website)
Information about the game:
https://www.siliconera.com/capcom-drops-new-video-of-felyne-super-puzzle-fighter/
https://www.play-asia.com/airu-de-puzzle/13/704sl1
https://www.video-games-museum.com/en/game/Airou-de-Puzzle/89/5/40242
https://youtu.be/UkjSRmqcnGU [Promotional Video]
https://youtu.be/jAbBHRlNagQ [Gameplay]
https://youtu.be/7EYblKTAShI [Gameplay Commentary]
Note: I do not own the rights to the bgm. They belong to Capcom and the respective composers fully.
Special thanks to Siliconera, Play-Asia, and Video Games Museum for posting the game’s contents on the Internet.
Special thanks as well to the content creators such as CapcomChannel, Green 38 and NoGamesPortable for uploading the contents of this game. Airu De Puzzle PSP [BGM] - 0023](https://i.ytimg.com/vi/tAjmM89YztE/mqdefault.jpg)
![Petit Copter Xbox [BGM] - Track 4
Sounds like something out of Twisted Metal : Head On, to be fair.
Release date: May 30, 2002
Genre: Flight Simulation
Developed by: Aqua System
Published by: Aqua System
Composers: N/A
You can download the full soundtrack here: https://downloads.khinsider.com/game-soundtracks/album/petit-copter-tiny-helicopter-indoor-adventure-xbox
(Special thanks to the KHinsider Website)
Information about the game:
https://ascii.jp/elem/000/000/321/321411/
https://game.watch.impress.co.jp/docs/20010307/aqua.htm
https://www.play-asia.com/petit-copter/13/702syf
https://vgarchive.org/game/petitcopter-xbox-jp
https://web.archive.org/web/20080214031451/http://xbox.gamespy.com/xbox/petit-copter/
https://youtu.be/3ErByOINo0w [Gameplay]
https://youtu.be/Pj6oZJeQRXs [Challenges]
https://youtu.be/npCMvWM47Ek [First XBOX 20th Anniversary - Gameplay]
Note: I do not own the rights to the bgm. They belong to Aqua System and the respective composers fully.
Special thanks to ASCII.jp, GAME Watch, Play-Asia, VGArchive and GameSpy for posting the game’s contents available on the Internet.
Special thanks as well to the content creators such as Cabal_, Alexander Smith and ハーナ の ゲーム大好き チャンネル for uploading the contents or trailers of this game included. Petit Copter Xbox [BGM] - Track 4](https://i.ytimg.com/vi/td5t3FrGzoQ/mqdefault.jpg)
![Cover Girl PSP Redux [OST] - Music 11
Nothing to say here, good track.
Description: Cover Girl is aimed at a female audience and it is described as a way to become a Truly Fabulous Female. The game starts by asking some personals details. You enter your name, date of birth, and your favourite music style. You then choose one of the three available female characters that will guide you through the game. The game for instance asks you whether numbers or letters attempt you more, if you are in the mood for food choices or to release your inner child, and if you are more interested in being dressed to kill than deadweight dumping. The game then generates a Cover Girl magazine based on your preferences.
Release date: October 15, 2009
Genre: Slideshow/Puzzle/Simulation
Developed by: Neko Entertainment
Published by: Ubisoft
Composer: Ludifactory Studio
You can download the whole ost here: https://www.zophar.net/music/playstation-portable-psp/cover-girl
(Special thanks to the Zophar VGM Website)
Information about the game:
https://crappygames.miraheze.org/wiki/Cover_Girl
https://gamefaqs.gamespot.com/psp/977251-cover-girl
https://www.mobygames.com/game/psp/cover-girl
https://youtu.be/3lsULWTdjWo [Trailer]
Note: I do not own the rights to the ost. They belong to Neko Entertainment, Ubisoft and Ludifactory Studio fully.
Special thanks as well to Sciere and Rik Hideto (From MobyGames) for contributing the cover, images, etc. of this game. Cover Girl PSP Redux [OST] - Music 11](https://i.ytimg.com/vi/u9OXdOV76wg/mqdefault.jpg)
![Kishin Douji Zenki FX - Vajura Fight PC-FX [BGM] - Track 08/Scene 05
A quiet entry, for a loud shocking effort.
