Uploaded February 2013 | Updated September 2026, 7 hours ago
Notes:
- Every character lacks a crouching hitstun animation. That means that whenever a crouching character gets hit, the stance will change to "standing" with the corresponding hitboxes.
- Because of that, you only need to hit your opponent with a jumping overhead, including some instant overheads (like Wu-Ling's J.LP) in order to do the loops showed in this video.
Notes:
- Every character lacks a crouching hitstun animation. That means that whenever a crouching character gets hit, the stance will change to "standing" with the corresponding hitboxes.
- Because of that, you only need to hit your opponent with a jumping overhead, including some instant overheads (like Wu-Ling's J.LP) in order to do the loops showed in this video.










