Uploaded March 2013 | Updated September 2026, 6 hours ago
Download: tophattwaffle.com/wp-content/plugins/download-monitor/download.php?id=Portal2Propper.zip
You can now use propper easily with Portal 2! Follow me on Twitter: twitter.com/TopHATTwaffle Support me on Patreon: patreon.com/tophattwaffle
Download: tophattwaffle.com/wp-content/plugins/download-monitor/download.php?id=Portal2Propper.zip
You can now use propper easily with Portal 2! Follow me on Twitter: twitter.com/TopHATTwaffle Support me on Patreon: patreon.com/tophattwaffle

![[Source 1] Hammer Tutorial V2 Series #10 Adding Water to Your Level
If you have a question, EMAIL ME!
Download the VMF here!
http://tutmaps.tophattwaffle.com/
See Upcoming and past tutorials here!
http://queue.tophattwaffle.com/
Adding Water to your level, quick and easy.
Water Limitations/Requirments
Expensive Water:
There may be only one water level height in a PVS if the water is expensive.
Expensive and cheap water may not be used simultaneously in the same PVS.
The waters surface should never slope in the Z-axis;
it should always be parallel to the horizon line in a map.
Water is created by applying a water material to the
top-most surface of a brush, while covering
the remaining faces with the toolstoolsnodraw material.
The water_lod_control entity controls the distance at
which expensive water transitions into cheap water.
An env_cubemap entity must be present for the water
surface to render properly on sub-DX9 hardware.
Areaportals may never cross the water surface.
Water does not seal the map.
Only the top of the brush renders correctly when seen. The sides and bottom are not rendered.
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Contact Info:
PLEASE DO NOT SEND A YOUTUBE MESSASE!!!
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Website: http://www.tophattwaffle.com/ Follow me on Twitter: https://twitter.com/TopHATTwaffle Support me on Patreon: https://www.patreon.com/tophattwaffle [Source 1] Hammer Tutorial V2 Series #10 Adding Water to Your Level](https://i.ytimg.com/vi/skkNxVPqcUk/mqdefault.jpg)
![[Source 1] Hammer Tutorial V2 Series #21 Optimization
If you have a question, EMAIL ME!
Download the VMF here!
http://tutmaps.tophattwaffle.com/
See Upcoming and past tutorials here!
http://queue.tophattwaffle.com/
Table of contents:
Func_Detail - 00:19
Skybox Creation - 5:52
Hint / Skip - 16:46
Func_Occluder - 24:42
Func_Areaportal - 25:34
Func_Areaportalwindow - 30:41
Fog Z-Clip - 33:32
Prop Fade Distance - 34:23
VVIS VDC Article: https://developer.valvesoftware.com/wiki/Vvis
VIS Leaf VDC Article: https://developer.valvesoftware.com/wiki/Visleaf
PVS VDC Article: https://developer.valvesoftware.com/wiki/PVS
Visibility Optimization VDC Article: https://developer.valvesoftware.com/wiki/Visibility_optimization
Hint Brush VDC Article: https://developer.valvesoftware.com/wiki/Hint_brush
Leak VDC Article: https://developer.valvesoftware.com/wiki/Leaks
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All, and any downloads you may need are here:
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**********************************************
Contact Info:
PLEASE DO NOT SEND A YOUTUBE MESSAGE!!!
E-Mail: tophattwaffle@gmail.com
Website: http://www.tophattwaffle.com/ Follow me on Twitter: https://twitter.com/TopHATTwaffle Support me on Patreon: https://www.patreon.com/tophattwaffle [Source 1] Hammer Tutorial V2 Series #21 Optimization](https://i.ytimg.com/vi/swBfUW-Bsxs/mqdefault.jpg)
![VSCRIPT [CSGO] - Do Stuff When a Team Wins
Hey all!
This video is just something a little informal that someone might find helpful. It is not edited in anyway. It shows how to make something happen based on when a team wins.
Event dumps:
https://github.com/Mapeadores/CSGO-Dumps/blob/master/gameevents.txt
https://github.com/Mapeadores/CSGO-Dumps/blob/master/modevents.txt
https://github.com/Mapeadores/CSGO-Dumps/blob/master/serverevents.txt
Vscript functions:
https://developer.valvesoftware.com/wiki/List_of_Counter-Strike:_Global_Offensive_Script_Functions VSCRIPT [CSGO] - Do Stuff When a Team Wins](https://i.ytimg.com/vi/t-lQAOSh4u0/mqdefault.jpg)






![[Source 1] CSGO Level Design Boot Camp - Day 4 - Intro to CS Level Design
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Youll get early access to all videos before they go live on YouTube!
Counter-Strike Global Offensive Level Design Boot Camp is made to get you started learning how to create your own CSGO levels as quickly and efficiently as possible. Sit back and enjoy the show!
These videos were created for ECS league and were aired on their Twitch.tv stream.
More Source Engine Level Design Tutorials here: http://www.tophattwaffle.com/tutorials/
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All, and any downloads you may need are here:
http://www.tophattwaffle.com/downloads/
**********************************************
Contact Info:
PLEASE DO NOT SEND A YOUTUBE MESSAGE!!!
E-Mail: tophattwaffle@gmail.com
Website: http://www.tophattwaffle.com/ Support me on Patreon: https://www.patreon.com/tophattwaffle [Source 1] CSGO Level Design Boot Camp - Day 4 - Intro to CS Level Design](https://i.ytimg.com/vi/vUwcX5Hbdng/mqdefault.jpg)