codergopher | Programming a Physics Engine for my Survival Game @codergopher8270 | Uploaded May 2020 | Updated October 2024, 6 hours ago.
In this development log of FarmHold, I create a brand new physics engine from scratch, in C++ of course. In addition to that, I also pixel up some in-game artwork, and create a walk cycle for the Mother Tick, a vicious little blood sucker that the player will have to fight.
The discord server: discord.gg/XRTu7nk
Newcastle University game physics: research.ncl.ac.uk/game/mastersdegree/gametechnologies/physicstutorials
Get your free McVanBuck today! Send your full name and mailing address to codergopher@gmail.com, and you'll win a free McVanBuck Trophy Mosquito!
The music I used in my video is my own creation, and is one of the soundtracks for my survival game Farmhold.
#codergopher #devlog #farmhold
In this development log of FarmHold, I create a brand new physics engine from scratch, in C++ of course. In addition to that, I also pixel up some in-game artwork, and create a walk cycle for the Mother Tick, a vicious little blood sucker that the player will have to fight.
The discord server: discord.gg/XRTu7nk
Newcastle University game physics: research.ncl.ac.uk/game/mastersdegree/gametechnologies/physicstutorials
Get your free McVanBuck today! Send your full name and mailing address to codergopher@gmail.com, and you'll win a free McVanBuck Trophy Mosquito!
The music I used in my video is my own creation, and is one of the soundtracks for my survival game Farmhold.
#codergopher #devlog #farmhold