Public Beta for v1.0.8l @WolfQuestGame
Public Beta for v1.0.8l  @WolfQuestGame
Uploaded May 2022 | Updated September 2026, 3 weeks ago
The next patch, v1.0.8l, is now in public beta! Available on Steam for Windows and MacOS.

This features the new in-game injury system plus a whole lot more. But first: this patch is not backward-compatible with the last patch, 1.0.8k, so if you get this beta, then switch back to 1.0.8k, the game will break. We recommend making a backup of your User Files folder if you think you might want to switch back to it. You'll find that on Windows here: Documents\My Games\Wolf Quest Anniversary. And on MacOS, in your User directory/Wolf Quest Anniversary. (If you're not sure what's involved with that, you might just wait until this patch is out in general release. It shouldn't be too long.)

The new injury system has two tiers of injuries: major and minor. (Watch the devblog linked below for more info.) We're looking for feedback about the frequency of both types of injuries. Our goal is for players to typically get several minor injuries over the course of the game-year (from fall through Endless Summer), and perhaps one or two major injuries in that time, depending on how cautious or reckless they are. We'd like feedback about that goal, and then especially detailed feedback about how frequently you get injuries. One of our beta testers, Rowan, created a Google spreadsheet to track this data, noting each hunt, each competitor fight, etc., and everyone is welcome to make a copy of it and use it. If you use this, then share it with us by sending the link to info@wolfquest.org. You can also keep notes on a scratchpad and submit a Feedback Report (F11 in game) with your notes. Thanks!

What else is new? We've added three new dens, nestled underneath the roots of old Douglas-fir trees. And lots more! Browse the notes below for details.

We hope to release this patch next week -- along with the new DLC pack!

Links:
* New Injury System devblog: youtube.com/watch?v=UZo_-JEtO2g
* Google Spreadsheet for tracking injuries: docs.google.com/spreadsheets/d/18leDMXZ4KizQ-h5xbFOG6Yn7GFGIB0EvjxIsvt7Thp8/edit#gid=0.
Our email address: info@wolfquest.org

BETA BUILD NOTES

NEW: INJURY SYSTEM
* Player wolf and mate can get injured when taking damage from NPCs. Wolves can suffer a minor injury anytime, but can get a major injury only when they currently have a minor injury, and health is below 60% so it's prudent to avoid danger when you have a minor injury.
* Minor injuries reduce one attribute (Speed, Strength, or Stamina) by 1 and last 1-2 days (healing is faster when health is above 90%).
* Major injuries reduce one attribute by 7 and have one other effect: Slower eating with jaw injury, faster stamina drain when sprinting with torso or leg injury. They last 2-4 days (healing is faster when health is high).
* Major injuries to jaw and torso have no visual manifestation.
* Major injuries to the legs cause the wolf to limp until the injury is healed. Note that the wolf does not treat the limpy leg differently when laying down or doing some actions (it's not horribly painful, it's just sensitive to bearing weight, though there are moments, especially during intense action, when the wolf will put weight on it).
* Mates can suffer injuries (indicated with slash marks on mate's health meter in the wolf badge). They won't carry pups or other things with a major jaw injury, and they lag behind if they have a major leg injury. NPCs can also suffer injuries, but it's unlikely to occur.

NEW: DENS
* Three new dens underneath tree roots in central and eastern Slough Creek.

NEW: OTHER:
* In Slough Creek Endless Summer, a new button on Pack Info to jump ahead to next year, carrying over your current territory to Establish Territory quest.
* In multiplayer, you can choose an initial season when starting a new Territory Quest or Pack Life game in Amethyst or Slough Creek.
* "Favorite" toggle on My Wolves, and filtering option to show only Favorites.
* Wolf bio moved to its own tab on Pack Info, with readout of coat name and K locus at bottom.

IMPROVEMENTS:
* Modified the spinaround actions so if NPC animal is fleeing, it must first decelerate before spinning around. (This is intended to help the "turn on a dime spinaround" issue when attacking fleeing animals.
* Boar grizzly roars at start of charging attack.
* Most major body customizations (like ears) are visible in scent view.
* Wolf now has its own barks, none shared with coyotes.
* Added a delay before mate regurgitates after sleeping.
* Amethyst cliff rocks now have nice blending between mesh and terrain.
* New notification text if grizzly kills a pup but then is chased away.
* Dispersal wolves now have a small chance of having a body customization.
* Grizzly fights: Variety of tweaks and refinements.
* Competitor and prey NPCs now look at you (follow your movements) during confrontations.

And much more -- read the complete beta notes by clicking the version-number button in the lower-left corner of the game's main menu.
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Public Beta for v1.0.8l

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