SpectralAves
Ancients Awakened Mod OST - Blazing Fury - Theme of Broodmother: Ver. 2 (Outdated)
updated
I feel like I've been here before, remastering two specific tracks in a row? Eh, must be misremembering lol. Regardless, I suppose this is quite the special video, as it features my first completely non-chiptune track! And oooooh LORD this was an absolute blast to make, not to mention an emotional roller coaster! Haunting Loneliness has always been one of my favorite original pieces, and I poured so much passion into this. I think I was able to capture both the scary and emotional tones of the original, while shifting (and in some ways heightening) them to a more classical style. AGH I just love how it turned out! As I said in my previous vid, classical music was a big part of my childhood, so being able to compose something of at least a moderately similar caliber was incredibly cathartic. Anyway, I'll stop rambling! Do let me know what ya'll think about this; I know it's very different, but I hope ya'll can appreciate this piece in some way.
Credit goes to Invictus for the wonderful art of The Keeper.
Indeed, my first ever track that its entirely chiptune! Ya know, I've always adored the piano as an instrument, and even though I've very much fallen out of practice these days, it was the first instrument I ever played and it subsequently got me into music in the first place! I always loved watching and attempting Synthesia covers of different songs as a kid haha. And so, I decided to bring my musical arc full circle and make my very own piano track! To me, playing any song on a piano can truly allow it to shine as a composition, and I wanted to see what my music sounded like in this regard! Overall, I am SOOOO happy with this, twas one of my favorite projects ever, despite it being so short. It's such a jazzy and energetic piece, and tried to make the video very fun and engaging to reflect that.
Rambling aside, I really hope you guys enjoy this! I intend to do more stuff like this, and will eventually try some original piano comps. This may also open the door for me to learn more musical styles aside from chiptune, so we'll see what happens ;D .
Huge thanks to Kweequ and rocketlauncher269 for the wonderful art featured in this video!
Just like I said in the previous vid, I planned on delivering the first mire theme asap and that's what I've done! This one was a lot of fun to make, certainly a creepier but still punchy feeling to it to emphasize the immense danger of the biome during the night. I of course referenced the Swamplurker theme and the Inferno day theme for some of the motifs and general tone, and I think it all turned out pretty dang good! Once again the 50th rendition of this theme across several composers, but I'm honored to be given the opportunity to make my own version, and I hope you guys enjoy it!
Once again, I have a very special vid planned very soon, likely by the end of this week! Anywho, thanks for all the support as always!
This has been done for many months lol, just really havent felt motivated at all to release it for various reasons. But hey, here it is XD . In spite of my feelings towards making a vid for it, I actually really love how the theme itself turned out! Definitely my second favorite next to the day theme, really echoey and spooky, but still with a tinge of grunginess and nice emotion. These inferno tracks were really fun to make, and I'll be going for a very different feel when I eventually do the final inferno theme. Not much else to say, I suppose!
I actually just finished the Mire night theme, as well as a mystery track that I hope ya'll will really like hehe, so I promise I'll get those out very soon!
This has been a slow year for the channel, but I appreciate ya'll for sticking with me! This is likely how things will remain into the future, as I'm much busier these days, but you bet your ass imma keep this train runnin'! Just on a lower gear XD .
Despite me having a solid amount of free time, I havent had much inspiration whatsoever to edit or upload vids, for various reasons. I've got the underground inferno theme ready, as many of you who have played the AA demo would know, but I just need to find inspiration to make the vid. However, I've been working on other music, as you see here lol, and I had some good inspiration to make a vid for this one! All aforementioned nonsense aside, lets jump into another Celestial Skies theme; yes, the mod is back! I had tons of fun making the previous few tracks for this mod, especially Starcore's theme, so I was really excited to create a theme for its upgrade, Heartcore! I put in a looooot of time and effort to make this a rival for the Starcore theme, and I'm ultimately REALLY REALLY happy with it! I gave it a slightly more upbeat vibe than its more robotic counterpart, and included a lot of the familiar motifs, all of which ramp up for the pinch theme!
Anywho, lemme know what you guys think of this one! I've got some cool tracks planned, so hopefully those pan out and I can share em with you guys!
Background sprite made by honeyconebunny and Heartcore sprite made by Moon Bee.
Deepest apologies for the long wait, despite my promise in the previous video description. I've had this video ready for a while, but for whatever reason kept forgetting to upload it or didnt have the inspiration to do so. I guess working on all three of these themes over such a short period caused some major burnout lol. Either way, the Inferno night theme is here! It's probably my least favorite of the three Inferno themes I've made, but I'm still happy with it! It's definitely got a more calm and somber tone, since there are no enemies at night. Not too much else to say, I suppose lol!
I intend to release the underground theme asap (I promise this time), so keep an eye out for that!
