The Art of Code | RayMarching: Basic Operators @TheArtofCodeIsCool | Uploaded February 2019 | Updated October 2024, 3 hours ago.
Twitter: @The_ArtOfCode
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Live version:
shadertoy.com/view/3ssGWj
In this video we'll go over some basic operators for distance functions so that your ray marching scenes can get more complex. We'll go over the basics of translating, rotating and scaling objects as well as doing boolean operations on them.
Camera stuff is explained here:
youtu.be/PBxuVlp7nuM
If you are new to ray marching, check this video:
youtu.be/PGtv-dBi2wE
Twitter: @The_ArtOfCode
Facebook: facebook.com/groups/theartofcode
Patreon: patreon.com/TheArtOfCode
PayPal Donation: paypal.me/theartofcode
Live version:
shadertoy.com/view/3ssGWj
In this video we'll go over some basic operators for distance functions so that your ray marching scenes can get more complex. We'll go over the basics of translating, rotating and scaling objects as well as doing boolean operations on them.
Camera stuff is explained here:
youtu.be/PBxuVlp7nuM
If you are new to ray marching, check this video:
youtu.be/PGtv-dBi2wE