Uploaded February 2021 | Updated September 2026, 3 hours ago
0:00 - Ionstorm V3
The (I think) third version of my very first level ever; Ionstorm. The first version was uploaded but unfortunately deleted, so I don't have it anymore. The second version is also lost. Anyways this is my first "core" decoration, for some reason I've always liked core. I would say that the green and purple parts are kinda alright, better than the rest by far. It would be a fun challenge to try to remaster this and the other versions of Ionstorm, maybe as layouts.
1:23 - Ionstorm V4
By this point I found Let's Stomp by F-777, and I had to use it for the level. Here I decided to once again completely remaster Ionstorm. Still awful, but I did get kinda far with it.
2:48 - Ionstorm V5
Here I tried again to remake Ionstorm, now with bossfights and small drones that would shoot you and stuff. Didn't get far, but hey, whatever.
3:25 - Omega Layout
4:09 - Tau Layout
4:50 - Sigma Layout
Here I started a series of layouts that focused on good, sort of "relaxing" gameplay. Ultimately I created a buggy mess with all three levels, but they're alright if you can look past the flaws.
5:38 - Crimson Pulse Layout
My first Nine Cirles layout. It's pretty bad, especially in the predrop. Not much to say, it's pretty uninspired.
6:40 - Supernova Layout A
7:13 - Supernova Layout B
Another Nine Circles layout. I would say it's sort of better than Crimson Pulse, but not by much lol. The wave is pretty nice to play. Also yes it's a Silent Circles ripoff.
0:00 - Ionstorm V3
The (I think) third version of my very first level ever; Ionstorm. The first version was uploaded but unfortunately deleted, so I don't have it anymore. The second version is also lost. Anyways this is my first "core" decoration, for some reason I've always liked core. I would say that the green and purple parts are kinda alright, better than the rest by far. It would be a fun challenge to try to remaster this and the other versions of Ionstorm, maybe as layouts.
1:23 - Ionstorm V4
By this point I found Let's Stomp by F-777, and I had to use it for the level. Here I decided to once again completely remaster Ionstorm. Still awful, but I did get kinda far with it.
2:48 - Ionstorm V5
Here I tried again to remake Ionstorm, now with bossfights and small drones that would shoot you and stuff. Didn't get far, but hey, whatever.
3:25 - Omega Layout
4:09 - Tau Layout
4:50 - Sigma Layout
Here I started a series of layouts that focused on good, sort of "relaxing" gameplay. Ultimately I created a buggy mess with all three levels, but they're alright if you can look past the flaws.
5:38 - Crimson Pulse Layout
My first Nine Cirles layout. It's pretty bad, especially in the predrop. Not much to say, it's pretty uninspired.
6:40 - Supernova Layout A
7:13 - Supernova Layout B
Another Nine Circles layout. I would say it's sort of better than Crimson Pulse, but not by much lol. The wave is pretty nice to play. Also yes it's a Silent Circles ripoff.



![The sleep-deprived Leyak experience
Feat. Ultimxte and parkersfeet
Wow, this is a long one lmao. I spent all of thursday beating this level, from morning to evening, finally beating at around 10pm after a total of 4556 attempts. Definitely my new hardest.
So, the level.. Its honestly a fantastic level, only brought down by the experience of actually beating it. The gameplay is very unusual and experimental, and it for the most part works flawlessly. The spam at 22% didnt feel great to play, as I fealtit was hard to guess when exactly to stop spamming. The enterance into the 32% dual is sort of inconsistent, sometimes my top cube didnt jump and I dont know why. The cube at around 48 felt very awkward with all the bufferclicking, but it eventually got sort of consistent. The UFO at 68 is very inconsistent, and its very easy to die there. Im extremely lucky i only died there once from 0. The ending after that cube is great though. Very consistent and much easier and less stressful than the rest of the level. Overall, whileactually beating the level was sort of torturous, the level itself is fun and Im glad i decided to play it, at least in retrospect.
The decoration is also weird, but also absolutely incredible. As ulti said near the beginning, the decoration seems like it shouldnt work, but in motion it does. The block designs are not very well polished if you look at them while paused, but when moving so fast it all just works. The effects are also extremely well made, pulsing in and out, syncing perfectly with the music. I feel that the effects are what make this level such a masterpiece. The colors too are great, ranging from red, to gold, to purple. Oh and the song fits perfectly with the level and its theme as well. Absolute banger.
[0:00]: Session 1 (Morning)
[11:29]: Session 2 (Noon)
[17:29]: Session 3 (Afternoon)
[24:30]: Session 4 (Evening)
[39:22]: Completion
Song: Helvetican/siximpala - Bufu
https://www.youtube.com/watch?v=tpJP7vntBak
https://www.newgrounds.com/audio/listen/845356
Helveticans/siximpalas stuff:
https://www.youtube.com/c/siximpalasix/featured
https://siximpala.newgrounds.com The sleep-deprived Leyak experience](https://i.ytimg.com/vi/t-yh2zmJefw/mqdefault.jpg)






