Project Falcon with Arnold for Maya @arnoldrenderer
Project Falcon with Arnold for Maya  @arnoldrenderer
Uploaded August 2026 | Updated September 2026, 2 hours ago
This short covers bringing Project Falcon models into Maya and rendering them in Arnold with the Toon and OpenPBR Surface shaders.

help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_surface_shaders_ac_toon_html

help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_surface_shaders_ac_open_pbr_html

#arnoldrenderer
Project Falcon with Arnold for MayaArnold Tutorial - Window box with OSL and Line shader in MayaArnold Tutorial -  Gaussian Splat Masking in Maya#arnoldrenderer #gpu#arnoldrenderer #gpuArnold Tutorial: Toon shading an assault mech model in MtoAArnold Tutorial - How to use the Distance shader in C4DtoAGaussian Splats in ArnoldShader Effector with Arnold Scatter in Cinema 4D (GPU). Tutorial link in the description.#arnoldrenderer #gpuArnold Tutorial - Rendering an Ocean with Displacement (GPU)#arnoldrenderer #gpu
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Project Falcon with Arnold for Maya

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