Unfortunately, ProVGM has left the mod (on good terms) and pulled his tracks for various personal reasons. He will be greatly missed, as I really enjoyed his style and leitmotifs. That said, responsibility has now been shifted to me, and thus I shall be composing pretty much the entire AA OST, now! I figured it'd be appropriate to start with one of the chaos biomes, so here we are! Despite this being the 50th rendition of the inferno day theme XD , I had an absolute blast composing it, and I decided to go in a very different direction from all the other renditions. In order to reflect the unforgiving and violent nature of the biome, I went for a very grungy and powerful vibe, similar to Broodmother's theme, along with some sad/ emotional bits to reflect the forgotten civilization that once resided there. You may also notice that I used some of Prov's motifs in this track, and I intend to continue that trend to pay homage to his work. Overall, super happy with it! The underground and night themes are completed as well, so expect those very soon!
So yeah, I'm back once again! Thankfully, I only needed a two month break this time, although still longer than I would've liked. Regardless, I was asked to create two long overdue Spectreblight (now renamed Terror Among The Light, but I'm sticking with the former for consistency and because YT definitely wont let me fit all that in the title lol) tracks, so here we are. I'm pretty dang happy with the first one, mostly since it's fairly different from many of my tracks. I tried going for a very strange and fragmentary vibe, with hints of sadness and a general exploratory vibe, considering all the lore and such. The second one is pretty short and simple, but I still like it.
Here's the lore behind this biome and Denisius:
From the dawn of time, to the brink of existence, there exist supernatural giants of beings known as Titans, free to roam the endless threads of space, only limiting themselves to the Purity of the Living Planets, which drains them of their lifeforce and dissipates them from all reality.
Denisius was one of those titans, an astral vagabond set to amble the extensive void, searching for scraps of food to resume his miserable life. After gaining a sudden vision of mechanical creatures worshipping him as their creator, he brought that idea to reality by refurbishing his old home planet, Zyrida. He constructed the beings for one sole purpose, seek food for their master. It worked successfully to him, as now, the titan who was once a nobody, became a god towards the population of an entire planet.
Years later, Two mysterious meteors collided into Zyrida and ferociously shattered the planet of its former stability. In despair of his new fate, Denisius sat down into what used to be his home, and began an eternal rest, wrathful and famished.
Credit goes to Kweequ (the main dev for Spectreblight) for the sprites and animations.
My sincerest apologies for my extended absence, things have been pretty hectic for me during the later half of this year! To keep the explanation short, I got a job as a seasonal ranger, had basically zero free time for music, my contract ended, and now I have a new job doing conservation work that **seems** to be more reasonable able giving me some free time lol, hence why I was able to deliver this. Regardless, it felt really good to finally get back to making music, and I'm pretty darn happy with the newest iteration of Broodmother's theme! I promise this is the final version XD , dont worry. But yeah, I wanted to go for something intimidating and fast-paced to evoke the feeling of "oh shit, this dragon is super pissed that I disturbed her nest and fire is literally everywhere, but she do be kinda majestic tho". I think a few things coulda used a bit more work, but having sunk so much time into this, I was satisfied with the initial end result.
Now that I've got four tracks done for the new AA revamp OST, I will finally be releasing them as a mini album on my Bandcamp very soon, so look out for those! I'm hoping to get back on a semi-consistent YT upload schedule, but I appreciate you guys bearing with me until now! As always, I hope ya'll stay safe out there!
Credit goes to talented spriters Hugekraken#6697 and Dorirā#9234 for the sprite and animation, respectively.
Yes indeed, once again I have brought another AA track to the table! This time, its for the Grips of Chaos (again XD ). I did of course create a theme for these guys about three years ago, but with AA's rebirth, the rebirth of its music must follow! That said, OH MY LORD I THINK I WENT TOO FAR CUZ THIS IS ONE OF IF NOT MY FAVORITE ORIGINAL TRACK I'VE EVER MADE XXDD . Its suitably chaotic, shifting frequently between different basslines and percussion patterns, along with shifting in tone. I've been trying for more of a more fun and energetic vibe overall with these recent AA remakes as to reflect the beginning of the player's journey, and I'm very happy with how this track conforms to that idea; I think the pitch bends really sell the energy. I still love the original track, but I always knew it had more potential, and it was so much dang fun to go back and go absolutely ham XD . Sadly, video/ YouTube compression has screwed up a few minor things :/ , but I do intend to release the high-quality version to Bandcamp so ya'll can enjoy it as intended! Anyway, thats enough outta me.
Credit to ENNWAY (formerly Turquoise) for the main grips motif, ProVGM for the AA main theme, Inferno, and Mire motifs that are featured, Begoliah and LocoLunatic for the sprites and animations, respectively.
I do plan to tackle Broodmother next once her new sprite and animations are done, so hopefully that'll be soon!
