Ranting + Terraria + High Performance Symbolized Stack tracing @gamozolabs
Ranting + Terraria + High Performance Symbolized Stack tracing  @gamozolabs
Uploaded August 2022 | Updated September 2026, 1 week ago
In this video we rant for a few hours while playing Terraria, and then implement high-performance symbolized stack tracing in Cannoli.

Still slow, we're getting about 100M instructions/second on a single thread while maintaining a call stack.
Ranting + Terraria + High Performance Symbolized Stack tracingGetting Rust running on Windows NT 4.0 MIPS64Causing NT 4.0 MIPS to bluescreen without even tryingWriting and benchmarking a high-performance atomic queue
gamozolabs |

Ranting + Terraria + High Performance Symbolized Stack tracing

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