Uploaded November 2022 | Updated September 2026, 13 hours ago
I got bored once more and wondered what this map would look and play like on PlayStation.
It's nothing special, just Cat And Mouse all over again, complete with the easily-exploitable central chamber which the Cyberdemon gets baffled by.
BAMBOOZLED AGAIN.
I borrowed the layout from one of my contributions to D64D2.WAD (or at least the final version with Mechadon's edits) and -- as usually ends up being required for this PSX stuff -- fucked around with a few things simplifying/removing bits and pieces (usually detail-related) to make it workable on the console itself.
There were a bunch of MP-only Mancubi that just had to go for the map's content to stay within the original PSX hardware's limits -- it's not really much of a loss in this case but holy Christ are those low RAM limits a cunt to work with.
Obviously recorded the gameplay from PsyDoom for my own convenience. And because I wanted to play with PAL ticrates, which as a weird side effect, makes projectiles faster:
PAL (25fps): https://i.imgur.com/v5C6Abg.mp4
NTSC (30fps): https://i.imgur.com/AbpAbFQ.mp4
Yeah, 25fps turbo-rockets, not even SR40 can get you outrunning that shit now, woo!
D64D2:
doomworld.com/idgames/levels/doom2/megawads/d64d2
I got bored once more and wondered what this map would look and play like on PlayStation.
It's nothing special, just Cat And Mouse all over again, complete with the easily-exploitable central chamber which the Cyberdemon gets baffled by.
BAMBOOZLED AGAIN.
I borrowed the layout from one of my contributions to D64D2.WAD (or at least the final version with Mechadon's edits) and -- as usually ends up being required for this PSX stuff -- fucked around with a few things simplifying/removing bits and pieces (usually detail-related) to make it workable on the console itself.
There were a bunch of MP-only Mancubi that just had to go for the map's content to stay within the original PSX hardware's limits -- it's not really much of a loss in this case but holy Christ are those low RAM limits a cunt to work with.
Obviously recorded the gameplay from PsyDoom for my own convenience. And because I wanted to play with PAL ticrates, which as a weird side effect, makes projectiles faster:
PAL (25fps): https://i.imgur.com/v5C6Abg.mp4
NTSC (30fps): https://i.imgur.com/AbpAbFQ.mp4
Yeah, 25fps turbo-rockets, not even SR40 can get you outrunning that shit now, woo!
D64D2:
doomworld.com/idgames/levels/doom2/megawads/d64d2










