PSP Graphics Programming Tutorial #1: The sceGu Graphics Context! @Iridescence
PSP Graphics Programming Tutorial #1: The sceGu Graphics Context!  @Iridescence
Uploaded September 2022 | Updated September 2026, 2 weeks ago
In this tutorial we will be walking through the setup for the PSP's sceGu graphics library in C. This tutorial will create an application that properly initializes the PSP's sceGu and renders a blank green screen. We will also have an example using the GU2GL OpenGL wrapper. This is the first step in starting PSP Graphics development for homebrew games! Once you finish this tutorial, you'll have your first operations PSP homebrew game using the PSP GPU!

Introduction: 0:00
Base Code: 1:31
Declarations: 2:29
VRAM Functions: 5:50
Initializing sceGu: 13:02
Graphics Management Functions: 23:11
Drawing to Screen: 24:49
Results: 27:30
GU2GL Summary: 27:55
Switching to GU2GL: 28:48
Results #2: 31:17
Conclusion: 31:27

Find this tutorial on PSP-DEV.org: psp-dev.org/doku.php?id=tutorial:context
Check out the source: github.com/IridescentRose/PSP-GPU-Tutorials/tree/master/1%20-%20Context
PSP-GPU-Tutorial Repo: github.com/IridescentRose/PSP-GPU-Tutorials
GU2GL Library: github.com/IridescentRose/gu2gl

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Discord: discordapp.com/invite/bePrj9W
Blog: iridescence.me
Github: github.com/IridescentRose
Donate: paypal.me/IridescenceTech
PSP Graphics Programming Tutorial #1: The sceGu Graphics Context!
Iridescence |

PSP Graphics Programming Tutorial #1: The sceGu Graphics Context!

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