So yeah lol, this is technically the 4th iteration of this theme, since Swamplurker replaced Hydra as the main pre-hardmode Mire boss. But lets not delve too deep into that and instead focus on the new (and permanent) theme of this boss. As you'll notice, this carries over/ takes heavy influence from several of my Hydra motifs, but I put a different spin on everything and shifted the tone towards something more serpent-y and creepy, but also a bit more adventurous and cool, since this still the start of the player's journey. Regardless, I'm really happy with how it turned out, and I think I did a pretty good job at making every section seem unique and interesting. I also references ProVGM's nighttime Mire motifs, which you may be able to pick up on ;D ! But what do ya'll think? I'm planning to remake Broodmother's theme next (again XD ) so keep an eye out for that!
Credit goes to the Begoliah for the sprites, as well as ProVGM and LocoLunatic for lurker's wiggle animation.
This one has been requested for quite a while, and due to it being one of my absolute favorites from the mod as well, I decided to cover it! Noooooow whether or not I'm all that happy with the end result is a tough one to answer; I adore certain sections, but I'm kinda displeased with others. I struggled super hard to find a good replacement instrument for the strings in the original track, but just couldnt create something that sounded all that good to me. I think it turned out fine, but it definitely sounds grating at times, at least to me. Either way, I love the piano sections and the opening section, so its far from a lost cause lol. What do you guys think about it? And lemme know what Calamity track I should cover next!
The Astrum Deus sprite was made by me hehehehehe. Also credit to DM Dokuro for the original track, of course.
I had a spur-of-the-moment idea to create this, and it turned out way better than I initially thought it would! My goal wasn't to solely reflect my contributions to AA, but the contributions of some of our previous musicians, as well. Despite their absence from the mod's current development due to well known reasons, I felt it necessary to pay homage to them here. I added many different familiar motifs (JUSTICE, Abyssal Wrath, Blaze of Glory, etc), and overall tried to reflect AA's history, highs, and rocky development. I witnessed many positives and many negatives while contributing to AA, and I obviously don't want to ignore the latter. Much of what's featured here was produced during difficult times, but I hope this pays respects to those composers and their hard work. And even though this is reflective of a bygone era, it's still a very personally significant period. The mod has begun anew at this point, and while the stains of the past cant be erased, I do hope that it has a brighter future from here on out.
All the mushy stuff out of the way XD , I'd like to give credit to the composers featured, being Universe, OmegaFerretMusic, and CDMusic. Also, credit to Anoteronatas for the main AA logo.
I hope you guys enjoy this medley! I plan to do a few revamps and originals for AA this year, so do look out for those!
As promised, I decided to follow up my Unholy Insurgency revamp with the a proper Unholy Ambush remix. I actually attempted this like two years ago (which some of ya'll in my Discord might remember lol), so I felt as though this was the perfect time to do it! And I tell ya what, I'm SUPER happy with how it turned out! I almost like it more than my Insurgency revamp haha. I did some experimenting with instrument phasing effects, and I think it turned out really well! As per usual, you can find this track and my other Calamity remixes on my Bandcamp!
Credit goes to the talented Cooper for his Profaned Guardian NES-style sprites, and as always, credit goes to DM Dokuro for the original track.
That's right, I'm doing this one again lol. In hindsight, I'm not very happy with the old one, as I was kinda lazy with it. Many commenters were unhappy with the missing sections, which is totally understandable, so I figured I should finally give this one a proper full remix to make up for it. Overall, OH LAWD IM SUPER HAPPY WITH THIS XD , I legit think this is one of my best Calamity remixes! I was able to just go crazy and make it as epic as possible, and it was the most fun I've had remixing in a while! I also added some new elements to spice things up, and I think everything turned out really nice. Regardless, what do you guys think? I think it'd be very appropriate to remix Unholy Ambush next, so I'll be giving that try.
Credit goes to Ronald van Egdom for the awesome background animations, and Parkenuber for the base Providence sprite (which I animated and recolored). And of course, credit goes to DM Dokuro for the original track.
It's been a long time coming, but I felt as though it was appropriate for the 7K milestone. This track has been requested quite a lot, and I'm so glad things worked out and I was able to give you guys what you asked for! It was a tad painful to make, as most Calamity remixes are lol, but it was still super fun overall. I think it turned out pretty good, although there's some aspects I wish I coulda done better. I was also planning to include the vocals in the second half, but simply didnt have the skill to isolate them from the original track in a way that sounded pleasing at all lol. Nonetheless, I hope ya'll enjoy it! I'll be graduating from college in just a few months, at which point uploads will probably be quite slow DX , but I'll continue to upload as long as I have free time!
The Yharon sprite was made by yours truly, the jungle background animation was made by Karina Formanova, the the large and small fire animations were made by Aydin Afzoud and brullov studious respectively. And of course, credit to DM DOKURO for the original track.
Stay safe out there guys! I hope to see ya'll again soon.
