Uploaded January 2026 | Updated September 2026, 3 weeks ago
π¨ DOWNLOAD FREE PROJECT FILES HERE! π¨
β‘οΈ maxonvfx.com/3MZZt25
Product Visuals in Cinema 4D and redshift
Level up your product visualization workflow with this two-part live stream series designed for 3D artists of all levels.
Expert ZBrush Artist Ian Robinson (@ir_sculpts) and Expert 3D Trainer Elly Wade (@itwaselly) are teaming up to take you from sculpting clean, production ready assets all the way to creating beautiful, eye-catching product visuals in Cinema 4D and Redshift.
Ep2.Product Visuals in Cinema 4D and Redshift
In this live stream, expert trainer Elly Wade (@itwaselly), will show you how to take product assets and turn them into beautiful product visuals. Starting in Cinema 4D, weβll create a fun and playful scene using the MoGraph tools, including some simple camera animation tricks. Then with Redshift, weβll look at quick but effective lighting techniques and texturing using premade customizable assets.
00:00:00 Waiting Loop
00:00:59 Welcome
00:01:24 Recap and preview
00:03:11 Gummy Explosion, MoGraph
00:04:40 __ Scene set up, objects
00:05:14 __ MoGraph Cloner, Multi Instances
00:07:03 __ Effector, Random, Rotation Parameter
00:10:00 __ Clone intersections, Push Apart[1] Effector
00:13:09 Q - Push Apart[2], and complex clones
00:14:00 __ Random Effector, Seed
00:14:51 __ Product Intersection, solve procedural
00:21:24 Q - Logo on both sides, Gummy
00:26:35 Q - Push Apart[3] with Custom Fields
00:28:05 Q - Scale to -1 vs Visible
00:29:19 Q - Vertex Color[1] from ZBrush to Cinema 4D, GOZ
00:33:06 Q -- Vertex Color[2] Preferences
00:34:05 Gummy, Light and Texture, Render Session
00:34:17 __ Render Settings, Compositing Settings
00:35:10 __ Camera, focal length, Display Comp overlay
00:37:51 __ Redshift Render View, preview
00:39:09 __ Light set up, Dome Light - HDRI
00:42:02 __ RS Dome Light HDRI background - off, settings
00:43:01 __ Additional light sources, Add Target tag
00:45:26 __ Light parameter, Light direction
00:47:52 Tip - Include - exclude object
00:49:09 Q - Distance vs Intensity
00:51:17 Q - Light link and shadow
00:56:06 Tip - Clay Mode, Neutral surface
00:56:55 __ Texturing, Asset Browser, apply
00:59:25 __ Adjusting RS Mat[1] Clear Glass, Thin Walled
01:01:39 __ Adjusting RS Mat[2] Clear Glass, Grunge Map, Solo
01:02:48 Tip - UV Context Projection
01:05:10 __ Adjusting RS Mat[3] Clear Glass, Reflections, Ramp
01:07:25 __ Adjusting RS Mat[4] Plastic Lid, Color
01:08:17 __ Adjusting RS Mat[5] Sub Surface Scattering, Gummies
01:12:43 __ Background - Color
01:13:37 __ Camera options, the final 10 percent, Depth of Field
01:15:29 Q - UV Context Projection replace UV polygons
01:16:58 Q - Multi-Color Gummies
01:20:38 __ Bottle Label, shrink Wrap Deformer, Offset
01:24:00 __ Adjusting RS Mat[6] Paper label, User texture
01:26:14 Q - Segments vs RS Tessellation
01:28:27 Q - Adding a PNG as a texture
01:31:42 Q - Foam [NA]
01:32:21 QR Code for questions
01:32:50 Q - Polygroups and textures
01:34:21 Q - Masking Logo BG Transparent
01:36:17 Q - For portfolio, what Product Visualization tips
01:40:47 Wrapping up - Thank you, and bye
01:41:12 QR Code for questions
π¨ DOWNLOAD FREE PROJECT FILES HERE! π¨
β‘οΈ maxonvfx.com/3MZZt25
Product Visuals in Cinema 4D and redshift
Level up your product visualization workflow with this two-part live stream series designed for 3D artists of all levels.
Expert ZBrush Artist Ian Robinson (@ir_sculpts) and Expert 3D Trainer Elly Wade (@itwaselly) are teaming up to take you from sculpting clean, production ready assets all the way to creating beautiful, eye-catching product visuals in Cinema 4D and Redshift.
Ep2.Product Visuals in Cinema 4D and Redshift
In this live stream, expert trainer Elly Wade (@itwaselly), will show you how to take product assets and turn them into beautiful product visuals. Starting in Cinema 4D, weβll create a fun and playful scene using the MoGraph tools, including some simple camera animation tricks. Then with Redshift, weβll look at quick but effective lighting techniques and texturing using premade customizable assets.
00:00:00 Waiting Loop
00:00:59 Welcome
00:01:24 Recap and preview
00:03:11 Gummy Explosion, MoGraph
00:04:40 __ Scene set up, objects
00:05:14 __ MoGraph Cloner, Multi Instances
00:07:03 __ Effector, Random, Rotation Parameter
00:10:00 __ Clone intersections, Push Apart[1] Effector
00:13:09 Q - Push Apart[2], and complex clones
00:14:00 __ Random Effector, Seed
00:14:51 __ Product Intersection, solve procedural
00:21:24 Q - Logo on both sides, Gummy
00:26:35 Q - Push Apart[3] with Custom Fields
00:28:05 Q - Scale to -1 vs Visible
00:29:19 Q - Vertex Color[1] from ZBrush to Cinema 4D, GOZ
00:33:06 Q -- Vertex Color[2] Preferences
00:34:05 Gummy, Light and Texture, Render Session
00:34:17 __ Render Settings, Compositing Settings
00:35:10 __ Camera, focal length, Display Comp overlay
00:37:51 __ Redshift Render View, preview
00:39:09 __ Light set up, Dome Light - HDRI
00:42:02 __ RS Dome Light HDRI background - off, settings
00:43:01 __ Additional light sources, Add Target tag
00:45:26 __ Light parameter, Light direction
00:47:52 Tip - Include - exclude object
00:49:09 Q - Distance vs Intensity
00:51:17 Q - Light link and shadow
00:56:06 Tip - Clay Mode, Neutral surface
00:56:55 __ Texturing, Asset Browser, apply
00:59:25 __ Adjusting RS Mat[1] Clear Glass, Thin Walled
01:01:39 __ Adjusting RS Mat[2] Clear Glass, Grunge Map, Solo
01:02:48 Tip - UV Context Projection
01:05:10 __ Adjusting RS Mat[3] Clear Glass, Reflections, Ramp
01:07:25 __ Adjusting RS Mat[4] Plastic Lid, Color
01:08:17 __ Adjusting RS Mat[5] Sub Surface Scattering, Gummies
01:12:43 __ Background - Color
01:13:37 __ Camera options, the final 10 percent, Depth of Field
01:15:29 Q - UV Context Projection replace UV polygons
01:16:58 Q - Multi-Color Gummies
01:20:38 __ Bottle Label, shrink Wrap Deformer, Offset
01:24:00 __ Adjusting RS Mat[6] Paper label, User texture
01:26:14 Q - Segments vs RS Tessellation
01:28:27 Q - Adding a PNG as a texture
01:31:42 Q - Foam [NA]
01:32:21 QR Code for questions
01:32:50 Q - Polygroups and textures
01:34:21 Q - Masking Logo BG Transparent
01:36:17 Q - For portfolio, what Product Visualization tips
01:40:47 Wrapping up - Thank you, and bye
01:41:12 QR Code for questions










