Uploaded August 2022 | Updated September 2026, 1 week ago
In this video we rant for a few hours while playing Terraria, and then implement high-performance symbolized stack tracing in Cannoli.
Still slow, we're getting about 100M instructions/second on a single thread while maintaining a call stack.
In this video we rant for a few hours while playing Terraria, and then implement high-performance symbolized stack tracing in Cannoli.
Still slow, we're getting about 100M instructions/second on a single thread while maintaining a call stack.


