PUN 2 Unity Multiplayer Networking #3 🎓 | MMAG #11 @DitzelGames
PUN 2 Unity Multiplayer Networking #3 🎓 | MMAG #11  @DitzelGames
Uploaded November 2018 | Updated September 2026, 4 hours ago
Ragdoll Tutorial: youtube.com/watch?v=k9Id-LhJq_c

Photon Documentation: doc.photonengine.com/en-us/pun/current/gameplay/synchronization-and-state

Player.cs: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity/blob/07b6ff77048a480c3aa852446697bd894f4ef3d3/Underdog%20City/Assets/Scripts/Player/Player.cs

Github Project: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity

Tutorial Series Playlist: youtube.com/playlist?list=PLA6Gf0nq2Gh6zMgOKQGuYdXreOLraKWRz

Let's finish this introduction by showing you the last two methods to transfer data with photon network (PUN 2). I will show you how to use Remote Procedure Calls (RPC) and Custom Properties.

#ditzelgames #unity #gta5 #photon
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PUN 2 Unity Multiplayer Networking #3 🎓 | MMAG #11

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