Uploaded November 2023 | Updated September 2026, 2 weeks ago
This channel is not made for kids and this video goes with that too. It's for general audiences only. I don't condone any stolen or pirated builds that pertain as this game or vBrawl.
~~~~
About the build:
So this build, Sigma, is like a modification of the PussPuss Build (a custom Project+ / EX build) of some replaces by old PSAs (spanning from modern times, 2011 to 2014) and few character costumes to pretend it's like other ones that were in the build. It may be meme-filled, but with the style of that build it doesn't match the quality of what characters are to playing them, so yeah
Talking about my gameplay style (and old vBrawl characters):
And alongside Spongebob (which was replaced by lucas leaving his voice out), which has the worst Up B which drags him out in a bubble to the blast zone and SMG4, which has incredible level 7-9 CPU AI and an somewhat creative final smash and moderate custom animations, this character's pretty hard to beat with my gameplay since me missing attacks and a lot of shielding as such to defeat him a few times, by playing Ridley, Bowser, R.O.B., Wario, and Meta Knight by fighting mostly against SpongeBob. I only did it a single time by playing Ridley from SMG4, and I lowered down the CPU difficulty level at the Yoshi stage, and by bowser, which kept him (SMG4) at level 8, which only gave the best of me during a few stocks, but final smashes are the only thing to take him down while adding skill from the entire match.
The dodges weren't meant to keep flying on over until they about to attack in the air. That's for vBrawl, and that was just the character system amongst other melee-styled characters and custom ones. That's what I seen with Lucas (again, a another vBrawl modified character), which doesn't flash white and fall off and die. It's just what I'm theorizing things here, I guess my knowledge isn't that great...
Despite this, a few flaws and bugs only came from other characters during their final smash states, like Shadow and sometimes a few.... Did some draw DI (Directional Influence) with it to keep track of what each attack goes by the blast and the sky zone
Build ratings and conclusions:
This type of source material accuracy ended up spiraling into movesets in modern smash going insane with it in the mod, so I rate this Project M build a 6.4/10, which characters don't work well enough with replacements and that kinda ruins the fun out of it, but some work well. The ORIGINAL PussPuss Build is great with playing the clean version of other non-modified ones, which includes Foreman Spike, Mage Ganondorf, Fox, Dr. Mario, etc, etc... (8.75/10)
The download link, eh I can't distribute the link but if you find that in the server you might go to it which that link contains a single .raw file card that's at 4GB long, not a standard default 2GB card. May be compatible with Dolphin, but on homebrew on the TV screen or not.
~~~
Video details:
File name: Record_2023_11_12_23_??_??_???
Recorder: Ocam (rescaled to 1080p60fps)
File Size: 15.1GB (dang)
This channel is not made for kids and this video goes with that too. It's for general audiences only. I don't condone any stolen or pirated builds that pertain as this game or vBrawl.
~~~~
About the build:
So this build, Sigma, is like a modification of the PussPuss Build (a custom Project+ / EX build) of some replaces by old PSAs (spanning from modern times, 2011 to 2014) and few character costumes to pretend it's like other ones that were in the build. It may be meme-filled, but with the style of that build it doesn't match the quality of what characters are to playing them, so yeah
Talking about my gameplay style (and old vBrawl characters):
And alongside Spongebob (which was replaced by lucas leaving his voice out), which has the worst Up B which drags him out in a bubble to the blast zone and SMG4, which has incredible level 7-9 CPU AI and an somewhat creative final smash and moderate custom animations, this character's pretty hard to beat with my gameplay since me missing attacks and a lot of shielding as such to defeat him a few times, by playing Ridley, Bowser, R.O.B., Wario, and Meta Knight by fighting mostly against SpongeBob. I only did it a single time by playing Ridley from SMG4, and I lowered down the CPU difficulty level at the Yoshi stage, and by bowser, which kept him (SMG4) at level 8, which only gave the best of me during a few stocks, but final smashes are the only thing to take him down while adding skill from the entire match.
The dodges weren't meant to keep flying on over until they about to attack in the air. That's for vBrawl, and that was just the character system amongst other melee-styled characters and custom ones. That's what I seen with Lucas (again, a another vBrawl modified character), which doesn't flash white and fall off and die. It's just what I'm theorizing things here, I guess my knowledge isn't that great...
Despite this, a few flaws and bugs only came from other characters during their final smash states, like Shadow and sometimes a few.... Did some draw DI (Directional Influence) with it to keep track of what each attack goes by the blast and the sky zone
Build ratings and conclusions:
This type of source material accuracy ended up spiraling into movesets in modern smash going insane with it in the mod, so I rate this Project M build a 6.4/10, which characters don't work well enough with replacements and that kinda ruins the fun out of it, but some work well. The ORIGINAL PussPuss Build is great with playing the clean version of other non-modified ones, which includes Foreman Spike, Mage Ganondorf, Fox, Dr. Mario, etc, etc... (8.75/10)
The download link, eh I can't distribute the link but if you find that in the server you might go to it which that link contains a single .raw file card that's at 4GB long, not a standard default 2GB card. May be compatible with Dolphin, but on homebrew on the TV screen or not.
~~~
Video details:
File name: Record_2023_11_12_23_??_??_???
Recorder: Ocam (rescaled to 1080p60fps)
File Size: 15.1GB (dang)


![[winMUGEN] Killer_Colonel_Normal (my version, beta 0.1)
The 2014 version is an edit of Killer Colonel Easy with a bunch of character helpers, so I remade it and used STGs Killer_Colonel instead
Features:
Improved and new attacks, effects and sounds (that seem different from killer donald normal and the portrait as well)
New custom pallete
and 11p new music BSOD
mediafire link: https://www.mediafire.com/file/q40ljcmpklu9034/Killer_Colonel_Normal_LTPP.zip/file [winMUGEN] Killer_Colonel_Normal (my version, beta 0.1)](https://i.ytimg.com/vi/rfSPmQAOWow/mqdefault.jpg)





![[sPFA/BLACK MIDI] Zeta - ArchPX 3.97M WIP reblack
I took some time recreating the melody and practically arts since I listened the original composition/MIDI and its pretty majestic
This MIDI was made with Domino MIDI editor!
Soundfont: Pneuma Keys I (0.9 sec. release) by ponluxime (used with permission)
Notes: 3,976,259 (read on KMC)
Download: who cares?
Note: If the original blacker _*(ArchPX)*_ requests to take down the video, Id be obliged to do so.
Tags (for personal use): #blackmidi #impossiblepiano [sPFA/BLACK MIDI] Zeta - ArchPX 3.97M WIP reblack](https://i.ytimg.com/vi/t-b9lID7s88/mqdefault.jpg)

![[Quick Dump Upload] Some replay footage
Those replays were created with using savestates by the Dolphin Emulator.
I reuploaded that video with the Vegas 14 render with using brightness and contrast.
Any changes from these characters were done with using Blender, PSAC, and BrawlCrate
Disclaimer: I own nothing. [Quick Dump Upload] Some replay footage](https://i.ytimg.com/vi/twU7Og5ckbU/mqdefault.jpg)