Quake 1.5 custom edit - map: e1m6 @Galbalan
Quake 1.5 custom edit - map: e1m6  @Galbalan
Uploaded November 2024 | Updated September 2026, 2 weeks ago
A 2024, Let's Play Quake on Hard using Xonotic/DarkPlaces engine, with a mod compilation starring a source edited 1.5 mod as described below with edits from myself refined over the course of a month! Playlist for quick map selection. Episode 1 currently up. The rest will follow in the coming weeks.

What makes this worth an upload? Since many have uploaded Quake and even 1.5 before? I would say because I have customized Quake to feature:
Mixed and matched high quality enemy models that are very similar to the vanilla models, as opposed to 1.5's specific look. Returned the weapons to the vanilla models, while keeping the added effects. Mixed and matched and edited rtlights, ent, lit and bsp files depending on my favorite that I ran across; also altered or added weather effects in many maps, and fog. This includes fixing some of the problems I ran across causing the bright light effect on maps without rtlights or missing or bad cubemap files while realtime shadows,etc are on. A lot of qc sources edits were required to get some of the other models to work well enough when switching off 1.5's specific monster models. And switching back to the vanilla weapons required removing new model files, and lots of testing. I like the spinup time on the super nail gun and it works with the vanilla mostly! Oh and I'm proud to have edited the episode 3 boss! After watching players spin around the poor thing and toast it, it now is an overly dangerous boss which you may or may not win against ;D I also switched monster random variation to mostly vanilla except for new behaviors. I actually really like Combat+'s changes, but at this time source was not available for it... So I went with Q1.5's! There are a lot of changes and a lot of sources for the combined files. I did not keep a list, but after everything is uploaded, I will see about making a proper sources list. For example I used the latest SMC files and picked and chose which effectinfo effects to use in some instances. I also believe I fixed some issues I noticed, but ignored some other bugs like the sliding bodies... lol

map e1m6. Pretty sure q1.5 didn't even include rtlights for this map! Which rtlights were they from... To be added later.

On rendering... I ran into issues when originally posting the full recording all at once, due to some issue with it coming out unwatchably dark on youtube. Ended up figuring it out eventually, but decided to upscale from 1920x1200 to 3840x2400 with Topaz Video AI's Rhea with added detail at 100. Also had to load it in davinci resolve to change the color gamma to 2.4, and advanced output to gamma 2.4 + rec. 709, plus autogain with 0.15 transparency. That seemed to help it come out. Overall on average it took 8 hours per short map to upscale and reencode and upload 8 - 12 GB files! Ouch! Still I hope the quality helped appreciate the differences between other videos, regular 1.5 and this custom 1.5 combo.
Quake 1.5 custom edit - map: e1m6Mario and Luigi - Rookie and Popple 8-bit org mixJenkas Nightmare Challenge (Jenka ver.) - 1082[RPCS3] Project Diva F - Negaposi*Continues - HardQuake 1.5 custom edit - map: e2m5The Soundfont Difference in RPGmaker 2k & 2k3Animamundi Opening Long Ver. with Clean Audio (Game)Wonderful World GamePlay 02 [HQHD]Quake 1.5 custom edit: map e2m3Wandersong - Act IV random boat song (player version)Loom CD GamePlay 10 (game)4K AI 60 fps - Lunar Silver Star Story opening - english
Galbalan |

Quake 1.5 custom edit - map: e1m6

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER