ACESparkThese are the music tracks for the fortress stages and endgame content we do not consider spoilers by their very existence. You will also see out of context shots of these stages.
Music in this video done by Mike Crain. In-game it is called "Remastered", was created in Famitracker using the Sunsoft 5B and Namco n163 chips; and it is, to quote Mike:
"A total remake from the ground up of my original OST I made back in 2011, all the while trying to respect the original compositions as much as possible." Plus new tracks for the expanded content.
Since its a remastering of the original OST, it sounds pretty different to a Capcom OST.
There is also a 2A03 version of the soundtrack which can be considered "closer to a Mega Man NES OST", and is a collaboration between multiple musicians, and is a combination of remixes from the original game and new tracks made at the musician's discretion. That will be uploaded at a later date. There are still a few gaps in the OST that need filling first.
I personally don't have a favourite. I think Mike's OST sets the mood better in spots, but the 2A03 has a fair selection of great takes on the music and some of the original stuff is superb. Kind of like Sonic CD for me, I might just swap between these two on alternative playthroughs. There is also a SNES style version of the OST that follows the N163 pretty closely. It's pretty good, (the particularly atmospheric tracks really shine here) but I still prefer the N163 one over that version overall.
Track List: 0:00 Intro 00:10 Skull Castle Intro 00:18 Wily 1 - Inner Struggle 02:07 Wily 2 - Castle of Strange 03:53 Wily 3 - Dr Wily's Menacing Watch 05:24 Wily 4 - Waiting for Death 07:25 Wily 5 - Outer Appearances 09:00 Vs Wily Castle Boss 10:41 Wily 6 - Theme of Wily 12:42 Vs Dr. Wily 15:00 Robot Museum 18:20 Theme of Duo 19:22 City Chase - On the Run 21:11 Sondebar Base Intro 21:24 Sondebar 1 - Deep Sea Diving 23:11 Sondebar 2 - Dark Rainy Days 24:36 Sondebar 3 - Mechanized Marshal 25:57 Sondebar 4 - The Place that Sends You Mad 28:00 Sondebar 5 - Determined Glance 30:09 Vs Sondebar Base Boss 32:49 Sondebar 6 - Tragic Construction 34:33 The Final Showdown
Mega Man Revolution Remix - Fortress Tracks [Mike Crains N163 OST]ACESpark2021-03-10 | These are the music tracks for the fortress stages and endgame content we do not consider spoilers by their very existence. You will also see out of context shots of these stages.
Music in this video done by Mike Crain. In-game it is called "Remastered", was created in Famitracker using the Sunsoft 5B and Namco n163 chips; and it is, to quote Mike:
"A total remake from the ground up of my original OST I made back in 2011, all the while trying to respect the original compositions as much as possible." Plus new tracks for the expanded content.
Since its a remastering of the original OST, it sounds pretty different to a Capcom OST.
There is also a 2A03 version of the soundtrack which can be considered "closer to a Mega Man NES OST", and is a collaboration between multiple musicians, and is a combination of remixes from the original game and new tracks made at the musician's discretion. That will be uploaded at a later date. There are still a few gaps in the OST that need filling first.
I personally don't have a favourite. I think Mike's OST sets the mood better in spots, but the 2A03 has a fair selection of great takes on the music and some of the original stuff is superb. Kind of like Sonic CD for me, I might just swap between these two on alternative playthroughs. There is also a SNES style version of the OST that follows the N163 pretty closely. It's pretty good, (the particularly atmospheric tracks really shine here) but I still prefer the N163 one over that version overall.
Track List: 0:00 Intro 00:10 Skull Castle Intro 00:18 Wily 1 - Inner Struggle 02:07 Wily 2 - Castle of Strange 03:53 Wily 3 - Dr Wily's Menacing Watch 05:24 Wily 4 - Waiting for Death 07:25 Wily 5 - Outer Appearances 09:00 Vs Wily Castle Boss 10:41 Wily 6 - Theme of Wily 12:42 Vs Dr. Wily 15:00 Robot Museum 18:20 Theme of Duo 19:22 City Chase - On the Run 21:11 Sondebar Base Intro 21:24 Sondebar 1 - Deep Sea Diving 23:11 Sondebar 2 - Dark Rainy Days 24:36 Sondebar 3 - Mechanized Marshal 25:57 Sondebar 4 - The Place that Sends You Mad 28:00 Sondebar 5 - Determined Glance 30:09 Vs Sondebar Base Boss 32:49 Sondebar 6 - Tragic Construction 34:33 The Final ShowdownEnd of Year - Updates on State of Fan Projects & Previews - Livestream!ACESpark2023-12-28 | Hey! Stuff, happened, and the things! Things progress! I can't always update on progress, but things aren't dead! Far from it. I'm here to take questions and show things live, and hopefully have a few neat things to show off.
Will this involve the Revenging of Quint? A good level for Mega Man? A Remixing Revolution? (That one couldn't make the party) Probably! At least some of those!
0:00 Pre-Stream 5:10 Quint's Revenge 2 - Update & Mega Man's Castle 2 Preview 20:50 Quint's Revenge 2 - Boss Rush Previews 36:51 Health Updates 41:40 AFK 45:16 Make a Good Mega Man Level 3 - Main Hub 58:50 MaGMML3 - Casino Preview 1:06:20 MaGMML3 - Arena Hub 1:14:30 MaGMML3 - Walking Around Tiers 1:50:09 Tier 2 Boss Preview & Others 2:01:24 Q&A, playing random entriesMake a Good Mega Man Level 3 - How many bosses are in the game? Yes. #megaman #fangameACESpark2023-10-13 | Posting this 'cause now this particular feature is in place for Make a Good Mega Man Level 3, I am kind of in awe at sheer numbers.
(Spoilers for Entry stages)
The Boss Gallery - Practice against any major foe in the game. & how many bosses are in this game?
Yes.
You know game is huge when just MENUS are a freakin' undertaking to create. Whew!
Every unique encounter (be it a Devkit boss in a new room layout/gimmick or honest to goodness new Robot Master/Guardian) can be fought in this gallery once encountered in the main game. Progress is good. I don't know what to post to show that progress is good, other than... progress is good!
If folks want another multiplayer video or something showing off more entry stages, I can probably get that arranged.Make a Good 48 Hour Mega Man Level - Mega Man Fangame - Livestream (Part 1)ACESpark2023-10-11 | Join me and hang out as we Let's Play Make a Good 48 Hour Mega Man Level ! Summer... sucked. The suckage continued through to September. It's difficult. That's why I tried to at least get the Multiplayer Update video out. So.. let's stream. Yes, a bunch of Mega Man levels made in 48 hours! What could possibily go wrong? :D
Mega Man and family go on a holiday. Naturally, shenanigans ensure. This project was made around the time I became really unwell, so whilst I contributed some, I wasn't there to get it over the finish line. It's levels were made with some enforced limitations (such as randomly selected assets for people to use) and a strict time limit of 2 days! In spite of that, there are some really good stages in here! There's also some really bad ones too, but whatya gonna do.
