Raising the Difficulty! - Ep. 19 - RimWorld Alpha 9 @BlitzAfterDark
Raising the Difficulty! - Ep. 19 - RimWorld Alpha 9  @BlitzAfterDark
Uploaded September 2025 | Updated September 2026, 2 weeks ago
Welcome to a brand new RimWorld Alpha 9 Let's Play Series. This colony will take place in version 0.9b in a hot desert and Cassandra Classic Serious Challenge AI.
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Alpha 9 is out! This time we’ve added alcohol, drunkenness, binges, hangovers, multiple sculpture types with generated art based on historical events, personal shields for melee fighters, and dozens of smaller improvements.

Tales and art

►There are now three tiers of sculpture: small, large, and grand. Grand sculptures are 2×2 cells.
►Sculptures now have generated descriptions of what they depict.
►Sculptures will depict events that happened earlier in a colony’s life, include: killings, drunkenness,vomiting, landing in drop pods, artwork created, struck ore, person captured, person recruited, animal hunted, surgery done, someone was on fire, someone went psychotic, someone gave up
►High-quality weapons have art engraved into them.
►All weapons now have quality levels, including guns and bows.

Age
►Old characters now appear at a low but regular rate.
►Old characters have gray hair and tend to have age-related illnesses (cataracts, bad back) which reduce their effectiveness.
►Old characters tend to spawn with higher skills.
►Since people don’t age in cryptosleep, characters now have both chronolotical age and biological age. Even animals and mechanoids have ages.
►Dates are now relative to specific years. The game starts in 5500.

New stuff
►Personal shields added. These one-person shields block a certain amount of damage from ranged attacks and also prevent shooting out. Great for melee fighters.
►Artillery shells are now needed by artillery cannons. Shells on the ground can explode. Siegers will come with shells to use to bombard you. Shells can be crafted at the machining table.
►Added deterioration: items left outside for a very long time will deteriorate and eventually crumble away.
►Surgery can fail now, sometimes catastrophically. Failure chance is related to the surgeon’s medical skill and the quality of the medicine.
►You can now rescue incapacitated neutral people and heal them. Their faction will be appreciative.
►Guns now have quality levels which affect accuracy.
►Added Heavy SMG
►Added psychic foil helmet
►Added corn and rice crops.
►Vomiting: Some diseases, drunkenness, cryptosleep sickness, and hangovers now cause people to vomit.
►People can now get food poisoning. Bad cooks are more likely to accidentally poison meals.
►Game now records total real playtime per colony.
►Added ‘pause on load game’ option.
►Many new sound effects from Alistair Lindsay for UI, work, and combat.
►Tons of other refinements, rebalancings, and bugfixes.

#blitz #rimworld #rimworldseries
Raising the Difficulty! - Ep. 19 - RimWorld Alpha 9Attack of the Animals! - Ep. 3 - Modded RimWorld Alpha 8Launch CONSTRUCTION! - Ep. 20 - RimWorld Alpha 10OmniGel Production! - Ep. 18 - Modded RimWorld Alpha 8Backfired! - Ep. 19 - RimWorld Alpha 8Greenhouse Effect! - Ep. 7 - RimWorld Alpha 8We have a problem! - Ep. 17 - RimWorld Alpha 10Surprisingly Weird! - Ep. 13 - RimWorld Alpha 8Prison Overhaul! - Ep. 20 - Modded RimWorld Alpha 7Building the Armory! - Ep. 6 - RimWorld Alpha 10Slow Expansion! - Ep. 8 - Modded RimWorld Alpha 7Starting the Ship! - Ep. 23 - RimWorld Alpha 9
Blitz After Dark |

Raising the Difficulty! - Ep. 19 - RimWorld Alpha 9

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