Uploaded November 2018 | Updated September 2026, 4 hours ago
Ragdoll Tutorial: youtube.com/watch?v=k9Id-LhJq_c
Photon Documentation: doc.photonengine.com/en-us/pun/current/gameplay/synchronization-and-state
Player.cs: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity/blob/07b6ff77048a480c3aa852446697bd894f4ef3d3/Underdog%20City/Assets/Scripts/Player/Player.cs
Github Project: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity
Tutorial Series Playlist: youtube.com/playlist?list=PLA6Gf0nq2Gh6zMgOKQGuYdXreOLraKWRz
Let's finish this introduction by showing you the last two methods to transfer data with photon network (PUN 2). I will show you how to use Remote Procedure Calls (RPC) and Custom Properties.
#ditzelgames #unity #gta5 #photon
Ragdoll Tutorial: youtube.com/watch?v=k9Id-LhJq_c
Photon Documentation: doc.photonengine.com/en-us/pun/current/gameplay/synchronization-and-state
Player.cs: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity/blob/07b6ff77048a480c3aa852446697bd894f4ef3d3/Underdog%20City/Assets/Scripts/Player/Player.cs
Github Project: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity
Tutorial Series Playlist: youtube.com/playlist?list=PLA6Gf0nq2Gh6zMgOKQGuYdXreOLraKWRz
Let's finish this introduction by showing you the last two methods to transfer data with photon network (PUN 2). I will show you how to use Remote Procedure Calls (RPC) and Custom Properties.
#ditzelgames #unity #gta5 #photon










