Uploaded October 2021 | Updated September 2026, 40 minutes ago
Found this unused behavior in Rayman 2 where pirates don't follow any specific path, but do jump forward in the direction they're facing!
It got kinda scary at the end!
What I changed:
AI Model OLD_SBIRE_shoot
Rule SUN_SB_shoot_attaq_shoot
Change the line
"Proc_ChangeMyComport(SUN_SB_shoot_attaq_enjoue);"
to
"Proc_ChangeMyComport(SUN_SB_shoot_saut_impul);"
Found this unused behavior in Rayman 2 where pirates don't follow any specific path, but do jump forward in the direction they're facing!
It got kinda scary at the end!
What I changed:
AI Model OLD_SBIRE_shoot
Rule SUN_SB_shoot_attaq_shoot
Change the line
"Proc_ChangeMyComport(SUN_SB_shoot_attaq_enjoue);"
to
"Proc_ChangeMyComport(SUN_SB_shoot_saut_impul);"










