Criminal ScumThis is an educational video to inform people of some of the content and creators who have worked on "Every copy of Mario 64 is personalized" videos. You can find links to all of the content creators, and more information about "Every copy of Mario 64 is personalized" in the video description!
Every copy of Mario 64 is personalized. Don't research this.
Have you ever played through Wet Dry World and felt this eerie feeling? That's the emotional aura in effect. Wet Dry World has this unfinished, beta-esque feeling of incompleteness. Like it was a test build that was slapped together into a course at the last second.
Truth is, WDW is a simulated human brain. Not in the traditional sense, but similarly to how people have made calculators in Mario Maker, and computers in Minecraft. I don't remember it exactly, but it had to do with the shifting water tides.
Another thing that hints into this is the brain diagram found in the stage, which was probably put in there as a reference point for the developers when making this.
Super Mario 64 is, at its core, and insidious and evil work of human creation, a twisted experiment made to test the bounds of technology. It's horrifying.
Every copy of Super Mario 64 is personalized. Nintendo's experimental AI adapts and subtly creates a slightly altered version of the game tailored specifically for you, appealing to you subconsciously in ways you don't even notice, as well as attempting to mess with you and study how you react to it.
Have you ever played someone else's copy of Mario 64? Have you ever felt like something was just a little bit off? That's why. That's how.
This is much more than just simple experimentation with procedural generation, however. There are many layers to this, and some of them are more sinister and malicious than others.
The secrets of the game are probably hidden within a single, personalized copy of somebody. A copy hidden from the masses by Nintendo to cover-up the truth about their experiment. Think about it. What if the ROM that Nintendo uses for all the Virtual Consoles and shit are all the least-personalized ROM, that way they can cover your tracks. What if the ROM that is uploaded to all those pirate sites were uploaded by Nintendo, that way people wouldn't be able to replicate the personalization? It's messed [up].
Creepiest Every copy of Mario 64 is personalized clips compilationCriminal Scum2020-06-23 | This is an educational video to inform people of some of the content and creators who have worked on "Every copy of Mario 64 is personalized" videos. You can find links to all of the content creators, and more information about "Every copy of Mario 64 is personalized" in the video description!
Every copy of Mario 64 is personalized. Don't research this.
Have you ever played through Wet Dry World and felt this eerie feeling? That's the emotional aura in effect. Wet Dry World has this unfinished, beta-esque feeling of incompleteness. Like it was a test build that was slapped together into a course at the last second.
Truth is, WDW is a simulated human brain. Not in the traditional sense, but similarly to how people have made calculators in Mario Maker, and computers in Minecraft. I don't remember it exactly, but it had to do with the shifting water tides.
Another thing that hints into this is the brain diagram found in the stage, which was probably put in there as a reference point for the developers when making this.
Super Mario 64 is, at its core, and insidious and evil work of human creation, a twisted experiment made to test the bounds of technology. It's horrifying.
Every copy of Super Mario 64 is personalized. Nintendo's experimental AI adapts and subtly creates a slightly altered version of the game tailored specifically for you, appealing to you subconsciously in ways you don't even notice, as well as attempting to mess with you and study how you react to it.
Have you ever played someone else's copy of Mario 64? Have you ever felt like something was just a little bit off? That's why. That's how.
This is much more than just simple experimentation with procedural generation, however. There are many layers to this, and some of them are more sinister and malicious than others.
The secrets of the game are probably hidden within a single, personalized copy of somebody. A copy hidden from the masses by Nintendo to cover-up the truth about their experiment. Think about it. What if the ROM that Nintendo uses for all the Virtual Consoles and shit are all the least-personalized ROM, that way they can cover your tracks. What if the ROM that is uploaded to all those pirate sites were uploaded by Nintendo, that way people wouldn't be able to replicate the personalization? It's messed [up].
youtube.com/channel/UCWVyn3HLemeZPrkMCK-fKIQOblivion NPC Conversation - Pickup Artist ConversationCriminal Scum2020-07-22 | An Oblivion NPC conversation, where an Oblivion NPC character who is a pickup artist tries to pickup a female.Tommy Wisseau is actually an Oblivion NPCCriminal Scum2020-07-05 | The Room (I did not hit her) but its Oblivion NPC Conversations
Scenes from Tommy Wiseau's The Room, except with background music from Oblivion. Who knew that this movie goes perfectly with Oblivion NPC dialogue/ conversations?69 Subscribers Special - Thank you all!Criminal Scum2020-07-02 | Wow! Thank you so much everybody for helping me achieve 69 subscribers, and thank you for all of the lovely comments! I'm glad you've enjoyed my videos! There are many more to come :)Creepiest Every copy of Mario 64 is personalized clips compilation part 2Criminal Scum2020-07-01 | This is an educational video to inform people of some of the content and creators who have worked on "Every copy of Mario 64 is personalized" videos. You can find links to all of the content creators, and more information about "Every copy of Mario 64 is personalized" in the video description!
