@8_Bit
  @8_Bit
8-Bit Show And Tell | "Programming Pitfall Harry" C64 Booklet - BASIC & Machine Language Code Analysis @8_Bit | Uploaded January 2021 | Updated October 2024, 8 hours ago.
A detailed look at the "Programming Pitfall Harry" booklet by David Crane for Commodore 64 published by Activision in 1984.

Watch me type in the BASIC listing on my 2nd channel: youtu.be/in7tHizJA10

To support 8-Bit Show And Tell:
Become a patron: patreon.com/8BitShowAndTell
One-time donation: paypal.me/8BitShowAndTell

Thanks to Peter, Silas, Dad, and Ben for their help with the intro!

End credits music by bedfordlevelexperiment.bandcamp.com

Index:
0:00 Intro
1:38 Looking at the booklet
4:16 RUNning Pitfall Harry
5:58 BASIC code walkthrough 1
8:35 Changing sprite parameters
12:18 BASIC code walkthrough 2
17:10 Changing Harry's speed
18:34 Fixing David Crane's bug :)
21:53 Sprite Monitor
23:12 Disassembling the interrupt machine language
27:24 Making Harry moonwalk
28:24 How Harry stands still
29:40 In conclusion...
31:07 Thanks!
Programming Pitfall Harry C64 Booklet - BASIC & Machine Language Code AnalysisC64 Joystick-Controlled Sprites in Assembly and BASICUsing Commodore 64 BASIC Command Line Parameter to Change Border Colour #8bit #c64 #shorts8-Bit Era Electronic Arts Logo Easter Egg Hunt 1983-1992: Commodore 64, Amiga, and moreThe VIC-10 & VIC-30: Commodore UKs Cancelled ComputersA-Z Of Commodore 64 Hidden Gems - The Numbers - Unofficial!Simple Commodore 64 Disk Protection: Copy that Floppy, Remove Anti-Piracy MeasuresAtari 64: Commodore 64 BASIC & KERNAL Running On Atari 1200XLSize Optimizing Tricks in 10 PRINT Orthogonal for Commodore 64Examining the Commodore 64 Command Buffer With Machine Language Monitor #8bit #c64 #shortsPorting Dungeon from Commodore PET to C64Commodore 64 Double Dragon: The Waist Gap (Sprite Multiplexing)

"Programming Pitfall Harry" C64 Booklet - BASIC & Machine Language Code Analysis @8_Bit

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER