Uploaded August 2026 | Updated September 2026, 2 weeks ago
longplays.org
Played by: KAGE-008
Originally released for the PS2 in 2001, with ports for Xbox (which remained Europe only) and PC that came out shortly after. This is a very interesting adventure game where time travel, all kinds of mysteries and lots of other stuff are involved. Also known as Shadow of Memories in Japan and Europe.
The plot is about a young guy named Eike who has to find out who is trying to murder him, travelling through time in the process. A bit later in the game, his female friend he met at the town cafe decides to know how the past looked like, then Eike meets some ancestors ... among other stuff that you encounter depending on your actions and decisions in some of the chapters. Not going to spoil the plot too much.
Each chapter, including the playable prologue, has a time limit (or fated hour as it's called in game) and Eike has to fulfill a series of quests before time runs out, not only in the present, but also in the past, using a device known as the Digipad (or Z-Pad in this version). I should also mention every single action, except for picking up energy chips, has a time penalty, which is why I highly suggest avoiding too much unnecessary interaction, as well as not saving in the middle of a chapter. Once you understand the gameplay mechanics, and also proper routing(s) for each chapter, it becomes a literal breeze to get all five possible endings. You just have to keep in mind one important thing in Chapter 5, which is telling Margarete about the ancestor. This action triggers one of two paths for the final chapter, leading to endings A-C where differences are at the very end; otherwise you can only get either ending D or E through another decision at the beginning of Chapter 8 (not to mention the way to complete it is different between those two subroutes!).
There are plenty of noticeable differences in this version compared to the original releases, such as a completely replaced cast for the characters' voices, a new sidequest exclusive to the PSP version where you can actually 'reunite' a loving couple, some technical compromises to adapt the game to the handheld's hardware, and slight differences in the HUD and text font. Though to be honest, they could've done a bit better job in the text part, as I found a few errors related to spacing and punctuation that aren't present in the original.
I have no complaints regarding the audio part: its soundtrack, as well as the redubbed dialogues, are pretty decent; in fact I personally prefer the second voice cast over the original. However I feel default settings for audio are a bit loud, so I had to make it quieter thanks to the powers of editing. This same issue can be noticed in the Xbox version, my guess is that sometimes the QA team accidentally ignores some small details that could be polished a bit more.
In this longplay I first went through the route that leads to endings A-C, this also includes all sidequests: giving Sybilla a kitten, saving Miriam in Chapter 6, drinking some coffee in the 1900s and of course the exclusive one related to the loving couple. Then I added some alternate outcomes, including not telling Margarete about the ancestor, the total flop scenes, Eckart's confession without his wife and the Chapter 8 routes for endings D and E. All endings are shown in order to keep it neat. I wrapped up the video with the EX chapter, which is unlocked after getting all five main endings in the main story.
0:00:00 - Start
0:01:40 - Prologue chapter
0:21:07 - Chapter 1: The Burning Bar
0:28:14 - Chapter 2: To the 16th Century
0:50:26 - Chapter 3: The Museum
1:10:59 - Chapter 4: Brum's Manor... sort of
1:36:25 - Chapter 5: Is she my ancestor?
2:17:10 - Chapter 6: A Cold Day
2:38:14 - Chapter 7: The Deadly Tower
3:00:41 - Chapter 8: The Final Fate
3:39:56 - Ending A
3:56:57 - Ending B1 (just talk to the fortune teller)
4:07:14 - Ending B2 (just talk to Homunculus)
4:15:07 - Ending B3 (talk to both and send Margarete back)
4:20:10 - Ending C
Alternate outcomes
4:31:54 - Finishing chapter 4 with the iron sign
4:40:25 - Going to the coffee bar without Oleg's pocket watch
4:42:52 - Not telling Margarete about the ancestor
4:48:07 - Finishing chapter 6 without saving Miriam
4:55:57 - 'A Total Flop' scenes
4:58:34 - Paying the bar debt (if drank coffee without the watch)
4:59:31 - Eckart's confession if Miriam is dead
5:04:02 - Chapter 8 (route to Ending D)
5:30:46 - Ending D
5:42:30 - Chapter 8 (route to Ending E)
6:15:34 - Ending E
EX chapter
6:27:56 - Route to Ending EX1
6:44:31 - Ending EX1
6:50:56 - Ending EX2 (travel back to the present)
Disclaimer: Most videos by World of Longplays use SaveStates!
longplays.org
Played by: KAGE-008
Originally released for the PS2 in 2001, with ports for Xbox (which remained Europe only) and PC that came out shortly after. This is a very interesting adventure game where time travel, all kinds of mysteries and lots of other stuff are involved. Also known as Shadow of Memories in Japan and Europe.
The plot is about a young guy named Eike who has to find out who is trying to murder him, travelling through time in the process. A bit later in the game, his female friend he met at the town cafe decides to know how the past looked like, then Eike meets some ancestors ... among other stuff that you encounter depending on your actions and decisions in some of the chapters. Not going to spoil the plot too much.
Each chapter, including the playable prologue, has a time limit (or fated hour as it's called in game) and Eike has to fulfill a series of quests before time runs out, not only in the present, but also in the past, using a device known as the Digipad (or Z-Pad in this version). I should also mention every single action, except for picking up energy chips, has a time penalty, which is why I highly suggest avoiding too much unnecessary interaction, as well as not saving in the middle of a chapter. Once you understand the gameplay mechanics, and also proper routing(s) for each chapter, it becomes a literal breeze to get all five possible endings. You just have to keep in mind one important thing in Chapter 5, which is telling Margarete about the ancestor. This action triggers one of two paths for the final chapter, leading to endings A-C where differences are at the very end; otherwise you can only get either ending D or E through another decision at the beginning of Chapter 8 (not to mention the way to complete it is different between those two subroutes!).
There are plenty of noticeable differences in this version compared to the original releases, such as a completely replaced cast for the characters' voices, a new sidequest exclusive to the PSP version where you can actually 'reunite' a loving couple, some technical compromises to adapt the game to the handheld's hardware, and slight differences in the HUD and text font. Though to be honest, they could've done a bit better job in the text part, as I found a few errors related to spacing and punctuation that aren't present in the original.
I have no complaints regarding the audio part: its soundtrack, as well as the redubbed dialogues, are pretty decent; in fact I personally prefer the second voice cast over the original. However I feel default settings for audio are a bit loud, so I had to make it quieter thanks to the powers of editing. This same issue can be noticed in the Xbox version, my guess is that sometimes the QA team accidentally ignores some small details that could be polished a bit more.
In this longplay I first went through the route that leads to endings A-C, this also includes all sidequests: giving Sybilla a kitten, saving Miriam in Chapter 6, drinking some coffee in the 1900s and of course the exclusive one related to the loving couple. Then I added some alternate outcomes, including not telling Margarete about the ancestor, the total flop scenes, Eckart's confession without his wife and the Chapter 8 routes for endings D and E. All endings are shown in order to keep it neat. I wrapped up the video with the EX chapter, which is unlocked after getting all five main endings in the main story.
0:00:00 - Start
0:01:40 - Prologue chapter
0:21:07 - Chapter 1: The Burning Bar
0:28:14 - Chapter 2: To the 16th Century
0:50:26 - Chapter 3: The Museum
1:10:59 - Chapter 4: Brum's Manor... sort of
1:36:25 - Chapter 5: Is she my ancestor?
2:17:10 - Chapter 6: A Cold Day
2:38:14 - Chapter 7: The Deadly Tower
3:00:41 - Chapter 8: The Final Fate
3:39:56 - Ending A
3:56:57 - Ending B1 (just talk to the fortune teller)
4:07:14 - Ending B2 (just talk to Homunculus)
4:15:07 - Ending B3 (talk to both and send Margarete back)
4:20:10 - Ending C
Alternate outcomes
4:31:54 - Finishing chapter 4 with the iron sign
4:40:25 - Going to the coffee bar without Oleg's pocket watch
4:42:52 - Not telling Margarete about the ancestor
4:48:07 - Finishing chapter 6 without saving Miriam
4:55:57 - 'A Total Flop' scenes
4:58:34 - Paying the bar debt (if drank coffee without the watch)
4:59:31 - Eckart's confession if Miriam is dead
5:04:02 - Chapter 8 (route to Ending D)
5:30:46 - Ending D
5:42:30 - Chapter 8 (route to Ending E)
6:15:34 - Ending E
EX chapter
6:27:56 - Route to Ending EX1
6:44:31 - Ending EX1
6:50:56 - Ending EX2 (travel back to the present)
Disclaimer: Most videos by World of Longplays use SaveStates!
![Game Boy Advance Longplay [153] Care Bears: The Care Quests (US)
http://www.longplays.org
Played by: NPI
12 levels of caring boredom that can be replayed infinitely. No ending so I added the credits at the end.
Disclaimer: Most videos by World of Longplays use SaveStates! Game Boy Advance Longplay [153] Care Bears: The Care Quests (US)](https://i.ytimg.com/vi/bzS7iFrku_k/mqdefault.jpg)

![Wii Longplay [014] The Legend of Zelda: Skyward Sword (US) (Part 3/3)
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![Nintendo 64 Longplay [032] Magical Tetris Challenge (US)
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![PC Engine Longplay [102] Override (JP)
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![Amiga 500 Longplay [469] Frantic Freddie (Public Domain)
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![Nintendo 3DS Longplay [064] Steel Empire (EU)
http://www.longplays.org
Played by: MadMatty
Steel Empire (aka Empire of Steel), original Genesis game developed by Hot-B and published by Flying Edge in 1992. 3DS Remake developed by Mebius and published by Starfish SD exclusively on the Nintendo eShop in 2014.
Dance with bullets and shoot down the enemy in Steel Empire now on Nintendo 3DS family systems! Steel Empire is a steampunk shooter featuring frantic combat, filled with powerful enemies and insane obstacles. Enjoy a beautiful world and retro gameplay as you dodge and shoot your way through classic stages.