I'll play as long as I am able. Just coming back from recovering again. As I've said before, these help me. So join if you're able!
Intro & Outro Music MelonadeM - melonadem.carrd.coMetroid Prime Remastered - Part 2 - Live Streaming One of my favourite games of all time!ACESpark2023-10-11 | Following up with the 2nd part of Metroid Prime!
It's one of the greatest games ever, and I adore it. I've been very much looking forward to playing Remastered, so come join me for a casual livestream as we get lost in the wonder of Tallon IV... well, hopefully not literally.
This will be a multi-part stream.
Attributions The following is commissioned for myself by the following people: Intro Animation & Avatars Metallic Umbrage - metallicumbrage.carrd.co
Intro & Outro Music MelonadeM - melonadem.carrd.coMake a Good Mega Man Level 3 - Multiplayer Preview and Impromptu UpdateACESpark2023-08-25 | Unscripted, impromptu and casual preview of a feature in MaGMML3 - Multiplayer! Unlike previous games, where it was a afterthought, this time round, not so much!
This video also addresses the status of the project. It's going well. It's just *big*. It's a little hard to know what to update people on without spoiling stuff we very much don't want to spoil, so if more casual previews are wanted, we can do so.
Attributions The following is commissioned for myself by the following people: Avatar Metallic Umbrage - metallicumbrage.carrd.co
Robot Master Artwork Karakato - deviantart.com/karakatodzoMetroid Prime Remastered - Part 1 - Live Streaming One of my favourite games of all time!ACESpark2023-07-11 | Metroid Prime is one of the greatest games ever, and I adore it. I've been very much looking forward to playing Remastered, so come join me for a casual livestream as we get lost in the wonder of Tallon IV... well, hopefully not literally.
This will be a multi-part stream.
Attributions The following is commissioned for myself by the following people: Intro Animation & Avatars Metallic Umbrage - metallicumbrage.carrd.co
Intro & Outro Music MelonadeM - melonadem.carrd.coSo why the furry avatar? ... so funny story.ACESpark2023-05-26 | Ask stupid question get ernest answer, that's the saying right?
I still hate and despise YouTube shorts, for what it's worth, but this felt like an appropriate use case I guess.
Fun fact I got into Mega Man for a very similar reason...Mega Man - The Sequel Wars - Episode Red (Mega Man 4) - LivestreamACESpark2023-05-25 | Mega Man 4 is one of my favourite games in the series, and also one I had not gotten round to Let's Playing in the-olden-days of YouTube. So with the release of the really awesome homebrew sequel to The Wily Wars, we play the first of the 3 remakes in the game to be finished - Mega Man 4! AKA Episode Red!
Timestamps (Big Thanks to user Static for gathering these!) ===Stages=== 14:35 Bright Man (Energy Center) 22:36 Toad Man (Flooded Sewers) 28:19 Dust Man (Scrap Disposal Depot) 34:05 Skull Man (Fossil Peak) 44:00 Dive Man (Oceanic Base) 52:22 Pharaoh Man (Excavation Site) 59:05 Ring Man (VR Research Facility) 1:06:47 Drill Man (Underground Caverns)
===Bosses=== Vs Bright: 19:58 Vs Toad: 26:21 Vs Dust: 32:23 Vs Skull: 37:36 - 39:52 - 40:47 & 42:02 Vs Dive: 50:38 Vs Pharaoh: 56:55 Vs Ring: 1:03:53 - 1:04:22 & 1:04:54 Vs Drill: 1:10:52 & 1:11:20
Vs Mothraya: 1:25:23 Vs Square Machine: 1:30:30 Vs Cockroach Twins: 1:37:41 Vs Dr Cossack: 1:42:53
Vs Metall Daddy: 1:49:02 Vs Tako Trash: 1:53:35 Vs Wily Machine #4: 2:05:06 Vs Wily Capsule V1: 2:11:45
Attributions The following is commissioned for myself by the following people: Intro Animation & Avatars Metallic Umbrage - metallicumbrage.carrd.co
Intro & Outro Music MelonadeM - melonadem.carrd.coMega Man RAM & Bass Ballistic Breakout (Beta Build)- Fangames Blind Run Livestream!ACESpark2023-05-18 | Think folks have definitively spoken, with 62% of votes, I'll be taking on Mega Man RAM! A Mega Man fan game where the lead villain is Sheep Man. Why Sheep Man? Why does he look so... different... Well... Why not? Baaa.🐏
This will be a blind run, so I'll be experiencing these stages for the first time.
Since Mega Man RAM is a fairly short game, the 2nd part of the Stream is showing a cancelled fangame called Bass Ballistic Breakout, which, considering how 'early' it was cancelled, was also pretty fun!
This games progress is going well in spite of the voodoo curse upon it. Updates to the github are constant. More and more things are getting done. Hopefully there will be a larger update in the not too distant future. For this game, for Revolution Remix, ... come hell or high water these games are getting dragged kicking and screaming out of development hell and QR2 is coming along for the ride.
As for this channel. You may have noticed I've been doing erratic livestreams, and they help me. So I'm interested in continuing that for a bit. Its a thing for me. I want to do other things on the channel, but I'm still trying to find my limits.
As for this video? Sometimes you wake up way too early on a day you're waiting for a doctors appointment and take an opportunity to record. Aside from a couple of bugs that decided to introduce themselves last minute (the timer on the side stopping due to someone else on the devteam working on leadboard code, Dust Man's arena losing its animation, couple of minor animation glitches..) this was a smooth recording.
This completes the trilogy of Devkit Arenas for MaGMML3. There is one final arena that will not be shown off.. mostly because its involving endgame stuff and nowhere near finished. In the meantime, enjoy a revist of some bosses and one more Arena Endboss, this time by Spin Attaxx who I think did a great job.
Music Credit: Mega Man 5 Gameboy and Mega Man & Bass boss themes remixed by Minimacro. The Bonus Boss theme remix was by Deltamudkip.Mega Serval - Mega Man / Kemono Friends Fan/Indie Game - Livestream!ACESpark2023-04-25 | Hoi, I'm out of Migraine Season so I figure its time to try Streaming again! This time with a Mega-Man-Like!
I don't really know a darn thing about Kemono Friends, but I do think I know a good Mega Man-like when I see it, and Mega Serval shapes up to be one! Plus, maid outfit! What's not to love!
This will be a semi-blind run - only the first few stages will have been played to completion by me prior to this stream.
Intro & Outro Music MelonadeM - melonadem.carrd.coEpisode Zero - Mega Man Fangame - MaGMML Side Story - Livestream (Part 3)ACESpark2023-03-09 | Ok, after last week's illness, I think I am at a point where I can continue, so... Join me and hang out as we Let's Play Make a Good Mega Man Level - Episode Zero!
Episode Zero takes aspects of both the Classic Mega Man series and the Mega Man X series and blends them into a unique experience in this curated collection of stages, as Zero traverses a world map and unlocks multiple weapons.
It directly follows MaGMML1's story from the perspective of Zero - not quite the Zero Mega Man X fans know, but a decoy robot that gained sentience.
I was not personally involved with this project, but it is a really fun game to play, probably one of the best MaGMML releases - its somewhat niche subject matter
This is the third stream and I am hoping to clear out the rest of the games' content on the way to 100%!
Join me!
00:00:00 Pre-Stream 00:04:22 Chapter 2 Final Stage 00:19:07 Chapter 3 1:06:12 DOG SAYS HI (AFK) 1:09:30 Chapter 3 Continued 1:54:54 Final Stage - Null & Void 2:11:00 Unfunny Meme Softlocks ACE 2:12:29 Null & Void Continued 2:15:31 Final Bosses 2:26:32 Ending & Credits (AFK) 2:31:53 Marvel Post Credits Scene 2:34:03 The Arena 1st Attempt 2:39:48 ACE dies to a biscuit wafer 2:40:20 The Arena 2:56:11 True Final Boss 3:02:41 100%ing Null & Void 3:50:19 Game Nuke caues Game Crash 3:52:41 ACE slowly loses their mind as they 100% Null & Void
Intro & Outro Music MelonadeM - melonadem.carrd.coEpisode Zero - Mega Man Fangame - MaGMML Side Story - Livestream (Part 2)ACESpark2023-02-16 | Join me and hang out as we Let's Play Make a Good Mega Man Level - Episode Zero!
Episode Zero takes aspects of both the Classic Mega Man series and the Mega Man X series and blends them into a unique experience in this curated collection of stages, as Zero traverses a world map and unlocks multiple weapons.
It directly follows MaGMML1's story from the perspective of Zero - not quite the Zero Mega Man X fans know, but a decoy robot that gained sentience.
I was not personally involved with this project, but it is a really fun game to play, probably one of the best MaGMML releases - its somewhat niche subject matter
This is the second stream, and hoping to get through at least the 2nd third of the game in it! It is a longer than usual Mega Man game owing to its nature!
Intro & Outro Music MelonadeM - melonadem.carrd.coEpisode Zero - Mega Man Fangame - MaGMML Side Story - Livestream (Part 1)ACESpark2023-02-10 | Join me and hang out as we Let's Play Make a Good Mega Man Level - Episode Zero!
Episode Zero takes aspects of both the Classic Mega Man series and the Mega Man X series and blends them into a unique experience in this curated collection of stages, as Zero traverses a world map and unlocks multiple weapons.
It directly follows MaGMML1's story from the perspective of Zero - not quite the Zero Mega Man X fans know, but a decoy robot that gained sentience.
I was not personally involved with this project, but it is a really fun game to play, probably one of the best MaGMML releases - its somewhat niche subject matter
I'll play as long as I am able. Still not very well, but this sort of thing helped me last year.
Intro & Outro Music MelonadeM - melonadem.carrd.coMy Health got Worse - But Ill Be Ok.... Going Forward - Start of 2023 V-LOGACESpark2023-01-02 | NOTE: The game I'm using as background footage/de-stresser is a M-Rated title, so be wary of that. But this topic was stressful and this was ultimately the thing I found that helped me get this recorded.
It's no secret I haven't been very well at all over the last few... years!?. And last year was horrible in its own way. It's been very frustrating.
But... I am dealing with it. And we seem to finally have some form of answers, things that have consistently seemed to have helped. For the first time in a while, I'm actually hopeful going forward! When you know what you're dealing with and have a plan of action, you know your limits, and the longer I have to deal with this, and I will be dealing with this the rest of my life, the more I can plan for it.
I was really hoping to post this prior to 2023, but again, the topic is a bit stressful and I was struggling with that. Ultimately I found a method, even if it does involve some Agent 47 action.
Maybe some folks will be surprised that I play modern games at all, hah.
0:00 Intro 1:25 Topic 1 - My Health 10:45 Topic 2 - Some Plans for the Channel 14:22 Topic 3 - Make a Good Mega Man Level 3 & Revo 16:28 Summing UpMake a Good Mega Man Level 1 Remastered - Livestream (2/? - Wily Levels)ACESpark2022-11-29 | Join me and hang out as we Let's Play Make a Good Mega Man Level - Remastered!
In this Livestream we cover the Wily Stages, both the newly added ones for Remastered, as well as the original stages... along with some of the game's unused content. Some of which I may or may not have reimplemented...
A remake of the first MaGMML contest game, now using the MaGMML3 engine and a whole lot less jank. 20 entries of increasing quality and six Wily stages!
The original was done before my time on the series, but this time I was involved with Tier Boss, Art and one of the Wily levels. I also have some things that haven't been shown off in a long while, so that'll be fun.
I'm hopeful I'll get through the 12 stages (and other content) in this stream, as I am a bit more familiar with this section of the game, but we'll see!
Intro & Outro Music MelonadeM - melonadem.carrd.coLets Stream - Monster Train - Rougelike Deckbuilder - Rougelike Recovery StreamACESpark2022-11-26 | As the thumbnail indicates, I don't feel very well, but figured I wouldn't mind hanging out - so join me and hang out as we Let's Play Monster Train! It also happens to be one of my favourite games of all time! I like to play a lot of Rougelikes, especially deckbuilders/turn based ones. Nice to have a fallback for when I have pain spikes, with Monster Train being particularly addictive, and as a bonus, a lot of the Monster designs are adorable and often make adorable sounds as they kill/die/get consumed by the void.
150 hours of runs, and a game I've more or less 100%'d.
Intro & Outro Music MelonadeM - melonadem.carrd.coMake a Good Mega Man Level 1 Remastered - Livestream (1/2 - Entry Levels)ACESpark2022-10-12 | Join me and hang out as we Let's Play Make a Good Mega Man Level - Remastered!
In this Livestream we cover the Entry Levels, somehow I managed the whole 20! Part 2 will contain Wily Castle and other stuff!
A remake of the first MaGMML contest game, now using the MaGMML3 engine and a whole lot less jank. 20 entries of increasing quality and six Wily stages!
The original was done before my time on the series, but this time I was involved with Tier Boss, Art and one of the Wily levels. I also have some things that haven't been shown off in a long while, so that'll be fun.
This will likely be multiple streams. We'll see how I go.
Intro & Outro Music MelonadeM - melonadem.carrd.coFresh Egg of Bel PingasACESpark2022-10-04 | Art by me. Audio by Mike.Mega Man Revolution Remix - Proto Man Beta Playthrough - LivestreamACESpark2022-10-02 | A livestream showing off the current build of Proto Man in the fangame, Mega Man Revolution Remix, and how we're approaching his character build. This will be shown via a live playthrough by ACE, and all that entails. Please ask questions about Revolution Remix as needed.
Cutscenes will be skipped and its being played on a debug save file in order to do so. At a certain point, I'll intentionally stop if it goes long enough, probably before the final Wily Stage, we'll see. This is live and I haven't done this in a while, so expect things to go wrong. This game is still work in progress in terms of graphics, bugs, game modes and characters, etc.
With the results now public, I wanted to finally formally (semi-formally) announce another aspect of the results - the Arena and how it's being handled. Due to the sheer numbers of Entry Bosses and with Hindsight, its now down to a single Entry Arena, but unlike MaGMML2, this time is far more curated - and with the hopes of highlighting just what the judges consider a "Good Mega Man Boss".
Unlike other videos showing arenas, this one is commentated due to the nature of it. I also wanted some more practice at Live Commentary again, its been a while. Enjoy!
0:00 Intro 2:02 Necrozma by Spin Attaxx 4:58 Kine by Big Fish 6:07 Digitiger by Lord ReMix 7:19 Alraune Woman by SilverEuropium 8:29 Cassette Man by Freems & Korby 10:15 Lantern Man by Nitro Striker 12:03 Battery Man (not Gravity Man) by NBlast 13:36 Skull Sans by JaxOf7 15:12 Entry Miniboss All Stars 1 17:43 Banshee Woman by Schmiddi & Noivs 18:49 Propeller Woman by Cresh 20:00 Rook Man by Art 21:48 Bubble Crab by InUniverse 23:25 Pipe Man by eviemaybe 24:44 Zombie Devil by ThatEntityGirl 26:17 Cable Woman by Ratty 27:19 Beam Stack MK2 by 128-Up 28:33 Token Woman by Karakato 30:30 Devil Core by Cheez 32:12 Cosmos by Lord Saturn 33:53 Mafia Man by Ziggums 35:02 Royal Man by TRICKSTERhat 36:17 Judgement Man by DarthWiader 37:20 Dust Devil by Darkness & Eleven 38:02 Blizzard Behemoth by Cruise Elroy 39:30 Entry Miniboss All Stars 2 41:42 Shoe Man by PhazonMotherBrain 43:20 Fracture by Samario 44:33 Treasure Man by TruffledToad 45:35 Grand Tellow by The Stove Guy 46:50 Beet Man by RedBlupi & TheSkipper1995 47:55 Yamato Man W by Pineappler 49:06 Hodenki by 8BIT-Fan 50:06 Dark Wyvern by Beed28 51:55 Mafia Man: Back 2 Tha Hood by Ziggums 53:09 Entry Miniboss All Stars 3 54:56 Placeholder Endboss by Sharb 56:12 Outro
Boss Music attributions are impractical, but otherwise, for the record, the music in the Arena Hub is from the following games: Monster Train: Sojourn & Merchant Variant youtu.be/kdsYLVJe82A youtu.be/IpCRRXI0Pzk
Starting at 16:00 UTC / 9:00 PDT / 12:00 EDT / 17:00 BST
Whatever happened to MaGMML3? What's the status of the project? How is progress? Pretty good... actually.. in fact, we have an announcement.
Yeah, judging is done, and we have results... and a results stream incoming. In the meantime, have a preview of things and some arbitrary updates. And a lot of Robot Masters. Hoo boy, a LOT of Robot Masters. We aren't even showing a lot of the cool non-Robot Master bosses & even Robot Masters, that's just how many Robot Masters there are.
0:00 Intro 0:30 Results Stream Announcement 1:05 Progress Update 2:26 Quality of Life Additions 4:12 New & Returning Upgrades 7:00 Brief Main Game Previews 8:18 10 Minutes of Robot Masters! 18:08 Personal V-Log
Unless otherwise stated below, music is from the original Classic Mega Man games, which to prevent character limit issues will not be linked here. In Order: Air Man, Hornet Man, Shade Man (Power Fighters), Crystal Man (4GB), Splash Woman
Music Attributions, Credits: Music in Updates Segment: (In Order)
Cybernoid II - Main Theme - Remix by Level Creator, so not uploaded anywhere yet. See original by Jeron Tel linked here: youtube.com/watch?v=yv5_LsRaPrY
Mega Man 11 - Wily's Gear Fortress - MM7 Style - Remix by JX Link: youtube.com/watch?v=-tzjIHPv5P8Start of Year Vlog + Mega Man Revolution Remix - Ghost Man - Bass Path PreviewACESpark2022-03-11 | Take this video in a positive manner. The burn out means I'm stressed, but not spiralling. Things are continuing, and I'm continuing to get a better handle on my health. I'm mentally ok, but I need to do something else for a bit for my own sake.
Don't expect QR2 updates, Revo's will continue. Game Dev is hard and I gotta keep a handle on my health, both mentally and physically. There is no point in passion projects without passion, and I'll do my best to keep said passion.
FWIW I opened the source files for both MaGMML and QR2 in the past few days to do the "boring stuff." They're not dead, but not everything in Game Development involves making stages, bosses, and content, y'know?
0:00 Intro 3:13 Midstage 6:02 Vs Ghost ManMega Man Revolution Remix - IntroductionACESpark2022-01-16 | After being in a state of limbo for a while, I am happy to reveal the Intro for Mega Man Revolution Remix! (As well as a slight redesign for Dr. Remir!) With some fairly large pieces of pixel art, this took quite a bit of work and I'm happy with the result. Whilst it is a bit less dynamic that what Quint's Revenge 2 has, ultimately Me and Mike also wanted it to be somewhat faithful to the original's intro, but you can check out just how much of a difference there is here: youtube.com/watch?v=6e1jc9AMl5A
There will often be additional updates on either my personal twitter account or posted by Mike on the official Revolution Remix twitter, links below.
My Twitter twitter.com/Sprites_Inc Revo Remix Twitter: twitter.com/MMRevoRemixMega Man Revolution Remix Preview - Random Boss Previews (1?)ACESpark2021-12-21 | ... depending on what people want to see, this may be the first of a few 'Boss previews.' The selection is rather arbitrary (It's in the video name!), but it is a mix of unseen remade bosses, a updated previously seen boss and one that is entirely new to Revolution Remix compared to OG.
Life continues to say "no" to all my plans, and a recent incident involving a close family member is leading me to... well, turn off most social media such as Discord, and am only using it to contact close friends or boyfriend. It's also likely I won't get anything else out this year (or even returning to Discord) and I'm considering the rest of the year a wash. I'll probably respond to comments on this video for a bit though.
There will often be additional updates on either my personal twitter account or posted by Mike on the official Revolution Remix twitter, links below.
0:00 Intro 0:04 Ghost Man 1:11 Storm Woman 2:03 Reaperbot - Wily Stage Boss 3:19 Sakana - Sondebar Base Mini-Boss 4:20 Kraken G - Sondebar Base Boss 5:24 Further UpdatesMega Man Revolution Remix Preview - Mini Bosses & Their RefightsACESpark2021-12-03 | In Mega Man Revolution Remix, instead of just straight refights, returning mini-bosses you encounter in the Fortress Stages will have new looks, attacks and/or patterns. This video shows the mini-bosses from Saw Man, Haste Man & Pyre Woman, and their Fortress Stage refights.
Some levels have significant differences between playstyles and depending on the player character, you might get different paths. Some of those paths also come with fights unique to them.
There will often be additional updates on either my personal twitter account or posted by Mike on the official Revolution Remix twitter, links below.
Casual reminder in regards to QR2 - Revo's coming first. As stated in the video, the game is almost playable from start to finish so... yeah that's the main focus. There might be the odd smaller QR2 update posted to my twitter every so often as I still work on it in the background.
0:00 Intro 0:15 Saw Man Mid-Boss 0:59 Skull Castle 5 Refight 1:40 Haste Man Mid-Boss 2:11 Skull Castle 1 Refight 2:52 Pyre Woman Mid-Boss 3:33 Sondebar Base 4 Refight 4:12 Further UpdatesMake a Good Mega Man Level 3 - Update! 02/09/2021ACESpark2021-09-01 | What looked like an physically impossible task has been accomplished. All is basically explained in the video. Take this as the good news it is.
Attributions The entry footage is from various MaGMML3 entry stages, and for Judge spoiler reasons they're not being labelled or credited here. Footage selection and placement in this video is arbitrary and basically random, just tried to break up the stages/bosses showed off.
Other non-official artwork in this video is by myself.PICWU-Pico23-Kun (Quints Revenge 2)ACESpark2021-05-31 | Debated on showing this, but its been a while. While my main fangame focus is getting Revo out the door with Mike, I still dip into QR2 development in the mean time when inspiration hits. Mega Man Castle Stage 2 is starting to come together.
Just remember my health is pretty crap atm and life is kind of nuts right now, so progress is slow.Space Harrier 2 - Boss Rush (No Damage/Death, Hard Mode)ACESpark2021-05-14 | Space Harrier 2's boss rush was one of the first videos I uploaded to YouTube. That was 14 years ago now (sheesh), so why not re-record that so you get nice shiny HD footage of a 32 year old game.
It was also the very first video game I ever beat as a kid, and whilst I don't think its a particular great game (the first one is objectively better), it still holds a soft spot in my heart for the Megadrive's janky attempt at replicating a faux-3d game.
It also comes with the world's easiest stage select - just hit left or right to select your starting stage. This doesn't let you skip stages though, you must still beat every stage, and once you clear stage 12, you go back to stage 1 and do any levels you hadn't yet beaten. I've found this is the my best way of clearing this game with both a high-score and a large stock of lives - defeating the two hardest levels out of the gate since the earliest stages allow you to refill said stock of lives.
Once all 12 stages are cleared, you face stage 13 - the boss rush. You face all end of stage bosses, although some have minor timing changes (Trimuller for some reason fires far fewer projectiles in the boss rush than he did in stage 1, Neo Dom is conversely much more chaotic than the first time.) Clear the boss rush to fight the final enemy, and there you go!
A lot of the bosses aren't particularly difficult, but a few can get pretty close to taking Harrier down. Certain bosses are on a time limit, and failing to kill them in time will result in them running away - taking their score with them.
Noteworthy bosses are:
Trimuller - The first boss you learn to quick kill - the timing is pretty tight to do so though. Neo Dom - Once one of the robots falls, they will try and bull rush you - if you haven't distributed damage between them fairly evenly, you will be left with no room to dodge. Try to spread the love before finally taking one down. Once the robots have bull rushed you, they escape. Mantichora - The hitbox is a bit wonky when he rushes you, so playing chicken with his dash is rather fun. Wizard - He's easy, but only the entity that is actively firing at you can take damage. He has only 9 HP overall, so single shots are more effective. Medusa - Probably the game's signature boss - she appears on the box art and in a lot of the original marketing. Neo Tomos - By far the most tricky - and chaotic - boss in the game. Stray shots are a nuisance and even killing them is a challenge - as they run away very shortly after they appear. Bins Been - Poor thing, its trying its best. Love Face - This Sigma-lookalike is pretty easy once you know the timing to dodge his split. Good name. Dark Harrier - Fairly chaotic - and his twirling energy rush has a deceptively large (and square) hitbox. He's also on a timer, but damage directly reduces it - so you almost never seem to land the final blow. Still, this guy is a challenge.
0:00 Title 0:36 Trimuller 0:51 Paranoia 1:24 - Brizard 1:45 Neo Dom 2:08 Mantichora 2:40 Wizard 3:15 Medusa 3:59 Neo Tomos 4:18 Cragon 4:47 Bins Been 5:05 Love Face 5:38 Cthugha 6:10 Final Boss - Dark Harrier 7:05 Ending & Credits
I'm still figuring out what games I can, and cannot physically play. A lot of it is based on how repetitive the controls are. In Space Harrier's case, it comes with a rapid-fire built in, so that's handy.Were Keeping ThisACESpark2021-05-06 | Want to know more? Watch the previous video: youtube.com/watch?v=_l5lLNWqizU& Fun things you discover after you finish recording the custom man video: "Corpse Death" + "Can Jump on Enemies" traits = Your corpse can defeat bosses.
We're keeping this.Mega Man Revolution Remix - Custom Man PreviewACESpark2021-05-05 | Among other crazy freatures, Revo is getting a character creator. Here's a preview. Have fun.
