Uploaded March 2019 | Updated September 2026, 4 days ago
In Q.U.B.E. 2 you play as Amelia Cross, an archaeologist who has awoken among the ruins of an alien landscape. With the distant help of another survivor you must solve the puzzles of this mysterious world and find a way back home. Q.U.B.E. 2 is the sequel to the hit first-person puzzle game Q.U.B.E. You are Amelia Cross, a stranded archaeologist who has mysteriously awoken among the sand swept ruins of an ancient alien landscape. Together with the distant help of another survivor, Commander Emma Sutcliffe, you must traverse and manipulate the structure of this forgotten world to find a way back home. Waking up wearing a strange suit with attached gloves, you have no prior knowledge on how you came to be in this environment. Awaiting you is a maze-like monolith, a structure that you must navigate, solving mind-bending puzzles. Use your manipulation gloves to change and adapt the architectural structure in your search to rendezvous with another survivor, finding a way off the planet. As you explore and solve puzzles to progress, thought-provoking questions about your true purpose and the origins of the structure you are navigating will need to be considered, forcing you to come to terms with a devastating truth that will shake your world.
In Q.U.B.E. 2 you play as Amelia Cross, an archaeologist who has awoken among the ruins of an alien landscape. With the distant help of another survivor you must solve the puzzles of this mysterious world and find a way back home. Q.U.B.E. 2 is the sequel to the hit first-person puzzle game Q.U.B.E. You are Amelia Cross, a stranded archaeologist who has mysteriously awoken among the sand swept ruins of an ancient alien landscape. Together with the distant help of another survivor, Commander Emma Sutcliffe, you must traverse and manipulate the structure of this forgotten world to find a way back home. Waking up wearing a strange suit with attached gloves, you have no prior knowledge on how you came to be in this environment. Awaiting you is a maze-like monolith, a structure that you must navigate, solving mind-bending puzzles. Use your manipulation gloves to change and adapt the architectural structure in your search to rendezvous with another survivor, finding a way off the planet. As you explore and solve puzzles to progress, thought-provoking questions about your true purpose and the origins of the structure you are navigating will need to be considered, forcing you to come to terms with a devastating truth that will shake your world.
![Celeste | Chapter 1 | Forsaken City | (Gameplay)
Celeste | Chapter 1 | Forsaken City | (Gameplay)
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Celeste is a platforming video game by Canadian video game developers Matt Thorson and Noel Berry, with art of the Brazilian Studio MiniBoss[1]. The game was originally created as a prototype in four days during a game jam, and later expanded into a full release. Celeste was released in January 2018 on Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, macOS, and Linux.
Plot
A young woman named Madeline begins climbing Celeste Mountain, ignoring a warning from Granny (an old woman who lives there). After a short climb, Madeline camps out for the night, where she has a dream in which a dark reflection of herself, known as Part of Madeline, breaks out of a mirror, attempts to stop Madeline from climbing the Mountain, first verbally and then by force.
Upon waking up, Madeline continues to an old hotel on the mountain, where the hotels ghostly concierge, Mr. Oshiro, tries to persuade Madeline to stay. Madeline, feeling bad for him, tries to help him with his various problems, but becomes increasingly frustrated with his misguided attempts to keep her there. This ultimately leads to Part of Madeline breaking out of one the hotels mirrors and creating an escape route for Madeline; however, she insults Mr. Oshiro in the process, leading him to angrily chase Madeline out of the hotel.
Later, Madeline meets up with Theo, another hiker who she had intermittently encountered along the way. As the two of them use an ancient gondola to cross a chasm, Part of Madeline appears and causes the gondola to stall, leading Madeline to have a panic attack until Theo calms her down. After the gondola starts up again and reaches its destination—an ancient temple—Theo decides to explore it against Madelines wishes, leading first him and then her to become entrapped in the temples mirrors. In the mirror realm, Madeline meets Part of Madeline, who denies any responsibility for the situation and leaves, forcing Madeline to rescue herself and Theo on her own.
After escaping from the temple, Madeline falls asleep and dreams of meeting Part of Madeline again, who Madeline says represents everything that she needs to let go; angered, Part of Madeline sends Madeline plummeting, leading her to awaken and fall down the mountain. At the base of the mountain, Madeline meets Granny, who says that Part of Madeline might just be scared and suggests that Madeline should try just talking to Part of Madeline. Madeline takes this advice to heart and apologizes to Part of Madeline when Madeline next meets her, offering to work together with Part of Madeline instead of pushing her away; Part of Madeline initially lashes out due to Madelines former attitude towards her, but after Madeline wears her down, Part of Madeline ultimately relents, merging with Madeline. Together, the two work their way back up the mountain and finally reach the summit.
One year later, Madeline returns to explore the Mountains secrets. Celeste | Chapter 1 | Forsaken City | (Gameplay)](https://i.ytimg.com/vi/NtqlJyedM_Q/mqdefault.jpg)
![Never Alone - Gameplay - Part 1 - (Playthrough / Walkthrough )
Never Alone, also known as Kisima Inŋitchuŋa (I am not alone), is a puzzle-platformer adventure video game developed by Upper One Games and published by E-Line Media based on the traditional Iñupiaq tale, Kunuuksaayuka, which was first recorded by master storyteller Robert Nasruk Cleveland in his collection Stories of the Black River People[3]. Swapping between an Iñupiaq girl named Nuna and her Arctic fox companion, the player completes puzzles in a story that spans eight chapters. The game was the result of a partnership between the Cook Inlet Tribal Council and E-Line Media.[4] It is one of a growing number of video games produced by Indigenous people. Never Alone - Gameplay - Part 1 - (Playthrough / Walkthrough )](https://i.ytimg.com/vi/OwONDoSoixY/mqdefault.jpg)



![Never Alone - Gameplay - Part 8 - (Playthrough / Walkthrough )
Never Alone, also known as Kisima Inŋitchuŋa (I am not alone), is a puzzle-platformer adventure video game developed by Upper One Games and published by E-Line Media based on the traditional Iñupiaq tale, Kunuuksaayuka, which was first recorded by master storyteller Robert Nasruk Cleveland in his collection Stories of the Black River People[3]. Swapping between an Iñupiaq girl named Nuna and her Arctic fox companion, the player completes puzzles in a story that spans eight chapters. The game was the result of a partnership between the Cook Inlet Tribal Council and E-Line Media.[4] It is one of a growing number of video games produced by Indigenous people. Never Alone - Gameplay - Part 8 - (Playthrough / Walkthrough )](https://i.ytimg.com/vi/RTkByzMgruw/mqdefault.jpg)




