Progressive Force Control | 3dsmax x Phoenix Tutorial @fabienescudero
Progressive Force Control | 3dsmax x Phoenix Tutorial  @fabienescudero
Uploaded September 2026 | Updated September 2026, 55 minutes ago
Hello everyone đź‘‹


This is one of the most requested effects I’ve received.

I created a complete system that lets you control turbulence, gravity, or explosion forces progressively affecting only a specific part of an object, not the entire mesh.

You control:

Where the effect starts
How it spreads
How fast it progresses
How strong it becomes
Everything is fully controllable and 100% keyable.
This is not random simulation ! it’s fully art-directable.

What’s Included

Complete progressive force control setup
Clean and organized scene
Plug & play workflow
Custom caramel SSS material made exclusively for this project
Lighting and render setup ready to use
Just import your object, relaunch the simulation, and render.
Built inside 3ds Max using Phoenix.

#Simulation #particles #3dsmax #vray # #3D #vfx #cgi #vfxartist #visualeffects #computergraphics #3dartist #rendering #motiongraphics #motiondesign #tutorial #art #houdini #packing #c4d #destruction #collision #liquid #reveal #phoenix #fire #tyflow #water
Progressive Force Control | 3dsmax x Phoenix TutorialHow to create realistic fire simulation | 3dsmax x Vray x PhoenixNike Vapormax | 3dsmax x Tyflow x PhoenixFDCreating Fake Caustics & God rays | 3dsmax x Vray tutorialParticles transfer via textures using Set Target | 3dsmax x tyflow tutorialCloth Simulation | 3dsmax x TyflowPlanet - Complete tutorial | Tyflow TutorialCreate cloth simulation & modify binding | 3dsmax x Tyflow tutorialVDB & Volume displacement | 3dsmax x Tyflow  x Vray tutorialSurface Force & Attraction | Tyflow TutorialLiquid Reval | Emerging from Liquid | 3dsmax x Phoenix TutorialShowreel | 1 year of Patreon
fabien escudero |

Progressive Force Control | 3dsmax x Phoenix Tutorial

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER