Rayman 2 - Unused Behaviour: Jumping Pirates @robinsraymanstuff9743
Rayman 2 - Unused Behaviour: Jumping Pirates  @robinsraymanstuff9743
Uploaded October 2021 | Updated September 2026, 40 minutes ago
Found this unused behavior in Rayman 2 where pirates don't follow any specific path, but do jump forward in the direction they're facing!


It got kinda scary at the end!


What I changed:
AI Model OLD_SBIRE_shoot
Rule SUN_SB_shoot_attaq_shoot
Change the line
"Proc_ChangeMyComport(SUN_SB_shoot_attaq_enjoue);"
to
"Proc_ChangeMyComport(SUN_SB_shoot_saut_impul);"
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Rayman 2 - Unused Behaviour: Jumping Pirates

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