Music Attributions: Theme of Wily: Mike Crain Ghouls N' Ghosts Commdore 64 Music: Tim Follin Mega Man Battle Network 6 Music: Yoshino Aoki, Arrangement by Shusaku Uchiyama Mega Man Battle & Chase Music: Yoshinori Ono "CIPHER"
Stock Footage Attributions Retro Cyberpunk Style 80s Sci-Fi Background and Abstract Patterns Grid Retro Style 1980 From Videezy.com, created by notjungcg videezy.com/members/notjungcgMega Man Revolution Remix - Robot Master Tracks [Mike Crains N163 OST]ACESpark2021-03-12 | These are the music tracks for the pre-fortress stage content we do not consider spoilers by their very existence.. except maybe one, but.... You will also see out of context shots of these stages.
Music in this video done by Mike Crain. In-game it is called "Remastered", was created in Famitracker using the Sunsoft 5B and Namco n163 chips; and it is, to quote Mike:
"A total remake from the ground up of my original OST I made back in 2011, all the while trying to respect the original compositions as much as possible." Plus new tracks for the expanded content.
Since its a remastering of the original OST, it sounds pretty different to a Capcom OST.
There is also a 2A03 version of the soundtrack which can be considered "closer to a Mega Man NES OST", and is a collaboration between multiple musicians, and is a combination of remixes from the original game and new tracks made at the musician's discretion. That will be uploaded at a later date. There are still a few gaps in the OST that need filling first.
I personally don't have a favourite. I think Mike's OST sets the mood better in spots, but the 2A03 has a fair selection of great takes on the music and some of the original stuff is superb. Kind of like Sonic CD for me, I might just swap between these two on alternative playthroughs. There is also a SNES style version of the OST that follows the N163 pretty closely. It's pretty good, (the particularly atmospheric tracks really shine here) but I still prefer the N163 one over that version overall.
Track List: 0:00 Intro 00:10 Ghost Man 01:52 Saw Man 04:12 Sand Man 05:30 Pyre Woman 07:37 Vs Midboss 08:56 Cryo Man 11:05 Haste Man 12:41 Amp Man 14:35 Storm Woman 16:34 Pyramid 18:53 Vs Robot MasterMega Man Revolution Remix - Quadruple Stage Preview (Haste, Pyre, Cryo, Amp)ACESpark2021-03-06 | A unscripted and impromptu preview of 4 Robot Master stages from Revolution Remix. This video also gives general updates on the game.
00:00 Intro 01:06 Haste Man 1st Half 02:34 Vs Haste Man Mid-Boss 03:06 Haste Man 2nd Half 04:26 Vs Haste Man 05:40 Pyre Woman 1st Half 07:53 Vs Pyre Woman Mid-Boss 08:26 Pyre Woman 2nd Half 10:01 Vs Pyre Woman 11:15 Dr. Light and Dr. Remir Cutscene 12:03 Cryo Man 1st Half 13:11 Vs Cryo Man Mid-Boss 14:06 Cryo Man 2nd Half 16:05 Vs Cryo Man 17:19 Amp Man 1st Half 19:05 Vs Amp Man Mid-Boss 19:43 Amp Man 2nd Half 21:21 Vs Amp Man 22:36 Duo Cutscene
Attributions Artwork in the thumbnail is drawn by Karakato. You can view his Deviant Art account here: deviantart.com/karakatodzo/galleryQuints Revenge 2 - Time Blast Challenge!ACESpark2021-01-30 | I wasn't intending on revealing this at this point, but things got very delayed, and I am very acutely aware of what video I ended last year on. So... here's a thing. Ever wondered just how Quint would fair against some OG Mega Man stages and bosses? Ditto.
But for a bit of spice, "Time Blast Challenge". Collect items to prevent the bomb from going off!
A selection of micro stages based on the original games and a smattering of boss battles.
Some music by RushJet1, IYamWhatIYam and MelonadeM. Used with permission. See their channels below: youtube.com/user/RushJet1 youtube.com/channel/UCt19eOtMqF4oMAY8lPT-uBg youtube.com/channel/UCyEY0Fcse9D0YaEMjtxhSMAMega Mans Christmas Carol 3 - Why Its So ImportantACESpark2020-12-31 | 2019 was one of the worst years of my life. A year of dreadful health, mental despair and self destructive acts. It nearly took me more than once. So, Mega Man's Christmas Carol 3's mere existence... it's a symbol. But it is also my thanks. My honest thank you to the Mega Man community.
This is a difficult video, and it may even be difficult to watch. It was certainly difficult to record, difficult just cutting out areas of awkward silence as I tried in vain to compose myself. It is a dark subject matter.
I'm still fighting. I will keep fighting.
I hope to see you soon in the new year. I don't know what it will bring. But I will see you soon.Mega Mans Christmas Carol 3 - Developer PlaythroughACESpark2020-12-24 | ... well, here it is. A playthrough of the game I consider my middle finger to 2019. This game means a great deal to me. And because of that, I had to get this video out in spite of how I feel.
To make a long story short, no, I'm not very well. This is why the editing in this video is going to be fairly slapdash. Watching it back I see some things that snuck in, even though I was sure I deleted it, but like everything related to this game series, its last minute and not tested enough!
Still, its up. Ideally, I might've re-recorded this, but December very much said "no".
I hope you guys have a good Christmas. I sincerely do. 2020's been hot garbage. Maybe there will be improvements going forward.
0:00 Intro + Change of Plans 1:00 Game Intro & LP Intro 6:39 Introducing the Robot Masters, old and New 8:21 Vs Fred 10:25 Vs Mr. Fezziwig 12:49 Vs Belle 14:34 Vs Mrs. Cratchit 16:45 Mystery Machine 2 - Vs Dr. Light 20:20 Wily Machine X3 - Vs Dr. Wily 22:48 Capsule Duet - Vs Light & Wily 29:54 Vs Saint 34:23 Ending 38:39 Outro
Glitch Animation Stock Footage provided by Dar Golan, downloaded from dargolan-free.com
Christmas Tree and Milky Way Stock Footage provided by videvo, downloaded from www.videvo.net.Lets Play - Sparkster [SNES] - (Stage 8 + True Final Boss) - FinaleACESpark2020-12-08 | Still alive! Apparently that hospital admission + the various things over the month afterwards really did a number on me. What's annoying is that this has been recorded for a short while, I've just been a bit too ill and tired to edit it together. There's been other issues than the throat, just various things combining together really. Still, I think I'm recovering somewhat.
It's unfortunate that this game almost ends on a whimper - Stage 8 isn't very fun, and has a few rather dreadful boss fights in it, but at the very least, the fun but difficult Final Boss more than makes up for it. Plus we get Konami Mode 7 effects ripped straight from Castlevania! What's not to love, other than how slow that entire segment is!? :V
Still, I adore this game. The endgame is definately weaker than the other Rocket Knight games, but I think how Sparkster controls in this game combined with some honestly great stages earlier on, the amount of unique details, fun if scrappy bosses, polish and sheer charm really make up for it.
