Uploaded February 2026 | Updated September 2026, 1 hour ago
I know it looked like I had a landscape in previous videos, but it was but a little white lie. That was a hack that is not going to fit on the console.
Not 100% geometrically accurate yet, but I have the jist of the shapes. I'm baking the landscape chunks into single models, so I'm not streaming in 2304 little squares made of 4608 triangles and 27648 vertices per-chunk. I should be able to spit out chunks that will look game-accurate (except for colors), and carefully deduplicate vertices and merge faces, from there, to optimize individual chunks. I have not yet given the landscape UV coordinates, so the current texture applied is all of them lol
I know it looked like I had a landscape in previous videos, but it was but a little white lie. That was a hack that is not going to fit on the console.
Not 100% geometrically accurate yet, but I have the jist of the shapes. I'm baking the landscape chunks into single models, so I'm not streaming in 2304 little squares made of 4608 triangles and 27648 vertices per-chunk. I should be able to spit out chunks that will look game-accurate (except for colors), and carefully deduplicate vertices and merge faces, from there, to optimize individual chunks. I have not yet given the landscape UV coordinates, so the current texture applied is all of them lol










