Uploaded December 2017 | Updated September 2026, 2 hours ago
-Playing a solo map wad using the PSX Doom/Final Doom TC and GZDOOM-
File Title : Kaiser_1.wad
Map Name : Internal Reaches 2
Author : Samuel 'Kaiser' Villarreal
No saves - 100% Kills.
This level is like invading a fortress in hell. Nice use of textures to create a darker type of level, it definitely has a dungeon/sanctum atmosphere(thought it would go with the psx atmosphere). The structures follow Its prominently strong yet simplistic way and it has a classic style.
The layout of this map is what I like most. Its very shaped and turned/formed well and fits into itself great. It features exterior and interior areas, most of this map will be spent in the interior. But it has openings and windows to view the exterior giving it depth. Its good to use them to clear out some enemies outside when you have some ammo to spare. There's a nice switch puzzle, and once you reach the first exterior you are surrounded by multiple enemies and revenants, making the player think before you leap into action. The interiors are filled with demons, ambushes, and even a mind trick.
Monster placement is nice and it feels like the level is 'lived in'. Ammo and health were very balanced and placed well, conserving ammo and watching your health casually, but for most of the time you have a good supply of both. The level feels like a classic style level and ambushes will keep you cautious. The progression of this map is spot on things build up to a nice final battle.
Could not find the secret LYNX maybe next time!
Map Download: doomworld.com/idgames/levels/doom2/j-l/kaiser_1
PSX Doom/Final Doom TC: doomworld.com/forum/topic/57957-psx-doomfinal-doom-tc-version-2135-now-released/?page=3#comment-1074676
-Playing a solo map wad using the PSX Doom/Final Doom TC and GZDOOM-
File Title : Kaiser_1.wad
Map Name : Internal Reaches 2
Author : Samuel 'Kaiser' Villarreal
No saves - 100% Kills.
This level is like invading a fortress in hell. Nice use of textures to create a darker type of level, it definitely has a dungeon/sanctum atmosphere(thought it would go with the psx atmosphere). The structures follow Its prominently strong yet simplistic way and it has a classic style.
The layout of this map is what I like most. Its very shaped and turned/formed well and fits into itself great. It features exterior and interior areas, most of this map will be spent in the interior. But it has openings and windows to view the exterior giving it depth. Its good to use them to clear out some enemies outside when you have some ammo to spare. There's a nice switch puzzle, and once you reach the first exterior you are surrounded by multiple enemies and revenants, making the player think before you leap into action. The interiors are filled with demons, ambushes, and even a mind trick.
Monster placement is nice and it feels like the level is 'lived in'. Ammo and health were very balanced and placed well, conserving ammo and watching your health casually, but for most of the time you have a good supply of both. The level feels like a classic style level and ambushes will keep you cautious. The progression of this map is spot on things build up to a nice final battle.
Could not find the secret LYNX maybe next time!
Map Download: doomworld.com/idgames/levels/doom2/j-l/kaiser_1
PSX Doom/Final Doom TC: doomworld.com/forum/topic/57957-psx-doomfinal-doom-tc-version-2135-now-released/?page=3#comment-1074676