Release date: December 22, 1995
Genre: Action, beat em up and platform
Developed by: Hudson Soft
Published by: Hudson Soft
Composers: Aya Tanaka and Minoru Endō
You can download the full soundtrack here: https://downloads.khinsider.com/game-soundtracks/album/kishin-douji-zenki-fx-vajura-fight-pc-fx
(Special thanks to the KHinsider Website)
Information about the game:
https://gamesdb.launchbox-app.com/games/details/53626
https://kishin-douji-zenki.fandom.com/wiki/Vajura_Fight
https://www.mobygames.com/game/pc-fx/kishin-dji-zenki-fx-vajra-fight
https://www.retrogamer.net/retro_games90/kishin-douji-zenki-fx-vajra-fight/
https://vgarchive.org/game/kishin-douji-zenki-vajura-fight-pcfx-jp
https://en.wikipedia.org/wiki/Kishin_D%C5%8Dji_Zenki_FX:_Vajra_Fight
Note: I do not own the rights to the bgm. They belong to Hudson Soft, Aya Tanaka and Minoru Endō fully.
Special thanks to Unicorn Lynx, The Game Boy, 雷堂嬢太朗 -raido.jotaro-, formercontrib, Alsy (From MobyGames), Nick Thorpe (From Retro Gamer), VGArchive, Wikipedia, LaunchBox Games Database, Kishin Douji Zenki Wikia and others for posting the game’s contents on the Internet. Kishin Douji Zenki FX - Vajura Fight PC-FX [BGM] - Track 08/Scene 05](https://i.ytimg.com/vi/ujJEs48nxJ8/mqdefault.jpg)

![VGMemory Groove #52 : Sankyo Fever 4 PS1 (BGM - 5)
Salve, my VGM listeners and welcome back to another VGM review of a pachinko game, known as Sankyo Fever 4, available for the PS1. To start off, I advise everyone to not participate in any gambling activity as it encourages you to bet more of your money instead of receiving more rewards in the end. It’s vice versa, to make it short. Starting with story mode, you’ll be challenging different gamblers to win various prizes offered for this mode. In addition, you can choose which gender to pick before moving into the gameplay itself. Simple as that. For free mode, you have the chance to enjoy playing three pachinko machines with no conflicts added here. Apparently, it has a crossover with Street Fighter as several famous characters were included in this game such as Ryu, Chun-Li, E. Honda, Blanka and the others. However, you won’t be able to play all of them due to their roles displayed as cameos only. This means they will be seen on the pachinko template screens while you’re playing the machines. I can’t say how Capcom actually agreed to this but I’ll let this slide.
Straight to the point, this track offers an intense build-up that fits well in any casino you’ll be visiting as nothing sparks an entire momentum of groove to enjoy with the excitement you have seen before. Reminds me of how a Sonic level might be able to capture the amplifying tune of Casino Park from Sonic Heroes with this track included. Gear up and have fun watching it! Therefore, I will give this a 7 out of 10 for this review. Thanks for listening and to quote a former professional assassin from The King of Fighters XI, “Whether you win or lose matters, but knowing what to do when it happens is important. [Oswald]
Release date: March 8, 2001
Genre: Gambling/Pachinko
Developed by: ICS
Published by: ICS
Composers: N/A
You can download the full soundtrack here: https://downloads.khinsider.com/game-soundtracks/album/fever-4-sankyo-pachinko-simulation-psx-gamerip
(Special thanks to the KHinsider Website)
Information about the game:
http://www.c-games.info/games,002,1721.html
https://www.pjsgames.com/collections/playstation-import/products/sankyo-fever-4-playstation-import
https://psxdatacenter.com/games/J/S/SLPS-03166.html
https://www.video-games-museum.com/en/game/Fever-4-Sankyo-Koushiki-Pachinko-Simulation/31/2/39691/videos
https://youtu.be/niTrmo1C9hc [Introduction]
Note: I do not own the rights to the bgm. They belong to ICS and the respective composers fully.
