Project Sigma Testing (with debugged DI drawing) @LogoThePizzaPie
Project Sigma Testing (with debugged DI drawing)  @LogoThePizzaPie
Uploaded November 2023 | Updated September 2026, 2 weeks ago
This channel is not made for kids and this video goes with that too. It's for general audiences only. I don't condone any stolen or pirated builds that pertain as this game or vBrawl.
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About the build:
So this build, Sigma, is like a modification of the PussPuss Build (a custom Project+ / EX build) of some replaces by old PSAs (spanning from modern times, 2011 to 2014) and few character costumes to pretend it's like other ones that were in the build. It may be meme-filled, but with the style of that build it doesn't match the quality of what characters are to playing them, so yeah

Talking about my gameplay style (and old vBrawl characters):
And alongside Spongebob (which was replaced by lucas leaving his voice out), which has the worst Up B which drags him out in a bubble to the blast zone and SMG4, which has incredible level 7-9 CPU AI and an somewhat creative final smash and moderate custom animations, this character's pretty hard to beat with my gameplay since me missing attacks and a lot of shielding as such to defeat him a few times, by playing Ridley, Bowser, R.O.B., Wario, and Meta Knight by fighting mostly against SpongeBob. I only did it a single time by playing Ridley from SMG4, and I lowered down the CPU difficulty level at the Yoshi stage, and by bowser, which kept him (SMG4) at level 8, which only gave the best of me during a few stocks, but final smashes are the only thing to take him down while adding skill from the entire match.

The dodges weren't meant to keep flying on over until they about to attack in the air. That's for vBrawl, and that was just the character system amongst other melee-styled characters and custom ones. That's what I seen with Lucas (again, a another vBrawl modified character), which doesn't flash white and fall off and die. It's just what I'm theorizing things here, I guess my knowledge isn't that great...

Despite this, a few flaws and bugs only came from other characters during their final smash states, like Shadow and sometimes a few.... Did some draw DI (Directional Influence) with it to keep track of what each attack goes by the blast and the sky zone

Build ratings and conclusions:
This type of source material accuracy ended up spiraling into movesets in modern smash going insane with it in the mod, so I rate this Project M build a 6.4/10, which characters don't work well enough with replacements and that kinda ruins the fun out of it, but some work well. The ORIGINAL PussPuss Build is great with playing the clean version of other non-modified ones, which includes Foreman Spike, Mage Ganondorf, Fox, Dr. Mario, etc, etc... (8.75/10)

The download link, eh I can't distribute the link but if you find that in the server you might go to it which that link contains a single .raw file card that's at 4GB long, not a standard default 2GB card. May be compatible with Dolphin, but on homebrew on the TV screen or not.
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Video details:
File name: Record_2023_11_12_23_??_??_???
Recorder: Ocam (rescaled to 1080p60fps)
File Size: 15.1GB (dang)
Project Sigma Testing (with debugged DI drawing)Another Pokefire50 style i madeanother thing for ttb2 (TTB2 U4 wip)[winMUGEN] Killer_Colonel_Normal (my version, beta 0.1)MUGEN: Redzone Magician (10p) vs. Some charactersWizeofScopes BGMSWOWGS RecreationSpongebob wizey style 2(Tennis) Lumpy has a machine disfunctionMUGEN: Donald Period -Big Bang- (v2, WIP) vs. Big Bang Harvyj (all 1p)[sPFA/BLACK MIDI] Zeta - ArchPX 3.97M WIP reblackLogo the pizza pies Object Invasion Animation Test (+ New Style Test)[Quick Dump Upload] Some replay footage
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Project Sigma Testing (with debugged DI drawing)

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