Uploaded April 2017 | Updated September 2026, 2 weeks ago
Around the same speed, but is a little more consistent for me.
3 jumps
Over the Horizon(Square on ground, not needed with 9 jumps but is a little faster)
9 jumps(8 jumps also works but is a little scarier)
Revert from valor before the last jump
Start Duck Flare and then Mega Duck Flare immediately.
Combo till he's dead.
Around the same speed, but is a little more consistent for me.
3 jumps
Over the Horizon(Square on ground, not needed with 9 jumps but is a little faster)
9 jumps(8 jumps also works but is a little scarier)
Revert from valor before the last jump
Start Duck Flare and then Mega Duck Flare immediately.
Combo till he's dead.


![KHFM HD Any% Beginner Speedrun 2:51:40
[Muted the intro to hopefully avoid a copyright claim.
Run was done offline because my internet is dumb.]
Fucking finally. Knew I was capable of at least this much, and I even missed Hooks ship haha. Gonna try to make the push to sub 2:50 next.
So yeah, run was really good(for me) up until Halloween Town, I kinda shit the bed there, and then next of course I missed Hooks Ship. Neverland wasnt too great apart from Hook, HB1 was quite good fight-wise, but my movement was bad. HB2 was pretty good, but I fucked up the gummi menu real bad. EotW was pretty bad, and Final Battles were just OK. KHFM HD Any% Beginner Speedrun 2:51:40](https://i.ytimg.com/vi/Axy9FbHDYrU/mqdefault.jpg)




![[PS4] KHIIFM Critical Speedrun Energy Core
Uses 1 Ether.
Uses Magnetless version of my Master Genie Setup.
The first 2 horizontal slashes are for added damage and to buy time for my mp to recharge.
Getting knocked back in mid air by the claymore puts me in perfect position to use arcana.
This is very fast and consistent, please learn it if you can.
This works on both beginner and critical mode. [PS4] KHIIFM Critical Speedrun Energy Core](https://i.ytimg.com/vi/CfMzMCerE0c/mqdefault.jpg)


