Uploaded September 2024 | Updated September 2026, 2 hours ago
THE PS5 PRO IS OFFICIALLY LAUNCHING NOVEMBER 2024
Mark Cerny is done talking up the new PS5 Pro and we now know what's in store for us when the mid-cycle refresh lands in our living rooms. On paper, the PS5 Pro represents a marked step up from the original console, boosting overall rendering power by 45% thanks to a "larger" GPU, though exactly what that GPU is remains to be
The console looks to boost your game fidelity while maintaining higher framerates, all but removing the need for a 'performance' vs 'fidelity' decision when loading up a title. How? Through its new GPU boasting 67% more Compute Units than the original console, additional ray tracing effects, and AI upscaling via the brand's PlayStation Spectral Super Resolution software.
That's everything we heard about in the recent Technical Presentation, but Sony has explained more of what makes the PS5 Pro different from the PS5 on its official blog. The new console will feature Game Boost which can bring more than 8,500 games from the PS4 back catalogue up to date with boosted image quality. It also packs WiFi 7, whereas the original PS5 was limited to WiFi 6. Virtual refresh rates are also on the table, as are 8K TVs. Of course, the original PS5 also launched with 8K compatibility slapped across the box, but this has been removed in the last few months.
Finally, the new PS5 Pro beats the PS5 in storage as well. Whereas the original model launched with 825GB of space, we're getting a 2TB SSD inside November's release, likely the same custom model as was featured originally.
Sony didn't make any mention of upgraded CPU features or system memory in its blog post or demonstration. For now, we're assuming that means the PS5 Pro is using the same AMD Zen 2 structure and 16GB high-speed RAM.
Outside of raw performance, there are some design changes to the latest PS5 Slim. Most noticeably, the PS5 Pro now sports a wider set of grills running along the middle of the console to keep it visually distinct. Interestingly, though, the blog posts explains that the "height is the same size as the original PS5, and the width is the same size as the current PS5 model". That likely means we're going back to a taller console design, while keeping things skinnier in the process.
PS5 Pro vs PS5: Graphics
Graphical power is where the PS5 Pro is putting most of its chips. The new console will upgrade its GPU for the first time in the PS5's life, with the new model boasting 45% faster rendering and additional resource for ray tracing and AI upscaling. On the ray tracing side that means you'll get more vivid and realistic reflections from the PS5 Pro vs the PS5. Cerny highlighted the new console's ability to track reflections off the side of individual cars in GT7, for example.
#gamingenthusiast #ps5pro #ps5progaming
THE PS5 PRO IS OFFICIALLY LAUNCHING NOVEMBER 2024
Mark Cerny is done talking up the new PS5 Pro and we now know what's in store for us when the mid-cycle refresh lands in our living rooms. On paper, the PS5 Pro represents a marked step up from the original console, boosting overall rendering power by 45% thanks to a "larger" GPU, though exactly what that GPU is remains to be
The console looks to boost your game fidelity while maintaining higher framerates, all but removing the need for a 'performance' vs 'fidelity' decision when loading up a title. How? Through its new GPU boasting 67% more Compute Units than the original console, additional ray tracing effects, and AI upscaling via the brand's PlayStation Spectral Super Resolution software.
That's everything we heard about in the recent Technical Presentation, but Sony has explained more of what makes the PS5 Pro different from the PS5 on its official blog. The new console will feature Game Boost which can bring more than 8,500 games from the PS4 back catalogue up to date with boosted image quality. It also packs WiFi 7, whereas the original PS5 was limited to WiFi 6. Virtual refresh rates are also on the table, as are 8K TVs. Of course, the original PS5 also launched with 8K compatibility slapped across the box, but this has been removed in the last few months.
Finally, the new PS5 Pro beats the PS5 in storage as well. Whereas the original model launched with 825GB of space, we're getting a 2TB SSD inside November's release, likely the same custom model as was featured originally.
Sony didn't make any mention of upgraded CPU features or system memory in its blog post or demonstration. For now, we're assuming that means the PS5 Pro is using the same AMD Zen 2 structure and 16GB high-speed RAM.
