Uploaded June 2018 | Updated September 2026, 2 weeks ago
View video in HD 1440p/ 60 fps for best quality. Mortal Kombat 9 running on the RPCS3 PS3 emulator for Windows PC.
Very CPU intensive. Some stages run slow and some graphical glitches / blurry. Didn't try OpenGL. Also using the new performance overlay that is built into RPCS3. Will probably use that in all future RPCS3 videos.
PPU LLVM / SPU JIT/ Vulkan
auto SPU thread
SPU loop enabled
GPU texture scaling enabled
Strict rendering On
RPCS3 build used: ci.appveyor.com/api/buildjobs/711gxtah298b18pu/artifacts/rpcs3-v0.0.5-71e91522_win64.7z
my PC:
CPU: i7 4790k 4.5 GHZ hyperthreading enabled
RAM: 16GB Ripjaws 2000MHZ CL10
GPU: GTX 1050ti
OS: Windows 7 Pro 64-bit
recorded using Shadowplay
View video in HD 1440p/ 60 fps for best quality. Mortal Kombat 9 running on the RPCS3 PS3 emulator for Windows PC.
Very CPU intensive. Some stages run slow and some graphical glitches / blurry. Didn't try OpenGL. Also using the new performance overlay that is built into RPCS3. Will probably use that in all future RPCS3 videos.
PPU LLVM / SPU JIT/ Vulkan
auto SPU thread
SPU loop enabled
GPU texture scaling enabled
Strict rendering On
RPCS3 build used: ci.appveyor.com/api/buildjobs/711gxtah298b18pu/artifacts/rpcs3-v0.0.5-71e91522_win64.7z
my PC:
CPU: i7 4790k 4.5 GHZ hyperthreading enabled
RAM: 16GB Ripjaws 2000MHZ CL10
GPU: GTX 1050ti
OS: Windows 7 Pro 64-bit
recorded using Shadowplay










