Uploaded September 2024 | Updated September 2026, 3 weeks ago
*Recorded on April 14, 2024*
In this part, we discuss more world events
And also the 3ds servers shutting down
Starting Topic: "How's your day been?"
Game: Ar Tonelico 2 (PS2)
*Recorded on April 14, 2024*
In this part, we discuss more world events
And also the 3ds servers shutting down
Starting Topic: "How's your day been?"
Game: Ar Tonelico 2 (PS2)


![[OutFox aV Conversion] GOODRUSH (Iris & PlasticRainbow, Mod Jam Adoptables)
Original file by Iris & PlasticRainbow: https://www.youtube.com/watch?v=ej4S1Q2oZ1c
OutFox aV Download: https://drive.google.com/file/d/1Dgw2U5lPyW3ZVu4BLy8MBjZVSpeL2pcY/view?usp=sharing
Notes: GOODRUSH is a racing game developed and published in 2022 by IRIS Entertainment and PlasticGaming for the Super ITG.
Requested by Iris & Dancing Maractus via a combined Twitch sub.
Go check out Iris & PlasticRainbow!
https://www.youtube.com/@irissumusicofficial
https://www.youtube.com/@Plastic_Rainbow
Theyve made quite a few files.
I dont think it was too bad of a port. Also, go check widescreen.lua for some small preferences. Set the first boolean to true to have it match the video.
Simfile changes:
Theres an SSC now so it loads a lua file and not an xml file.
Visual changes:
The ending doesnt quite line up because its now P1 instead of P3 and I had to make the rotation ease not happen too early.
Shader changes:
glow.frag - Scaled x axis
Mod changes:
Attempted avoiding 100% reverse so the judgment doesnt move
Added tinyusesmincalc and consistent drawsize
SquarePeriod needed to be translated to their SM5 values
Full Range Dark means I have full 0-100 range instead of 50-100 range
Internal changes:
P3 & P4 replaced with P1 & P2 for the ending
Added more quads to avoid stretching the vignette sprite
Replaced the AFT setup with a simple zbuffer quad for the very beginning
Had to increment columns
Used the judgment child checker to help with the judgment font swap
Disabled the dots on the notepath (If your build isnt new enough, you can comment out line 49 of mods.lua)
Used ratios to scale things like position, zoom, shadowlength, fardistz, customtexturerect and movement
Made use of rotafterzoom(false)
To do a note fade in, gradients only need 2 points
font_position.lua needed some invalid escape sequences removed
Fixed up some strange coding choices
arrowpath becomes notepath
girth becomes width
hidenoteflashes becomes hidenoteflash
Had to change some parts of the BG depending on what preferences were set in widescreen.lua
log10 was deprecated in lua 5.2, so I used log with the second parameter
Added some basezooms
Had to decrement some spots to counter incrementing in other spots
used animate to limit how much debug output ffmpeg throws throughout the file
confusionzoffset becomes confusionoffset
We dont have a fade that takes all four sides as params, so I set them using the individual functions
xywh isnt real, but I have xy & zoomto
Have problems getting this to work, or want me to convert something to SM5 or OutFox? Let me know!
If you want to support me, I have a Ko-Fi and Patreon!
https://ko-fi.com/mrthatkid4
https://patreon.com/mrthatkid4 [OutFox aV Conversion] GOODRUSH (Iris & PlasticRainbow, Mod Jam Adoptables)](https://i.ytimg.com/vi/cqMm1cyKP0c/mqdefault.jpg)







