Uploaded June 2024 | Updated September 2026, 3 weeks ago
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I've talked about proximity voice chat's role in horror games before, but what changes about building such a system when a game is trying to be scary and funny? Thankfully we have two brilliant examples of "horror comedy" games, Lethal Company and Content Warning, to help us find out!
Thanks to PhilipIONO, who created the Blender model of the Coil-head that I used in this video! philipiono.gumroad.com
Here's my previous video on proximity voice chat in horror games, which looks at Phasmophobia and In Silence: youtu.be/TOa5esB_HIA
{ ? I ♥ }
{ You can support me on Patreon: patreon.com/scruffymusic
{ Hear my music on BandCamp: scruffymusic.bandcamp.com
{ And follow me on Twitter for more updates! twitter.com/Scruffy_Tweets
I've talked about proximity voice chat's role in horror games before, but what changes about building such a system when a game is trying to be scary and funny? Thankfully we have two brilliant examples of "horror comedy" games, Lethal Company and Content Warning, to help us find out!
Thanks to PhilipIONO, who created the Blender model of the Coil-head that I used in this video! philipiono.gumroad.com
Here's my previous video on proximity voice chat in horror games, which looks at Phasmophobia and In Silence: youtu.be/TOa5esB_HIA
{ ? I ♥ }










