RCL (RuneCast Landscape) Format Testing (WIP) @LobotomyDC
RCL (RuneCast Landscape) Format Testing (WIP)  @LobotomyDC
Uploaded February 2026 | Updated September 2026, 1 hour ago
I know it looked like I had a landscape in previous videos, but it was but a little white lie. That was a hack that is not going to fit on the console.

Not 100% geometrically accurate yet, but I have the jist of the shapes. I'm baking the landscape chunks into single models, so I'm not streaming in 2304 little squares made of 4608 triangles and 27648 vertices per-chunk. I should be able to spit out chunks that will look game-accurate (except for colors), and carefully deduplicate vertices and merge faces, from there, to optimize individual chunks. I have not yet given the landscape UV coordinates, so the current texture applied is all of them lol
RCL (RuneCast Landscape) Format Testing (WIP)SRB2 2.0.7 Dreamcast - Minor FixesHalf-Life Dreamcast (Xash3D) Testing 1/10/2026 - 2SRB2 v1.09.4 Dreamcast - KallistiOS 2.2.2RuneCast - RSC-DC - GLdc Rendering 2Sonic Unleashed PC Recompilation - Pt 4 - Windmill Isle NightDreamcast RuneScape Classic - PowerVR Renderer - Stock Dreamcast GameplaySonic Unleashed Recomp - Pt 7 (Pickle Time)Sonic Unleashed PC Recomp - Pt 6 (Savannah Citadel Night)SRB2 1.09.4 DC - AICA SFX Subsystem 100% Complete - Precaching???????RuneScape 2 Dreamcast - Lighting Test
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RCL (RuneCast Landscape) Format Testing (WIP)

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