Uploaded April 2019 | Updated September 2026, 8 hours ago
Here's how to find the ideal racing line around any race track!
I made a mockup of the first sector of the Catalunya Circuit tested in a Unity built AI driving sim, made by a guy called Haploid.
Find a download to his unity program and track editor in his video's description: youtube.com/watch?v=2YxuuT5kz2U
Although I found some limitations in the ai, such as the ability to brake and do hairpins, its pretty neat to see how the cars learn the best line/improve overtime.
Here's how to find the ideal racing line around any race track!
I made a mockup of the first sector of the Catalunya Circuit tested in a Unity built AI driving sim, made by a guy called Haploid.
Find a download to his unity program and track editor in his video's description: youtube.com/watch?v=2YxuuT5kz2U
Although I found some limitations in the ai, such as the ability to brake and do hairpins, its pretty neat to see how the cars learn the best line/improve overtime.

