Uploaded September 2015 | Updated September 2026, 9 hours ago
In this tutorial we fix some bugs from the last tutorial and add a death and idle state.
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Finished .blend: drive.google.com/file/d/0B_DSg35urBhDV0RweVp4ZWVqa2M/view?usp=sharing
Stay Inspired!
In this tutorial we fix some bugs from the last tutorial and add a death and idle state.
Leave a like comment or share!
Subscribe for more!
Finished .blend: drive.google.com/file/d/0B_DSg35urBhDV0RweVp4ZWVqa2M/view?usp=sharing
Stay Inspired!




![Marble Expedition Devlog 1: Menus + spawn system
In this video I go over some elements I have been working on in my new game Marble Expedition.
I go over some menus I have created for the game and a small particle system with scaling instances.
Let me know what you think!
BA thread: http://blenderartists.org/forum/showthread.php?376497-Marble-Expedition
My official games channel: https://www.youtube.com/channel/UCkEBWrIUES9EDESIojrxxLA
Facebook: https://www.facebook.com/fireshard
Music: Cormak - Flavors [NCS Release]
https://www.youtube.com/watch?v=DRJgj8OTIvA
Stay Inspired! Marble Expedition Devlog 1: Menus + spawn system](https://i.ytimg.com/vi/d2Y9FoOFEj0/mqdefault.jpg)




![Dragon Fire [Blender 3D Cycles]
Created as a demo for the new WISP fire shader v1.2.
Get the update + shader here: https://www.blendermarket.com/products/wisp-fire-shader
Likes, comments shares appreciated!
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Website:
http://www.thatimster.com
Facebook:
https://www.facebook.com/Thatimst3r/
Twitter:
https://twitter.com/ThaTimst3r
Stay Inspired! Dragon Fire [Blender 3D Cycles]](https://i.ytimg.com/vi/f1NkIA-RwKY/mqdefault.jpg)
