Uploaded May 2017 | Updated September 2026, 3 hours ago
The learning curve for the Quake series has always been a "barrier for entry" to most who try to pick it up casually.
But in 2017, is this something that will hurt the sales of the game itself?
I'd hate to see it fail due to it being "too hard" to get into for a new player, but what is the solution?
Social Media and Sponsors / supporters
================
► Twitter = twitter.com/masterkizz
► Twitch = twitch.tv/masterkizz
► Elgato Gaming = elgato.com/en/gaming
► HyperX = geni.us/RevolverSMK
The learning curve for the Quake series has always been a "barrier for entry" to most who try to pick it up casually.
But in 2017, is this something that will hurt the sales of the game itself?
I'd hate to see it fail due to it being "too hard" to get into for a new player, but what is the solution?
Social Media and Sponsors / supporters
================
► Twitter = twitter.com/masterkizz
► Twitch = twitch.tv/masterkizz
► Elgato Gaming = elgato.com/en/gaming
► HyperX = geni.us/RevolverSMK










