@ThinMatrix
  @ThinMatrix
ThinMatrix | Programming Terrain Generation for my Farming Game @ThinMatrix | Uploaded January 2023 | Updated October 2024, 1 day ago.
Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. This time I use the dual-grid approach to generate some nicer looking grass and path meshes!

Oskar's talk about the dual-grid (starting at 5:08): youtu.be/Uxeo9c-PX-w?t=308

Support the channel on Patreon and get access to the code for this game, the city-builder, and Equilinox:
patreon.com/thinmatrix

My previous game "Equilinox":
store.steampowered.com/app/853550/Equilinox

You can follow the progress of the game on my social media:
Twitter: twitter.com/ThinMatrix
Instagram: instagram.com/thinmatrix
Facebook: facebook.com/thinmatrix
Trello: trello.com/b/W3zkIJTM/farm

Email: thinmatrix@gmail.com

Background music by Jamal Green:
open.spotify.com/artist/50jTMgIPZrjKFgHbCvoeRt?si=Z-xfUXEXQCuGdGRy7qf9Ug&dl_branch=1

Outro music by Dannek Studio:
youtube.com/user/DannekStudio

#devlog #Homegrown
Programming Terrain Generation for my Farming GameOpenGL Skeletal Animation Tutorial #3Redesigning the Inventory in my Farming GameProgramming a GUI Library for my New GameIndie Game Devlog #49: Honey Bees!Equilinox - Java Game Devlog 12: Shop & InventoryIndie Game Devlog #38: New Species!A Day in the Life of an Indie Game DeveloperA Day in the Life of an Indie Game DeveloperIndie Game Devlog #70: Peacocks & UIOpenGL Skeletal Animation Tutorial #1Indie Game Devlog #43: Tutorial Trouble

Programming Terrain Generation for my Farming Game @ThinMatrix

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