Uploaded February 2025 | Updated September 2026, 1 week ago
Ray Tracing is a performance intensive 3D rendering technique for hyper realistic light based rendering. This video discusses what a basic ray tracer consists of in 100 seconds while displaying my real-time ray tracing implementation.
#raytracing #gamedev #100secondsofcode
Join my Discord!
discord.gg/cRba8sDqAy
Resources:
Tutorial: raytracing.github.io/books/RayTracingInOneWeekend.html
Learn OpenGL: learnopengl.com
Ray Tracing Wikipedia: en.wikipedia.org/wiki/Ray_tracing_(graphics)
Principles Discussed:
• Light Rays
• Surface Normal
• Anti Aliasing
• Diffuse Materials
• Lambertian Distribution
• Gamma Correction
• Reflections
Chapters:
0:00 - Video
1:40 - Outro
Music:
LEMMiNO - Cipher
youtube.com/watch?v=b0q5PR1xpA0
CC BY-SA 4.0
Ray Tracing is a performance intensive 3D rendering technique for hyper realistic light based rendering. This video discusses what a basic ray tracer consists of in 100 seconds while displaying my real-time ray tracing implementation.
#raytracing #gamedev #100secondsofcode
Join my Discord!
discord.gg/cRba8sDqAy
Resources:
Tutorial: raytracing.github.io/books/RayTracingInOneWeekend.html
Learn OpenGL: learnopengl.com
Ray Tracing Wikipedia: en.wikipedia.org/wiki/Ray_tracing_(graphics)
Principles Discussed:
• Light Rays
• Surface Normal
• Anti Aliasing
• Diffuse Materials
• Lambertian Distribution
• Gamma Correction
• Reflections
Chapters:
0:00 - Video
1:40 - Outro
Music:
LEMMiNO - Cipher
youtube.com/watch?v=b0q5PR1xpA0
CC BY-SA 4.0