Yep, I guess I've been on a bit of a remastering high after the TODESTOOL one lol. And even though my original Keeper theme will be replaced soon, I felt it necessary to give an homage to one of my favorite originals, especially since it's a pretty popular one amongst you guys. I've always thought that the original Haunting Loneliness felt a tad empty, so I took the time to fill it out more, as well as add some punchier instruments and some creepy sections at the beginning and end. Overall, I think it turned out really great! It's got the appropriate balance of creepy and epic. But what do you guys think?
As always, please stay safe out there! I apologize for my absence the past month, but I've been quite busy with summer classes and work; hopefully I can upload more often once my schedule clears up a bit. Until then, I hope ya'll enjoy this!
Credit goes to Tied for The Keeper's sprite.
Man, it's been so long since I did something for AA, but I had a stroke of inspiration the other day, and decided to remaster one of my favorite tracks for the mod, TODESTOOL! It was initially gonna be an extra track for the Bandcamp album (which you can find here: spectralaves.bandcamp.com/album/terraria-ancients-awakened-mod-official-soundtrack), but I decided to just make it the remastered theme, as Truffle Toad will actually be returning to the mod! Overall, I'm EXTREMELY happy with this remaster, it sounds so dang funky and awesome, I think it's a perfect upgrade to the original theme. And as you can see, Truffle Toad has a brand new sprite, courtesy of Victorindrill! Well, I guess theres nothing else to say except: I hope ya'll enjoy this track XD ! It was so much fun to make, so I hope it delivers.
As always, stay safe out there, and I'll see ya'll soon!
This is definitely a strange one, perhaps my strangest remix ever XD , but I'm honestly really happy with it! The original track is so unique, and it was obviously a huge challenge to replicate the glitchy effects, but I think I did pretty well! Anywho, I guess there's not much else to say lol, but I hope ya'll enjoy it! Which TBOI track do you think I should remix next?
As always, please stay safe out there!
Without Vocals 0:00
With Vocals 1:47
It's been quite a while since I uploaded an Isaac-related remix, but with the release of Repentance, I've gotten a surge of inspiration from the new OST, and I decided to remix the alternate boss theme, Juggernaut! Overall, I'm pretty dang happy with it! I like how the instruments turned out, and it's got a good amount of retained intensity. Anyway, I guess there's not much else to say XD . How're you guys enjoying Repentance? What other Isaac tracks do you think I should remix? Let me know if the comments!
As always, please stay safe out there, and I'll see ya'll soon!
I've been hard at work with this new Calamity remixes XD , but this is truly the culmination of everything I've done up until now; I started with a super crappy remix of SoTU, and now we've come full circle. Overall, I'm pretty dang happy with this! It was mildly painful to produce (as all of the DoG-related tracks have been), but it was still fun. As you can tell, I revamped my most recent SoTU remix to include the instruments from my SoTS remix for consistency's sake, and it makes it sound even better than before! Anyway, I hope ya'll like this long-awaited remix, you guys deserve it. That said, I might take a break from Calamity stuff for a bit, I'll see how I'm feeling after a couple days. In the mean time, which track would you guys like to see next? You wanna see me remaster an old remix? Let me know in the comments!
Beginning Section 0:00
Servants of The Scourge 1:00
Type W 2:01
Type V 2:51
Type S 3:43
Scourge of The Universe 4:22
Servants of the Scourge 8:20
Type D 9:20
Universal Collapse 10:33
And of course, credit goes to DM DOKURO for the original mix.
Ya know, I was thinking to myself: hmmm, my SoTS remix was nice and all, but it almost seems unfair for it to be the 4, 5, and 6K special all at once. Then I thought: bruh, these people deserve it, something that's been heavily requested for a long time, and thus, I of course chose Universal Collapse as the official 6K sub special! Overall, I'm ABSURDLY happy with how it turned out; there are practically zero aspects that I think sound bad or grating or crappy, I'm baffled that it turned out so good. Granted, I did tamper with the octaves of various instruments in order to better fit the chiptune medium, but I hope you guys dont mind those small changes. So yeah, I hope you guys really like this one, ya'll deserve it!
And you know what this means: I can do a full DoG Nonstop Mix remix ;D !
Credit goes to the talented DM DOKURO for the original track, as always.
I literally haven't done a Calamity remix in over a year, so it's about time I returned to what made my channel popular in the first place! Since my last remix, I've learned a lot about my music software, so I felt as though I was ready to tackle one of my all-time favorite tracks from the mod, Servants of The Scourge! Low key, this remix was sliiiightly painful to produce, but I had a lot of fun in the end! I'm reasonably happy with it; there are definitely certain parts that sound a tad off, but I tried my best to mitigate all that. What do ya'll think of it? Let me know in the comments! I'm planning on doing more Calamity remixes in the near future, so look out for those!
And of course, thanks for 4 and 5K subs!!! I'm so dang happy we've made it this far, ya'll are truly amazing! I know we've currently got over 6K, but I have another special in store for that milestone ;D .
Credit goes to DM Dokuro for the original track, and to the creator of the Spectreblight mod, GildedSoupe for the wonderful retro sprites!
I felt it was about time that I extended some of my more popular tracks, so here's the first one! I know it seems a tad lazy to reupload a longer version of a track, but I'm really busy with college stuff, so this is certainly better than no vid at all. Plus, I'm sure many of you are happy to have an extended version of this; please do let me know if you'd like me to extend my other Calamity remixes! Anywho, there's not much else to say XD , I'm still very proud of this remix, I still see it as one of my best Calamity remixes ever.
As always, please stay safe out there! Both Calamitas sprites were done by the super-talented Cooper, go check him out!
Yes indeed, this time I've got quite the special vid, as it's actually THREE themes in one! Specifically, these themes are specifically for Trixie and the cosmic beast that resides within her, known as The Lunox. I'm very happy with all three; as you can tell, there's a heavy usage of leitmotifs here lol, as various bits from the previous two Selenius tracks are also featured here. I'd be impressed if ya'll picked out everything lol. Anywho, these three certainly differ in tone quite a bit, with Trixie's encounter theme being very cute and endearing, but with sinister undertones. Trixie's battle theme is obviously a faster-paced version of her encounter theme, with more emotion and a greater emphasis on the sinister aspects, as you're beginning to see her darker side via battle. Finally, we move onto fully sinister and deceptive tones with The Lunox's full theme, with a very triumphant reprise of Trixie's own motif, almost as if the good within Trixie is guiding the player to succeed against The Lunox. Here's the lore for both:
Trixie: Trixie is an outcast from the Stellar Order, much like Magustar, however Trixie ran from the order instead of being cast away from it. She was intended to be a Watcher, one of the 4 mages assigned to a Stellasphere to protect the planet it's inside of, she could not take this job, it would mean that she had to stay in one place for the rest of her life, and that has an extra risk attached to it for her. She fled the Stellar Citadel and jumped through one of the portals, landing in the Stellasphere in the Terrarian's world. The Watchers there attempted to stop her, but she slew them with untold power. Realizing what she just brought upon this world, she retreated to the Dungeon walls, waiting for someone to find her. Shortly after she fled, a meteor impacted the world, causing the wildlife in various areas to rapidly mutate and amalgamate, beginning the first tier of the Zodiac Events. Her blue eyes watching, for someone to say it's safe.
Lunox: [SPOILERS] (mark it in the video description as spoilers as well) The Lunox is a creature born from cosmic dust, created with one large blue eye in the shape of a 4 pointed star, it sees through deception but is a creature of deception itself, disguising itself as a Stellar Order witch, Trixie. It drifts through the folds of space, consuming and shredding unwary travelers in the depths of space, it is capable of adapting to any environment, including the planet the Terrarian resides in. -Rest of lore incomplete-
Ok, this description is already far too long XD . I hope ya'll enjoy this one; it took A T O N of effort (especially for an unpaid commission :pain:), but it was still lots of fun. As always, please stay safe out there! Credit goes to THEREDSTONEBRO for the sprites.
"Her Blue Eyes" (Encounter Ver.) 0:00
"Her Blue Eyes" (Battle Ver.) 1:18
"Iris of Azure" 4:29
This track is actually a commissioned remix/ remaster, and you can find the original track here: soundcloud.com/sanswetbussy/hiraeth-ost-sand-rush-remastered-1?ref=clipboard&p=a&c=1
Anywho, the overall tone and pacing is pretty different (and a lot slower) compared to what I typically do, but I had fun doing it! It's got a pretty cool desert-y feel, and I think I did a decent job with remixing it. Sadly, this is the only track I'll be contributing to the Hiraeth OST, but I'm glad to have contributed one track, at least! I guess there's not much else to say XD , but I hope ya'll enjoy this one!
This time, it's for the Zodiac event, an event that I dont know much about, and that hasnt been developed much, but that's ok XD . I decided to go for something similar to Magustar's theme at the starting section, then transition into something more space-y and alien, and I think it turned out pretty nice! I also tried some new time sig techniques with this one, which some of you musical types will hopefully pick out.
Anywho, not much else to say here XD . Credit goes to Fluffmarshmellow for the animated starry background. And as always, please stay safe out there!
Wazup ya'll, I'm back again with another QC track, this time with a veeery special announcement; our Indiegogo campaign is now live! Please consider donating, it' be a massive help for expediting the game's development process! Anywho, back to today's upload. This is a bit different from the other battle themes in the album so far, mainly due to the crazy bassline and overall jazzy tone. Overall, I'm pretty happy with this one; I've never done something with such an active bassline, but it was really fun!
I hope you guys enjoy this one, and as always, please stay safe out there!
Apologies for not posting in a few weeks; I did actually finish another track, but it wont be posted on YouTube yet for various reasons. As such, I figured I'd work on another Spectreblight track, this time for Erimos, the main boss of The Ordeal. I was tasked with creating an heavy metal-ish feel for this one, and I'm quite happy with how it turned out! I rarely do stuff this intense, but I always enjoy doing it, despite not being a fan of the actual genre lol. I particularly like the more triumphant section. Anywho, not really much else to say XD .
I hope ya'll had a nice and safe new year, and I wish ya'll the best in 2021! Thanks so much for all your amazing support last year, it was a fantastic year for the channel!
Yes, I use Firefox. Dont judge me lol.
This time we've got the Eldritch Depths mods, a super cool little mod! Eldritch Depths is aiming more for quality over quantity, which I can always appreciate. Nonetheless, it was really fun to make a theme for one of the mod's s t a r bosses, Vega! There isn't much lore tied to to this boss at the moment, but it came down from a meteor, and that's all I know XD . The theme itself has a super crazy, energetic and fun tone, as per the lead dev R8DIO's request, and I REALLY love how it turned out! I don't typically do crazy basslines, but it was absurdly fun to get outside my comfort zone and try that!
Anyway, I hope you guys enjoy this one! As always, please stay safe out there!
Credit goes to Koolaidlemonade for the animated sprite.
"A young mage traveling the lands of Terraria in search of someone who can teach him the secrets of magic and test his knowledge. Magustar comes from an order of powerful mages whose magic is used to keep the stars in alignment and the cosmos for collapsing, he was cast from the order due to his desire for adventure. His role as a Town NPC is to provide information about the players current progress within the mod and is an important figure in the background narrative of Selenius mod."
Anyway, I hope ya'll enjoy this short track! As always, pleeease stay safe out there.
Yes, but it's technically T W O themes in one video! This time I'm covering "The Ordeal", a new biome found in the mod. The first theme plays normally when you enter the biome, and has as more calm and ominous feel. The second theme plays when you've been spotted by a Guardian (as seen here), and serves as a temporary battle theme until you escape their gaze. Overall, I'm fairly happy with both tracks! Here's some detailed lore for anyone who wants to read it:
"It was once known to be one of the beautiful islands of the sky. They were blooming with life, and provided a safe settlement for those who enter it. The only way they could enter it was through a harpy, which were passive back then, and loyal to mankind. One day, Terminos, a supernatural of hypnosis, began to find other land outside from his universe. He had already caused apocalypse on the planets ahead of him, refusing to reside on flimsy stone planets, until he found the islands of Terraria. He knew it was the perfect place to possess, and proceeded to take the land with him. They intoxicated the minds of the harpies, destroyed every life force in the islands, and took the residents as slaves. 300 years later, guardians and slaves had already been the new residents of the new, ruined islands.. At that time, Terminos had already found a new planet to settle in. And so, he took all his guardians and slaves with him, leaving the abandoned, desolated dystopia. Unless he had found something that would try to take over his land, he will not return."
As always, thanks to the lead dev GildedSoupe for the lore tidbit. Anywho, I hope ya'll enjoy this double-feature! As always, please stay safe out there.
It's been quite a while since I made a Pokemon Clover remix! The recent full OST release (which includes my previous two remixes as bonus tracks, btw) inspired me to do another remix! I've always loved the Sesquatch theme, so I figured that'd be a good easy pick lol. Overall, I'm pretty happy with it! It sounded kinda empty when I first finished it, so I decided to insert some extra instruments via Audacity, and it all turned out pretty good. Sounds sufficiently creepy and intense, I suppose.
Anywho, I hope ya'll enjoy this one! Look out for more Clover remixes soon, cuz there are plenty more I'm interested in remixing ;D . As always, please stay safe out there!
Well, I suppose I'm finally remixing Megalovania, albeit with my own sorta spin. Since it's the spooky scary day, I figured I'd upload something skeleton related XD . I know it's missing many parts from the original, but the idea only came to me this morning, so I couldn't get very far.That said, if you guys want me to extend this into the full song, I can totally do that for the 4/5k special, since I've been trying to find an idea for that. Regardless, I'm quite happy with it! It's not really THAT different, minus the percussion and slight chord progression changes (and the duck quack samples lol), but I think it sounds pretty dang good.
Anyway, that's all I've got for ya'll today! I hope you guys have/ had a great Halloween! Please stay safe out there!
Apologies for such a long absence, I've been suuuuper busy with schoolwork, and I've been really dry on music inspiration recently. But thankfully, my inspiration is back, and I bring you yet another Quadra Combat battle theme, this time with G A M E P L A Y !!! Everything is going swimmingly in terms of development, and the demo is planned to be released relatively soon! As for the actual subject of this video lol, I'm quite proud of this one! It's got a super hectic and fun feel, and I think it turned out really well.
Anyway, I hope ya'll enjoy this one! As always, please stay safe out there.