Special thanks as well to BADSECTOR for contributing to the game covers of this game. Lastly, special thanks to Youtuber PJ’s Games for recording the introduction of this game. VGMemory Groove #52 : Sankyo Fever 4 PS1 (BGM - 5)](https://i.ytimg.com/vi/vUFKd0XR0lE/mqdefault.jpg)
![Kishin Douji Zenki FX - Vajura Fight PC-FX [BGM] - Track 09/Battle 05
The battle has already begun.
Release date: December 22, 1995
Genre: Action, beat em up and platform
Developed by: Hudson Soft
Published by: Hudson Soft
Composers: Aya Tanaka and Minoru Endō
You can download the full soundtrack here: https://downloads.khinsider.com/game-soundtracks/album/kishin-douji-zenki-fx-vajura-fight-pc-fx
(Special thanks to the KHinsider Website)
Information about the game:
https://gamesdb.launchbox-app.com/games/details/53626
https://kishin-douji-zenki.fandom.com/wiki/Vajura_Fight
https://www.mobygames.com/game/pc-fx/kishin-dji-zenki-fx-vajra-fight
https://www.retrogamer.net/retro_games90/kishin-douji-zenki-fx-vajra-fight/
https://vgarchive.org/game/kishin-douji-zenki-vajura-fight-pcfx-jp
https://en.wikipedia.org/wiki/Kishin_D%C5%8Dji_Zenki_FX:_Vajra_Fight
Note: I do not own the rights to the bgm. They belong to Hudson Soft, Aya Tanaka and Minoru Endō fully.
Special thanks to Unicorn Lynx, The Game Boy, 雷堂嬢太朗 -raido.jotaro-, formercontrib, Alsy (From MobyGames), Nick Thorpe (From Retro Gamer), VGArchive, Wikipedia, LaunchBox Games Database, Kishin Douji Zenki Wikia and others for posting the game’s contents on the Internet. Kishin Douji Zenki FX - Vajura Fight PC-FX [BGM] - Track 09/Battle 05](https://i.ytimg.com/vi/vfViJE47nyM/mqdefault.jpg)
![VGMemory Groove #67 : Roommate Novel ~Satou Yuka~ Sega Dreamcast (BGM - 5)
Akkam, my lovely VGM listeners and welcome back to the oasis foundation of VGM for this video. Today, we’ll be reviewing a visual novel game which is available in the Sega Dreamcast, known as Roommate Novel - Satou Yuka or ルームメイトノベル 〜佐藤由香〜 in Japanese.
The plot is simple, that the main protagonist’s parents left on vacation for the whole month of August, leaving him alone with the house, all by himself. Hence, begins the one month of unrestricted freedom for this protagonist, who called himself Yusuke, according to the gameplay review from the Livedoor Blog.
It may seem like a boring month for him until he met the famous Satou Yuka in his life where interesting things happened to be with her while spending time with joy! However, it’s not over yet as the childhood friend of his visited him to only be dazed by Satou’s arrival instead. Of course, Hiiragi Aya herself is not going to give up by her standards to be with Yusuke during this story. Thus, what’s going to occur in the storyline of this visual novel for Yusuke himself? By that, you’ll have to find it by yourself, enjoy!
Starting with a smooth listen from this track, it delivers an opening ambience with different instruments to be heard. For example, the sound that rhythms with a spray can and ratchet were heard throughout this sensational aura. Therefore, I’m impressed with how the composers managed to apply the surrounding noise of equipment tools for this visual novel. It seems bizarre at first with how it played out, but taking another chance of listening to this track may benefit your calm mind to relax in a different approach.
As always, there’s nothing wrong to try something new from our curiosity to discover various possibilities observed as a learning process to develop a close relationship with music as a whole. Examples such as experimental music, black MIDI, vaporwave and so on are the prime choices of acknowledging the latest trend of the basic foundation of music. Ergo, if the existence of prejudice vanished beyond our liabilities, the community of VGM and non-VGM users will feel secure in contributing their thoughts and opinions to others by the settlement received fairly by the end.
To sum up, every VGM track has its idiosyncratic views of composition depending on the motive of how they were set up towards the background or storyline itself. Generating from various fictional and non-fictional locations from medieval, steampunk, western, cyberpunk and others should be explored by the basic form of expressing our emotions in between the concept of our imaginations.