Choose one of four difficulty settings based on your set of skills and fight the evil empire! See how well you did using the Replay Mode and show your worth by getting all of the achievements. Original released on SEGA Mega Drive and Game Boy Advance, Steel Empire is finally available on Nintendo 3DS family systems!
A Shoot Em Up thats a little bit different with its Steampunk aesthetic and its powerup system not to mention that it is now in 3D on the 3DS. There are two ships to choose from with slightly different stats and unlike with other shooters, you can change which you prefer to use before each level starts. During play, you have an energy bar which allows you to absorb some hits before losing a life. Nothing to special there but what stands out is you dont lose your powerup level and if you are forced to use a continue, you will restart the level with your power level intact. You can level up to level 20 maximum by collecting P spheres (Three per level up). Energy refills are represented by Hearts and the blue orb is the ship support and finally B is extra bombs. You can choose to fire left or right at any time, but never at the same time. At the end of each stage is a boss fight that can be tackled in different ways with multiple hit points available. The final boss is a real pain and the fight goes on a while. Complete seven stages to reach the end.
For the longplay I first go through hard mode and then through the unlocked Difficult mode. This gives the opportunity to show the game played with both ships. Thanks to achievements I show difficult mode with no bombs or lives lost which required some save state abuse as it can get very hectic with all the projectiles and enemies on screen at once and the bosses are pure bullet sponges.
Although you cant see it in this video, the game takes place in the top layer but the background has multiple layers giving good sense of depth, probably more than Andro Dunos II. The 3DS remake does look good overall and the gameplay can be really challenging as the screen gets busy with enemies and projectiles coming from both sides at once!
00:00:00 Intro
Hard Mode
00:01:18 Level 1
00:08:22 Level 2
00:15:02 Level 3
00:23:22 Level 4
00:30:54 Level 5
00:39:48 Level 6
00:48:03 Level 7
00:57:40 Credits
Difficult Mode
01:01:17 Level 1
01:09:00 Level 2
01:15:20 Level 3
01:23:26 Level 4
01:31:41 Level 5
01:39:34 Level 6
01:48:14 Level 7
02:02:58 Credits
02:06:12 Gallery Unlocks
Disclaimer: Most videos by World of Longplays use SaveStates! Nintendo 3DS Longplay [064] Steel Empire (EU)](https://i.ytimg.com/vi/cCGzJwZXIPA/mqdefault.jpg)
![Saturn Longplay [042] Stellar Assault SS (JP)
http://www.longplays.org
Played by: MadMatty
Stellar Assault SS, developed and published exclusively in the JP region by SIMS Co in 1998.
You may have seen Stella Assault on the 32x. This is a much upgraded version for the Sega Saturn released only in Japan in 1998. The game has a very lengthily story and unfortunately it is all in Japanese with no subtitles. the game annoyingly has a limited viewport wasting most of the screen resolution but I guess this was done to keep the framerate up.
Its a shame this did not get localised and released in the west as the game is pretty good as far as space combat games go. Like the first game you get the choice of two ships. This time they are not so different as they both have extra shields and both have limited energy that is replenished every level. The difference lies in there weaponry. To keep things simply I used Feather02 which has strong weapons which tare through anything with ease at the expense of much higher energy usage.
I let the attract sequence play out which shows Feather01 in action. I then proceed onto the story missions. The mission briefings and story elements are often far longer than the game play parts apart from the final mission which takes a while.
00:00:00 Attract Sequence
00:07:35 Mission 1
00:14:40 Mission 2
00:19:25 Mission 3
00:24:55 Mission 4
00:30:50 Mission 5
00:37:20 Mission 6
00:42:40 Mission 7
00:46:00 Mission 8
00:50:18 Mission 9
00:52:55 Mission 10
00:55:48 Mission 11
01:04:55 Mission 12
01:10:12 Mission 13
01:15:28 Mission 14
01:18:03 Mission 15
01:24:14 Mission 16
01:32:12 Mission 17
Disclaimer: Most videos by World of Longplays use SaveStates! Saturn Longplay [042] Stellar Assault SS (JP)](https://i.ytimg.com/vi/cDmavBYNhEQ/mqdefault.jpg)
![Master System Longplay [133] Pac-Mania (EU)
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![Commodore 64 Longplay [346] Fruit Machine Simulator 2 (EU)
Commodore 64 Longplay [346] Fruit Machine Simulator 2 (EU) Commodore 64 Longplay [346] Fruit Machine Simulator 2 (EU)](https://i.ytimg.com/vi/cMY9IecdMzg/mqdefault.jpg)
![Game Boy Longplay [220] Cliffhanger (US/EU)
Game Boy Longplay [220] Cliffhanger (US/EU) Game Boy Longplay [220] Cliffhanger (US/EU)](https://i.ytimg.com/vi/cRv_8mLARuw/mqdefault.jpg)