@MartinozYT
  @MartinozYT
Martinoz | PROJECT BRUTALITY 3.0 - The Doom II Catacombs Huge Remake @MartinozYT | Uploaded October 2022 | Updated October 2024, 1 week ago.
PROJECT BRUTALITY 3.0 and The Catacombs Remake by Gardevolt for Doom II Hell On Earth on Man And A Half Difficulty level, Chaotic Random Spawn Preset. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). This remake of MAP22 The Catacombs for DOOM II Hell On Earth can be surely described as really difficult while playing with Project Brutality due to sheer amount of monsters and pain while progressing. However all of the maps from The Ultimate DOOM II WAD are quite difficult and enlarged a lot when compared to the vanilla levels with city maps simply being gigantic in vanilla terms, Catacombs can kick your butt really hard due to multiple factors. Not only the quantity of monsters on the map is multiplied because of the size (multiplied by TEN - Vanilla had 55+ monsters on UV while remake can have more than 600!) but the monster placement is also another problem to you. The most annoying monsters like Chaingunner or Revenants are nicely hidden in various places like corners, shafts or elevations - they are most present in open areas where it's difficult to hide from their attacks. Level itself also has tons of mid-high tier enemies like Revenants, Mancubi and especially mix of Hell Knights packed by Barons of Hell, it makes lots of encounters a long battle against these outstanding tanks. Opposite to the vanilla version you also have to fight the highest tier enemies - there are at least TWO CYBERDEMONS waiting for you in an ambush, one can be just next to you outside, the other one is waiting in the Catacombs. Level also loves to place multiple ambushes waiting for you, practically almost every small room and switch means that more monsters are about to come, one trap with multiple Knights + Barons and Cacos is especially painful. Another problematic area might be the Catacombs just at the end of the map where you have this small corridors with multiple Revenants, Pinkies and Zombies inside with a Cyberdemon guarding an exit switch. In overall the map is really nice to play but also surely really difficult, lots of ambushes with high tier monsters waiting for you, same with the Archviles that love to spawn suddenly.

00:00 - Start
07:28 - Prepare your BFG
19:00 - Wait, what are the SS doing here?
23:50 - The hardest trap here
29:05 - YES, there is a trap where a Cyberdemon waits next to you
34:55 - The Big Bad Boy

My Discord - discord.gg/XPtgcUAJjt
The Ultimate Doom II - doomworld.com/forum/topic/74280-the-ultimate-doom-ii-doom-ii-levels-reimagined
Project Brutality 3.0 Download - github.com/pa1nki113r/Project_Brutality
Addons - Https://brutalrepository.pl​
Dark Doom Z - doomworld.com/idgames/graphics/darkdoomz
Bullet Time X - moddb.com/games/doom-ii/addons/bullet-time-x
SimpleHUD Addons - forum.zdoom.org/viewtopic.php?t=60356​
My Reshade Preset - https://1drv.ms/u/s!ArAcdakRXf80i25C6deFlQqhjMFH
Davester2296 - theofficialdavester2296.wordpress.com/​
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PROJECT BRUTALITY 3.0 - The Doom II Catacombs Huge Remake @MartinozYT

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