Outside of raw performance, there are some design changes to the latest PS5 Slim. Most noticeably, the PS5 Pro now sports a wider set of grills running along the middle of the console to keep it visually distinct. Interestingly, though, the blog posts explains that the "height is the same size as the original PS5, and the width is the same size as the current PS5 model". That likely means we're going back to a taller console design, while keeping things skinnier in the process.
PS5 Pro vs PS5: Graphics
Graphical power is where the PS5 Pro is putting most of its chips. The new console will upgrade its GPU for the first time in the PS5's life, with the new model boasting 45% faster rendering and additional resource for ray tracing and AI upscaling. On the ray tracing side that means you'll get more vivid and realistic reflections from the PS5 Pro vs the PS5. Cerny highlighted the new console's ability to track reflections off the side of individual cars in GT7, for example.
#gamingenthusiast #ps5pro #ps5progaming

![UNCHARTED 3 DRAKES DECEPTION PS5 REMASTERED Gameplay Walkthrough (4K 60FPS) Chapter 16 / 17
Replaying Uncharted 3 Drakes Deception On PS5 Chapters 16/17
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Uncharted 3: Drakes Deception is a 2011 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the third main entry in the Uncharted series and was released in November 2011 for the PlayStation 3. Set two years after Among Thieves (2009), the single-player story follows Nathan Drake and his mentor Victor Sullivan as they search for the legendary lost city of Iram of the Pillars while battling a mercenary group led by Sullivans former employer, Katherine Marlowe.
Development for Uncharted 3: Drakes Deception began in 2010. Development was approached by incorporating locations distinct from the series previous entries, with the team deciding on deserts and urban areas, drawing inspiration for the plot from the life of archaeologist T. E. Lawrence. Naughty Dog sought to upgrade the games openness and realism, increasing the volume of motion capture and voice acting, and conducting field research for better visual environments and sounds. The development team also aimed to improve the multiplayer system, introducing new competitive and co-operative modes, while the game is also notable for being one of the first to carry the new online PlayStation Network Pass feature.
Uncharted 3: Drakes Deception received critical acclaim for its voice acting, graphics, story, and cinematic quality. Some criticized its linearity and found it inferior to its predecessor. The game received Game of the Year accolades from numerous publications and award events, and was a commercial success, selling over six million copies worldwide, making it one of the best-selling PlayStation 3 games. The game was followed by the sequel Uncharted 4: A Thiefs End in 2016, and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.
Uncharted 3: Drakes Deception is an action-adventure platform video game played from a third-person perspective, with the player in control of Nathan Drake. Drake has a large number of different animation sets, enabling him to react according to his surroundings. Drake is physically adept and can jump, sprint, climb, swim, scale narrow ledges and wall faces to get between points, and perform other acrobatic actions. Drake can now take on opponents in more ways than before: hand-to-hand combat with multiple opponents, contextual melee attacks, and new stealth options. Uncharted 3 also features expanded and diverse traversal moves with deep gunplay. Drake can be equipped with up to two firearms – one single-handed and one two-handed – and four grenades. Drake can pick up weapons, automatically replacing the existing weapon he was using, and additional ammunition from downed enemies.
The player can direct Drake to take cover behind corners or low walls using either aimed or blind fire to kill his enemies. The player can also have Drake fire while moving. If Drake is undetected by his enemies, the player can attempt to use stealth to take them out, such as by sneaking up behind them and killing them with one hit, or by dropping down onto an enemy whilst Drake is hanging from a ledge. The stealth mechanic has been simplified and improved.[4][5] Some areas of the game will require the player to solve puzzles with the use of Drakes journal, which provides clues towards the puzzles solutions. When enabled, a hint system provides gameplay clues, such as the direction of the next objective.
#gamingenthusiast #uncharted3ps5gameplay #uncharted3drakesdeception UNCHARTED 3 DRAKES DECEPTION PS5 REMASTERED Gameplay Walkthrough (4K 60FPS) Chapter 16 / 17](https://i.ytimg.com/vi/yUvm3BIVfrM/mqdefault.jpg)