As you could imagine, I've been relatively busy lately due to my fall classes, but I'm still trying my best to keep up the semi-weekly upload schedule. Nonetheless, today we've got part one of a four-part mega theme for the Elemental Quad! Each member of the group will get their own variation; the Moon Lord intro/ outro will stay the same, and each member will get a unique middle section, similar to "Servants of the Scourge". The first part is Darkiria's theme! Here's the lore for the group if you'd like to read it:
Lore: Four whole monarchs of their respective elements. Specturalia started the Elemental Quad to protect Terraria, and to prove worthiness of any heroes who wish to protect Terraria themselves. Tundrinovich is a Novich, whose sole purpose is to protect his species from the dark forces of Terraria. Darkiria is a being of darkness made by Carnage, to assist him in the dominance of the universes. Unfortunately, Darkiria betrayed Carnage, and now lives a life of loneliness. Hellborn is the wandering soul of a young girl, raised by pyromancers, that was encased into an unbreakable cocoon by dark forces, and now, is trapped forever. Suzi, also known as the Tidebreaker was a nixie from the Hallow, that absorbed the aquatic power of the ocean, and has since then, with her sister Baraqin, ruled the ocean depths and the raining skies. That is, until Scoldicus cursed Baraqin and consumed her power, and took Baraqin's throne of ruler of the skies. Since then, Suzi left her throne, scarred for life.
Anyway, I'm pretty happy with this! It's got a nice mix of emotions, and it was really fun to work with the Moon Lord motifs a little bit. As always, please stay safe out there, and practice physical distancing!
Yes, I know I've done lots of worm themes XD , but they're always super fun to make. The next upload will probably be another one lol. Nonetheless, lets focus on this one for today. The Bosspocalyps Mod is a pretty new one, with TONS of different bosses, including Gigaworm. The boss itself may not be super creative, but that doesnt mean I skimped out on the theme. Overall, I'm pretty dang happy with it! I tried lots of new techniques here, mostly cutting my usual chiptune percussion channel, and using the open channel for an extra instrument layer. But yeah, I hope you guys enjoy this one!
I just started my classes for the fall semester, but I dont think that'd affect my uploads all that much. With that said, please stay safe out there, and practice physical distancing.
Credit goes to lich_king042 for the Gigaworm sprite.
Regardless, I bring you yet another Quadra Combat track! This one is exclusively for the pause/ settings/ lore menus, hence why it's a bit slower and calmer. I still tried to bring it up to my standards, despite the mundane setting in which it plays, and I'm actually super happy with it! The song has some good emotion, and it's kinda soothing, albeit a bit sad.
With that said, I hope you guys enjoy this little track! As always, please stay safe out there, and practice physical distancing. I'll probably put out another upload before the end of the week, so look out for that!
There will be a hefty amount of these themes to keep things fresh during gameplay, so you can expect a few more of these haha. As for this track, Im pretty happy with it! I gave it a slightly different feel from the previous 2, while still retaining a lot of the instruments and elements. It's got more a pirate-y, swashbuckling feel, which I dont think I've ever done before. In other news, the game's demo is actually almost complete, so expect updates in the comments below, as well as my next QC video!
I hope you guys enjoy this little track, and as always, please stay safe out there!
Since I remixed the Gogeta anniversary theme a few months ago, I figured it's about time I finish the other half! Overall, I'm pretty happy with it. There are certainly some parts that gave me trouble, but it was still fun to transcribe it and experiment with some new instruments! As per usual, I put my own spin on it, and I think I did a alright job.
Most of all, I hope you guys enjoy it as much as the Gogeta remix XD ! I'll be doing these periodically, as there are still MANY Dokkan themes that I've got on my remixing list. With that said, be sure to subscribe so you can catch whatever comes next! And of course, please stay safe out there and practice physical distancing.
Anyway, I guess there's not much else to say XD . It's a pretty simple theme, but I hope you guys enjoy it! As per usual, please stay safe out there, and practice physical distancing.
Similarly to what I did with Broodmother (who might also get another theme remaster lol), I've redone Hydra's theme with my current, much better instruments! Since the actual fight is quite slowly-paced, I figured I'd slow down the theme a bit. Furthermore, I shifted the whole song up by one key to give it a crisper, newer feel! Overall, I think it turned out really nice! Hydra's theme was always one of my favorite contributions to AA, so it was quite therapeutic to return to it. There's not really much else to say XD ; it's spooky, it's intense, and it's R A W.
Anyway, I hope you guys enjoy this blast from the past haha. As always, stay safe out there and practice physical distancing!
The AA logo was made by MechanicPluto24, and the hydra sprite was made by DarkDuppey and Skeletony.
This time, I've got the theme for Starcore, an early hardmode boss that forms the template for some of the super late-game bosses. The theme itself was inspired by Kirby: Planet Robobot's final boss theme, and I made this one sound particularly robotic, with some menacing and triumphant tones. You might also notice that I referenced a small sequence from The Observer's theme, but I'll let you guys find that ;D . Overall, I'm SUPER dang happy with this track! There was a lot of trial and error involved, as I did lots of experimenting with progression and what not, but I think it turned out great in the end.
Anyway, I hope ya'll enjoy this one! As always, please stay safe out there, and practice physical distancing.
Credit goes to Mirre from PixelJoint.com for the nice night sky pixel art!
For those of you who dont know, I'm making the FULL soundtrack for this game! The game itself is based off of the underrated SNES game "Dossun! Ganseki Battle", which is similar to Puyo Puyo Tetris, and other Tetris-y games. QC is still in the early development stages, but itll be playable very soon! Anyway, back to the theme, I'm pretty dang happy with this one! I had a bit of trouble with one particular section, but it was otherwise very fun to make! Again I'll be sprinkling in some new content from this game alongside Terraria mod content.
I hope ya'll enjoy this one! As always, stay safe out there, stay inside, and practice physical distancing.
Well, it's been quite a while since I did a biome theme! It was certainly a breath of fresh air compared to the usual fast-paced boss themes haha. The Dragon Shrine itself is probably one of my favorite modded biomes from sheer concept alone XD , so I had lots of inspirational material to work with. To quote the mod creator, "the Dragon Shrine is ancient, abandoned, and forgotten. It’s currently inhabited by beings known as Dracarne, which are feral failed experiments of trying to recreate dragons long ago, they’ve infested the shrine and now use it as a home, occasionally going across to other floating islands to devour harpies and unwary travelers." Overall, I think the track turned out really well! I tried my best to capture a desolate, creepy and intimidating tone, with small hints of mystery.
Anyway, I hope you guys enjoy this one! As per usual, please stay safe out there, and practice physical distancing.
Credit goes to the incredibly talented BorkMan for all the wonderful art featured in this video!
That's right, I've finally branched out from Terraria mods, and I'm making the FULL soundtrack for a little game called Quadra Combat! This game is based off of the underrated SNES game "Dossun! Ganseki Battle", which is similar to Puyo Puyo Tetris, and other Tetris-y games. QC is still in the early development stages, but I'll certainly let you guys know once it's playable in some form! Anyway, back to the theme, IM SUPER HAPPY WITH THIS!! The lead dev told me to make it similar to Tetrad Fusion, and I gladly obliged; it was an absolute blast to make! My next upload will continue the regularly-scheduled mod music, but I'll be sprinkling in some new content from this game as well.
I hope ya'll enjoy this one! As always, stay safe out there, stay inside, and practice physical distancing.
I've returned, and I bring the longest song I've EVER made! This is truly the culmination of every song made for SpectreBlight so far, as it includes motifs from Carnage, Scoldicus, and Asylo. Specturalia herself is one of the last bosses in the mod, and is essentially the first ever creature born from the Hallow! I've never composed a theme for an endgame-type boss, so I figured I'd go all out with this one XD . I ended up twisted a lot of the aforementioned motifs into different tones/ intensities, which was certainly a challenge. But all things considered, I think I pulled it off pretty well! This took quite a long time to make/ refine, so I really hope you guys enjoy it! Credit goes to THEREDSTONEBRO for the awesome Specturalia sprites and animations, and the other 3 boss sprites were made by the lead dev, GoldenCraftVsGames.
My classes are pretty much over this week, so I'll have more time to work on clearing my Terraria commissions list XD . As per usual, please stay safe out there, practice physical distancing, and stay home as often as possible. I care about you guys' health!
I havent uploaded this frequently in a LONG time haha.I'm back with yet ANOTHER original track for ANOOOOTHER new mod XD ! This time it's for the Courage Mod, which is currently in it's baby stages. The Oceans Goo is an early boss in the mod, and even though it's premise and lore are pretty simple, I wanted to make up for that in it's theme! I made this one super upbeat and fun, with the ocean biome and boss 1 motifs sprinkled in! Overall, I'm SUPER happy with it, and it was tons of fun to make! No much else to say, really XD .
As always, please stay safe out there. Stay inside as often as possible, and practice physical distancing. I'll see ya'll again soon!
Credit goes to myself for the sprite hehe.
As you can see, I've been getting a lot of commissions for different mods recently, and I'm REALLY enjoying it! The time, we've got something for the Technological Terror mod, which already has it's foot in the ground. QU4RK is a really creative concept for a Terraria boss, as the first phase consists of 4 drones, which later combine in the second phase! I had an absolute BLAST creating this theme, and it's probably the funkiest track I've made so far XD . I used a lot of different tech-y instruments to reflect the boss itself, and i think it turned out super good! The boss will be added soon, so dont forgot to check out the mod to keep up with it's progress!
Anyway, I hope you guys enjoy this one! As always, stay safe out there, and practice physical distancing. I'll be seeing you all again soon!
The QU4RK sprites were done by Maskano, and the TT logo was done by Okami Tomato.