Uploaded April 2024 | Updated September 2026, 2 weeks ago
Raging Blast 2 DLC Enabler - All versions
BLES00978 - EUROPEAN version of Raging Blast 2
BLUS30581- USA version of Raging Blast 2
BLJS10085 - JAPANESE version of Raging Blast 2
Pick the files according to your version of the game
Savedata - You NEED the savedata in order to unlock the DLCs. This is mandatory.
PKG Installer - Suggested method especially for those who play on RPCS3. Just drag and drop the .pkg file inside the emulator.
EBOOT - Use this only if you need it, or if you're on console. Resigned with ESSE Resigner - 3.55 (NOT ODE OPTION)
You can get the EBOOT, the PKG and the savedata here:
mega.nz/file/vV4XEA4K#V7K5EbmlW2LCZrZLtC4eBARM_wKlCQNpFeu4-bjKizw
FOR ORIGINAL PS3 USERS ONLY, if the savefile provided doesn't work, here is an alternate version.
You need Apollo Savetool to use it, it is very simple, put it on the Pendrive, with Apollo you copy it to the HDD and once on the HDD you also re-sign it with Apollo. Made by SSJLVegeta,
mega.nz/file/PVZi2ISJ#YxHE1fO_8onRzjuH7_OPz547x84q2Z4sfkb1dSuk5CQ
// EXPLAINATION //
Spike put a failsafe to prevent players from loading DLC characters via save editing.
This is what happen when you load a savefile in Raging Blast 2:
Step 1) When you load a save file, the game performs a first check, to see if the savegame is indeed valid.
Step 2) If the savegame is valid, AFTER that it checks if said save data has DLC costume, and if it does, and you don't have the corresponding DLCs, it edits on-the-fly what's actually loading
In the Xbox 360 version, there was a GLITCH which allowed to load save data that had unvalid checksum.
That meant that the Step 2 was ENTIRELY skipped, and this is why we could access DLC costumes.
On Playstation 3, said glitch is completely absent.
This patch basically "breaks" step 2, and thus if we have a valid save data, with the DLC characters in it, we can load into the game with all the DLC costumes.
Raging Blast 2 DLC Enabler - All versions
BLES00978 - EUROPEAN version of Raging Blast 2
BLUS30581- USA version of Raging Blast 2
BLJS10085 - JAPANESE version of Raging Blast 2
Pick the files according to your version of the game
Savedata - You NEED the savedata in order to unlock the DLCs. This is mandatory.
PKG Installer - Suggested method especially for those who play on RPCS3. Just drag and drop the .pkg file inside the emulator.
EBOOT - Use this only if you need it, or if you're on console. Resigned with ESSE Resigner - 3.55 (NOT ODE OPTION)
You can get the EBOOT, the PKG and the savedata here:
mega.nz/file/vV4XEA4K#V7K5EbmlW2LCZrZLtC4eBARM_wKlCQNpFeu4-bjKizw
FOR ORIGINAL PS3 USERS ONLY, if the savefile provided doesn't work, here is an alternate version.
You need Apollo Savetool to use it, it is very simple, put it on the Pendrive, with Apollo you copy it to the HDD and once on the HDD you also re-sign it with Apollo. Made by SSJLVegeta,
mega.nz/file/PVZi2ISJ#YxHE1fO_8onRzjuH7_OPz547x84q2Z4sfkb1dSuk5CQ
// EXPLAINATION //
Spike put a failsafe to prevent players from loading DLC characters via save editing.
This is what happen when you load a savefile in Raging Blast 2:
Step 1) When you load a save file, the game performs a first check, to see if the savegame is indeed valid.
Step 2) If the savegame is valid, AFTER that it checks if said save data has DLC costume, and if it does, and you don't have the corresponding DLCs, it edits on-the-fly what's actually loading
In the Xbox 360 version, there was a GLITCH which allowed to load save data that had unvalid checksum.
That meant that the Step 2 was ENTIRELY skipped, and this is why we could access DLC costumes.
On Playstation 3, said glitch is completely absent.
This patch basically "breaks" step 2, and thus if we have a valid save data, with the DLC characters in it, we can load into the game with all the DLC costumes.










