Uploaded June 2026 | Updated September 2026, 3 weeks ago
- Ray Tracers (PlayStation Game) - Easy Mode Longplay - Transmission: Manual -
Ray Tracers is a 1997 action racing game for the PlayStation, developed by Taito. It plays less like a traditional circuit racer and more like a high-speed arcade chase game, with the player tearing through traffic, reaching the target vehicle, and then smashing into it until it is destroyed.
The connection to Taito’s Chase H.Q. formula is hard to miss. Each stage is built around speed, pursuit, checkpoints, and a final confrontation against a boss vehicle. The difference is that this game pushes the idea into a more exaggerated 3D style, with tanks, helicopters, aircraft, and other over-the-top targets taking the place of ordinary criminals on the road.
The appeal is very immediate. The game is fast, loud, and simple to understand, with a strong arcade rhythm that suits the PlayStation well. You drive aggressively, use boosts, crash through traffic, and try to keep control while the road bends, vehicles get in the way, and the timer keeps pushing you forward. It is not subtle, but it is energetic.
Its biggest limitation is that it is short. There are only a handful of stages, and the structure does not offer much depth beyond the central chase-and-ram loop. At the same time, that simplicity is also part of the game’s identity. It feels like something built for quick, intense sessions rather than a long racing career, and on those terms it works.
As a PlayStation arcade racer, Ray Tracers is a fun and overlooked Taito release. It is not one of the system’s deepest driving games, but it has speed, personality, and a clear hook. For anyone who enjoys chase-based arcade racing, it is a compact but entertaining game that understands exactly what kind of experience it wants to deliver.
#rgl #raytracers #psxgame
- Ray Tracers (PlayStation Game) - Easy Mode Longplay - Transmission: Manual -
Ray Tracers is a 1997 action racing game for the PlayStation, developed by Taito. It plays less like a traditional circuit racer and more like a high-speed arcade chase game, with the player tearing through traffic, reaching the target vehicle, and then smashing into it until it is destroyed.
The connection to Taito’s Chase H.Q. formula is hard to miss. Each stage is built around speed, pursuit, checkpoints, and a final confrontation against a boss vehicle. The difference is that this game pushes the idea into a more exaggerated 3D style, with tanks, helicopters, aircraft, and other over-the-top targets taking the place of ordinary criminals on the road.
The appeal is very immediate. The game is fast, loud, and simple to understand, with a strong arcade rhythm that suits the PlayStation well. You drive aggressively, use boosts, crash through traffic, and try to keep control while the road bends, vehicles get in the way, and the timer keeps pushing you forward. It is not subtle, but it is energetic.
Its biggest limitation is that it is short. There are only a handful of stages, and the structure does not offer much depth beyond the central chase-and-ram loop. At the same time, that simplicity is also part of the game’s identity. It feels like something built for quick, intense sessions rather than a long racing career, and on those terms it works.
As a PlayStation arcade racer, Ray Tracers is a fun and overlooked Taito release. It is not one of the system’s deepest driving games, but it has speed, personality, and a clear hook. For anyone who enjoys chase-based arcade racing, it is a compact but entertaining game that understands exactly what kind of experience it wants to deliver.
#rgl #raytracers #psxgame