Have you ever played through Wet Dry World and felt this eerie feeling? That's the emotional aura in effect. Wet Dry World has this unfinished, beta-esque feeling of incompleteness. Like it was a test build that was slapped together into a course at the last second.
Truth is, WDW is a simulated human brain. Not in the traditional sense, but similarly to how people have made calculators in Mario Maker, and computers in Minecraft. I don't remember it exactly, but it had to do with the shifting water tides.
Another thing that hints into this is the brain diagram found in the stage, which was probably put in there as a reference point for the developers when making this.
Super Mario 64 is, at its core, and insidious and evil work of human creation, a twisted experiment made to test the bounds of technology. It's horrifying.
Every copy of Super Mario 64 is personalized. Nintendo's experimental AI adapts and subtly creates a slightly altered version of the game tailored specifically for you, appealing to you subconsciously in ways you don't even notice, as well as attempting to mess with you and study how you react to it.
Have you ever played someone else's copy of Mario 64? Have you ever felt like something was just a little bit off? That's why. That's how.
This is much more than just simple experimentation with procedural generation, however. There are many layers to this, and some of them are more sinister and malicious than others.
The secrets of the game are probably hidden within a single, personalized copy of somebody. A copy hidden from the masses by Nintendo to cover-up the truth about their experiment. Think about it. What if the ROM that Nintendo uses for all the Virtual Consoles and shit are all the least-personalized ROM, that way they can cover your tracks. What if the ROM that is uploaded to all those pirate sites were uploaded by Nintendo, that way people wouldn't be able to replicate the personalization? It's messed [up].
Subscribe to view my Oblivion NPC dialogue videos, where Oblivion NPCs have real life conversations with the Oblivion background music. Memes from Elder Scrolls IV: Oblivion and other games.Hidden UFO Message in Trumps new US Space Force FlagCriminal Scum2020-06-27 | Hidden UFO Message in Donald Trump's new US Space Force Flag.
What does this tell us about aliens/ UFOs? Is the United States government hiding something about aliens?Oblivion NPC tries to pick up a girl (grocery store pick up artist)Criminal Scum2020-06-18 | Oblivion NPC conversation, a quest where an Oblivion NPC pick up artist attempts to pick up a blonde girl.oblivion npc conversation.mp4Criminal Scum2020-06-13 | Oblivion NPC conversation/ dialogue made from the "Hey baby girl, want to ride in my Mercedes Benz?" video with Oblivion music.
Stop right there, criminal scum. Nobody breaks the law on my watch! I'm confiscating your YouTube privileges. Now subscribe to this YouTube channel or it's off to jail.oblivion npc conversation.mp4Criminal Scum2020-06-12 | Oblivion NPC dialogue: Oblivion NPC wants to wear a dress.
Stop right there, criminal scum. Nobody breaks the law on my watch! I'm confiscating your YouTube privileges. Now subscribe to this YouTube channel or it's off to jail.
Subscribe to view my Oblivion NPC dialogue videos, where Oblivion NPCs have real life conversations with the Oblivion background music. Memes from Elder Scrolls IV: Oblivion and other games.Oblivion NPC Walmart freakoutCriminal Scum2020-06-09 | Crazy Walmart lady (accuser of the brethren), the best Walmart freakout of all time, except it's Oblivion NPC dialogue.
Subscribe to view my Oblivion NPC dialogue videos, where Oblivion NPCs have real life conversations with the Oblivion background music. Memes from Elder Scrolls IV: Oblivion and other games.Real life Oblivion NPC DialogueCriminal Scum2020-06-05 | Real life Oblivion NPC Dialogue (The Sunday Times).
Subscribe to view my Oblivion NPC dialogue videos, where Oblivion NPCs have real life conversations with the Oblivion background music. Memes from Elder Scrolls IV: Oblivion and other games.oblivion npc conversation.mp4Criminal Scum2020-06-02 | Real Life Oblivion NPC Dialogue.
Subscribe to view my Oblivion NPC dialogue videos, where Oblivion NPCs have real life conversations with the Oblivion background music. Memes from Elder Scrolls IV: Oblivion and other games.