0:00 Health update & Intro 2:00 Stage 8 - Orbital Fortress 4:47 Worst. Mid-Boss. Ever 6:51 Ding-Dong! the Witch Is Dead. 8:08 Generalissimo Lioness 11:21 Stage 9 - True Final Boss 15:40 Game Clear + Ending 19:21 EpilogueLets Play - Sparkster [SNES] - (Stages 5 - 7) - The one where ACE rants at obscure video game bossACESpark2020-11-08 | At around 20 minutes in, the video switches gears... and you get something scripted by me for once... and way more editing that normally done on this channel. When I started the LP, I hadn't intended to do this, but the more I learned about the stage 7 boss.. well, I couldn't have covered all that during live gameplay. So, if you're wondering how to screw up a giant robot vs giant robot fight, that's a good place to look! I looked way too hard into one fight.
Still, this is one of my favourite video games, in one of my favourite video game series. It was fun getting an excuse to draw Axel Gear again.
0:00 Stage 5 - Ancient Ruins 7:10 Stage 6 - Noisy Toys 12:55 Stage 7 - Return of Gear 20:24 Ace goes on tirade about a obscure video game boss 24:58 Additional health updates & other Footage
TAS of the game seen here: youtube.com/watch?v=r6etML6eJbYLets Play - Sparkster [SNES] - (Stages 1 - 4) - Radical Forgotten Mascot BLASTS into battle!ACESpark2020-10-28 | Moving onto a slightly more complex game to play (at least physically), I try playing a game starring my internet namesake, Sparkster! Konami's attempt at catching the lighting in the bottle that was Sonic, and one of the few such characters to actually get some (really) good games!
Incidentally, the screencap of the Konami's website shown during the Konami logo is is even under the sub-domain address "Gaming". Make of that what you will.
I'm using accessibility software to modify the control setups for retro games, as I am suffering from long-term severe wrist pain issues that makes gameplay difficult. As a result I need unique control setups per game. This does sometimes result in certain acts of clumsiness during live play, (at least twice my XBOX One triggers refused to acknowledge themselves being released, causing Rocket misfires) as the games were not designed for these, but I got on rather well in this game all told.
There is no ETA on future videos, since at the moment I've been suffering from a form of Dysphagia, the inability to swallow food, and as you can imagine its causing my energy levels to be all over the place. It was fun to play Sparkster again after all these years though.
Intro animation done by Umber, see her art twitter here: twitter.com/UmbrageArtACE Tries Lets Plays Again - Ghouls N Ghosts - Loop 2ACESpark2020-10-17 | Second and final half of Ghouls 'N Ghosts... since its very similar to the first half but with a powerful weapon, I'm significantly more off topic this time round. There's some brief discussion about Mega Man Revolution and Quint's Revenge 2 in here, basically.
0:00 Intro 0:33 Stage 1 - The Execution Place 3:24 Stage 2 - The Village of Decay (Mega Man Revolution starts at 5-40ish) 6:43 Stage 3 - Baron Rankle's Tower 9:39 Stage 4 - The Crystal Forest (Quint's Revenge 2 starts here) 13:15 Stage 5 - Lucifer's Castle 17:45 Stage 6 - Final Boss: Loki & EndingACE Tries Lets Plays Again - Ghouls N Ghosts (Megadrive) - Loop 1ACESpark2020-10-15 | Hey all. I haven't done live recordings for a while now, and I need to practice. The Christmas Carol 3 developer playthrough is coming, but I keep running into recording issues, so I figured I'd cut my teeth on a familiar (and short) game. Take this playthrough as a way for me to catch people up, that'll also probably be the bulk of the 'commentary' in Loop 2.
As janky and blatantly unfair as the Ghosts 'N Goblins games are, I honestly love this game, and while I think the SNES one is pretty great too and I think is objectively a better game, I prefer this one from a gameplay standpoint. I like the simplistic nature, and personally prefer having multi-direction aiming and boss checkpoints over the double jump and weapon upgrades.
I feel very out of practice doing this sort of thing, and thanks to my health issues, my time spent playing video games is pretty limited lately. I'm familiar enough with the Megadrive/Genesis version of Ghouls 'N Ghosts that even with lack of practice I can beat it easily enough.
Some deaths in Stage 2 and Stage 5 were edited out, and commentary around those points was edited to flow more. If you notice oddities with scores/lives, that's why. Stage 5 is abnormally difficult even for this game, and Red Arremers are obnoxious in any GnG game so...
I will be following up with Loop 2. I'll probably talk about something else during that run, until we reach the final boss.
0:00 Intro 1:04 Stage 1 - The Execution Place 4:34 Stage 2 - The Village of Decay 11:00 Stage 3 - Baron Rankle's Tower 16:36 Stage 4 - The Crystal Forest 20:24 Stage 5 - Lucifer's Castle (+ Talking about Health Issues)Quints Revenge 2 - OST Preview - New Tracks (Batch 1)ACESpark2020-08-28 | Quite a few folks have asked if they can have the new tracks done for Quint's Revenge 2 just by themselves, so I thought I'd oblige in the first such video.... This isn't all of them, the OST is still WIP, and there will be more dedicated tracks down the line. A lot of these will be in the demo, except the Mega Man Castle tracks.
00:00 / Main Menu 00:54 / Inside Titanic Snakey 02:35 / Weapon Get! 03:13 / Theme of Dr. Light 03:48 / Emerald Quick Man Race 04:50 / Dr. Light's Lab 06:24 / VS Gemstone Champion 07:26 / Mega Man's Castle Intro 07:33 / Mega Man's Castle 3 09:04 / VS Sunstone Mega Man
These tracks were done by the excellent and frequent collaborator, MiniMacro, in the style of RushJet1's music. You can check out his YouTube channel here: youtube.com/channel/UCkRSPswihkdKu6JhRLuTDEw
The game is still making use of RushJet's music too, as the game was heavily inspired by his music.Quints Revenge 2 - War of the Gems - IntroductionACESpark2020-08-17 | Progress on QR2 is proceeding well, and I have approached the point where I no longer want to show things off prior to a demo release, as I want to maintain some surprises, even for a demo.
I unfortunately haven't really had much peace and quiet to do live recordings, so doing anything video wise has been difficult.
In the meantime, I will keep plugging away at this. As I said, QR2's going pretty good at the moment.Mega Mans Christmas Carol 3 - All Cutscenes, Storylines & EndingsACESpark2020-06-24 | Over the next few days, I'll hopefully be releasing a Developer Let's Play of Mega Man's Christmas Carol 3. You are probably wondering why I am uploading the cut-scenes separately to the actual LP? Simply put, it's due to the nature of it being a developer LP, so I tended to not pay any heed to the cut scenes at all.... as well as the subject matter of parts of it, it didn't seem appropriate. So they're separate for easy watching, I guess.
This Let's Play was... very emotional for me, and is one of the hardest things I've ever recorded, but I feel it is important. In case you're wondering why that is, around 27 minutes into this very video gives an indication of the topics of part of the Let's Play. Yeah. But... this will be in addition to a normal behind the scenes of this game, both of this version of CC3, as well as the versions that did not make it across the finish line.
Expect it in the next few days, providing some equipment needed to finish it turns up. Somehow the plastic connections for my microphone have melted and I'll have to replace that with metal components. I didn't think it was that hot, but oh well.
I am very surprised this game somehow ended up with 30 minutes of cut-scenes?! That's more than most mainline Mega Man games, hah. Timestamps: 00:00 Introduction 03:28 Mega Man: Castle 2 Cleared (Light and Wily team up) 03:13 Mega Man: Castle 3 Cleared (Light & Wily Defeated) 06:33 Mega Man: Saint's Introduction 07:52 Mega Man: Saint Defeated 08:23 Robot Master Roll Call 10:05 Mega Man's Ending & Epilogue 11:56 Proto Man: Castle 2 Cleared (Light and Wily team up) 12:49 Proto Man: Castle 3 Cleared (Light & Wily Defeated) 15:15 Proto Man: Saint's Introduction 16:33 Proto Man: Saint Defeated 17:08 Proto Man's Ending & Epilogue 19:12 Bass: Castle 2 Cleared (Light and Wily team up) 20:16 Bass: Castle 3 Cleared (Light & Wily Defeated) 23:02 Bass: Saint's Introduction 24:16 Bass: Saint Defeated 24:57 Bass' Ending & Epilogue 27:02 Message from ACE
Game Download: drive.google.com/open?id=1_NFMWwFH4Y65B3cIWzn1pEmMm8kZexYNQuints Revenge 2 - Boobeam Trap MK2ACESpark2020-06-12 | Well, this year sucks, doesn't it? I wasn't planning on revealing this without the rest of the stage its in, but... thought I'd say hello. So, hello. If you know me, you should know where I stand on current issues. Some people have thrived in this environment, but I am not one of those people. We'll see how I go.
Now, it doesn't suck *that* much on a personal level, at least compared to last year... last year will take some beating for that, but... as far as that goes there's... Suddenly fainting (downgraded to dizzy spells now), blood pressure spikes, general high degrees of stress, deaths in the extended family, worries about my sister who's a doctor...
I'm alright though. It's hard to concentrate, and I can't seem to bring myself to not sound like "Eeyore", plus having every member of the family in one house and zero time or space to myself, time has become an illusion.
I've almost literally spent the last few months just *drawing.* 90% of that is drawing gay furries. It's about the only thing I find relaxing right now.
You can find a bunch of QR2 updates that weren't posted here (in between the gay furries) on my twitter, alongside a webcomic with periodic updates: twitter.com/Sprites_IncQuint Wins - FATALITYACESpark2020-04-11 | Hey guys. Still alive. All the world's current madness is kinda... making everything difficult. Hopefully will do a full couple of videos out soon. In the mean time, have some goofing off. I may have had way too much fun with these.Quints Revenge 2 - New Game Mode Proof of ConceptACESpark2020-01-28 | Somethings a bit funny with the Fire Man stage...
Wanted to see how feasible a Randomiser mode was for a game. The game is too far along to go whole hog, but from memory, this is pretty close to the Mega Man randomiser Rom Hacks I've seen, at least, minus the palette swaps.
Still around, hands are not really recovering all that well, but I'll be moving ahead anyway. I'm in the process of scripting a video or two, including a Revolution Remix video update, and there will hopefully be a more substantial QR2 update along the next month or so, too.Mega Mans Christmas Carol 3 - OSTACESpark2019-12-29 | The soundtrack for Mega Man's Christmas Carol 3, the OST is made and remixed by MiniMacro and featuring tracks by Mike Roberts/ Fonzarelli and Delta Mudkip. Links to their other work can be found below.
Tracks listed are listed as "2018" as the game was intended to release last year but health issues prevented that. Thanks to the efforts of the MaGMML developers, we got it out this time.
00:00 / Intro 1 - "We Wish you a Mega Christmas" (We Wish You a Merry Christmas) 00:38 / Intro 2 - "Yet Another Carolful Evening" (Carol of the Bells) 01:39 / Title Screen - "Clink, Klank, Metallically on High" (Ding Dong Merrily on High) 02:44 / New Game - "From the Bottom of my Heart" (Feliz Navidad) 04:26 / "WUT" "Lovely Bunch of Coconuts" (from Mega Man's Christmas Carol Remix) 04:56 / Boss Select (from Mega Man 10) 05:34 / Boss Selected 05:42 / Boss Corridor - "Twilight Serenity 2019" (Silent Night) 06:50 / VS Robot Master - "Feliz Naviboss" (Feliz Navidad) 07:34 / Boss Clear (from Mega Man 2) 07:40 / Weapon Get (from Mega Man 5) 07:51 / Results (from Mega Man 5) 08:10 / Citadel Intro 08:18 / Citadel Corridor - "What Henry Was This?" (What Child is This? / Greensleeves) 09:15 / VS Dr. Light - "God Rest Ye Merry Megamen" (God Rest Ye Merry, Gentlemen) 10:47 / VS Dr. Wily - "O' Come All Ye Metal 2018" (O Come, All Ye Faithful / Adeste Fideles) 12:04 / VS Capsule Duo - "Hark the Herald Doctors Sing" (Hark the Herald Angels Sing) 13:12 / VS Final Boss - "Carol of the Spirits 2018" (Carol of the Bells) 15:02 / Game Clear - "Theme of Mega Man" (from Mega Man the Power Fighters) 16:23 / Menus - "Plink Plonk, Dinkly On Low" (Ding Dong Merrily on High) 17:05 / Saint's Song 1 - "Deck the Halls" 17:25 / Saint's Song 2 - "We Wish you a Merry Christmas" 17:41 / Saint's Song 3 - "God Rest Ye Merry, Gentlemen" 18:02 / Achievements Screen - "World's 2nd Pass 2018"(from Mega Man 2 Gameboy) 18:54 / Ending - "A Final Little Christmas" (Have Yourself A Merry Little Christmas)
Been a few years since the last entry in this series, and this Year has been particularly rocky in personal respects. Thought it'd be nice to wrap up the decade with the finale of this little series.
Huge thanks to the MaGMML team for helping finish off this game whilst I was physically unable to work on it.