Hence, it’s not just about adding variety in music, but how the composition of each track may affect the scenario during an insoluble dilemma by everyone or an instant change of happiness to inform the viewers of a positive impact throughout the journey of one’s answers.
Therefore, this track has proven its forte on embracing the act of musical ambience beneath the streaming water of elegance and a thirst for knowledge into the obscurity mist itself. Thus, I will rate this track a 7 out of 10 in this video.
Thanks for joining me in this lovely video. Without further ado, I end this video with a motivating quote from a person who strives to maintain a positive demeanour in order to ensure that the whole investigation team is in good spirits from Persona 4. “Distance doesnt matter to us! Even if were separated were still friends!” [Yosuke Hanamura]
Release date: Jun 29, 2000
Genre: Visual Novel [Adventure]
Developed by: Fupac
Published by: Datam Polystar
Composers: Yukiko Mitsui, Kenichi Koyano and Yuki Matsuura
You can download the full soundtrack here:
https://www.zophar.net/music/sega-dreamcast-dsf/roommate-novel-satou-yuka
(Special thanks to the Zophar VGM Website)
Information about the game:
https://www.behindthevoiceactors.com/video-games/Roommate-Novel-Yuka-Sato/
http://blog.livedoor.jp/lunchbox360/archives/8511280.html [Gameplay Blog 1]
https://flameheart.at.webry.info/201705/article_5.html [Gameplay Blog 2]
https://gamefaqs.gamespot.com/dreamcast/577241-roommate-novel-sato-yuka/credit
https://segaretro.org/Roommate_Novel:_Satou_Yuka
https://vgmdb.net/album/21471
https://vndb.org/v6283
https://youtu.be/svMraESjA-g [Trailer]
https://youtu.be/821pfPdH7qU [Intro]
https://youtu.be/fOAU4O4CNZo [Gameplay - Part 1]
https://youtu.be/TfENOUSjalQ [Vocal BGM - ED “Story of Fate”]
https://youtu.be/WH-hpXdiuZc [Game Unboxing]
Note: I do not own the rights to the bgm. They belong to Fupac, Datam Polystar and the respective composers fully.
Special thanks to Jhmiller, Scarred Sun (From Sega Retro), lunchbox360 (From livedoor Blog), BGoldTLE, Blueberry Buttface, Hardkoroff, LordAndrew, odino, SuperLorenzo, Guard Master and Oversuperfluous (From GameFAQs) for posting the game’s contents available on the Internet.
Special thanks as well to youtubers such as jexora, The VideoGames Museum, totte, をををんんん and GM for uploading the contents or trailers of this game. VGMemory Groove #67 : Roommate Novel ~Satou Yuka~ Sega Dreamcast (BGM - 5)](https://i.ytimg.com/vi/vliOrwOn57g/mqdefault.jpg)
![Airu De Puzzle PSP [BGM] - 0107
Are we there yet?
Release date: July 19, 2012
Genre: Puzzle
Developed by: Capcom
Published by: Capcom
Composers: N/A
You can download the full soundtrack here: https://www.zophar.net/music/playstation-portable-psp/airu-de-puzzle
(Special thanks to the Zophar VGM Website)
Information about the game:
https://www.siliconera.com/capcom-drops-new-video-of-felyne-super-puzzle-fighter/
https://www.play-asia.com/airu-de-puzzle/13/704sl1
https://www.video-games-museum.com/en/game/Airou-de-Puzzle/89/5/40242
https://youtu.be/UkjSRmqcnGU [Promotional Video]
https://youtu.be/jAbBHRlNagQ [Gameplay]
https://youtu.be/7EYblKTAShI [Gameplay Commentary]
Note: I do not own the rights to the bgm. They belong to Capcom and the respective composers fully.
Special thanks to Siliconera, Play-Asia, and Video Games Museum for posting the game’s contents on the Internet.
Special thanks as well to the content creators such as CapcomChannel, Green 38 and NoGamesPortable for uploading the contents of this game. Airu De Puzzle PSP [BGM] - 0107](https://i.ytimg.com/vi/w1HQ4p1oS20/mqdefault.jpg)