raylib render to screen vs render to texture first comparison @jarreed0
raylib render to screen vs render to texture first comparison  @jarreed0
Uploaded February 2023 | Updated September 2026, 2 weeks ago
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code:
github.com/jarreed0/speed-performances

left, not batching, just drawing and updating balls with a for loop
right, render batching, updating/rendering with for loop, rendering to a texture, then applying texture to screen

inspiration:
reddit.com/r/raylib/comments/10s131f/performance_penalty_for_rendering_to_texture

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raylib render to screen vs render to texture first comparison

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