Uploaded January 2014 | Updated September 2026, 2 hours ago
With the 20th anniversary of nemesis approaching very fast, this project is started to get close to possibly not releasing at the date that i wanted which was towards the end of march... so i thought i would show a very early preview of what things look like in the newly released No Limits 2.
this is by no means a reflection of what the final product will look like so please understand that there are a lot of unfinished areas, untextured sections, missing details and with the newly implemented NL2 lighting engine, i will add lights inside the station so it can be seen.
while walking i fell off the queue line due to it being really dark in that area, the lighting in NL2 though good, still suffers from the same shading issues as NL1 where objects come across a lot darker than they should, which means in time this project will hopefully optimized a little better to work with it.
With the 20th anniversary of nemesis approaching very fast, this project is started to get close to possibly not releasing at the date that i wanted which was towards the end of march... so i thought i would show a very early preview of what things look like in the newly released No Limits 2.
this is by no means a reflection of what the final product will look like so please understand that there are a lot of unfinished areas, untextured sections, missing details and with the newly implemented NL2 lighting engine, i will add lights inside the station so it can be seen.
while walking i fell off the queue line due to it being really dark in that area, the lighting in NL2 though good, still suffers from the same shading issues as NL1 where objects come across a lot darker than they should, which means in time this project will hopefully optimized a little better to work with it.










