Procedural Skybox Shader with Clouds in Unity With URP Shader Graph! ✔️ 2020.3 | Game Dev Tutorial @NedMakesGames
Procedural Skybox Shader with Clouds in Unity With URP Shader Graph! ✔️ 2020.3 | Game Dev Tutorial  @NedMakesGames
Uploaded September 2020 | Updated September 2026, 1 week ago
✔️ Works in 2020.1 ➕ 2020.2 ➕ 2020.3 🩹 Fixes for 2020.2 and .3:
► When you create a shader graph, set the material setting in the graph inspector to "Unlit"
► Editing properties must be done in the graph inspector instead of the blackboard

Skyboxes are special materials which Unity renders behind everything else in your scene. Don't discount them! They're a great tool to add polish to your project. In this video, I show how to get started with a skybox shader graph, blending colors to make a nice looking sky and adding animated clouds.

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⏲️ Timestamps:
0:00 Intro
0:40 Setting a skybox material
1:06 Calculating altitude
1:52 Using a gradient
2:33 Blending sky colors
4:00 Animated clouds
6:45 Wrap up and credits

🎖️ Credits and references:
• Shader reference: timcoster.com/2019/09/03/unity-shadergraph-skybox-quick-tutorial
• Mouse look script: forum.unity.com/threads/a-free-simple-smooth-mouselook.73117
• "Total Eclipse" by Nathaniel Wyvern: freemusicarchive.org/music/Nathaniel_Wyvern/2019_releases_collection/Nathaniel_Wyvern_-_Distant_Stars_-_01_Total_Eclipse
• "Sanctuary of the Sky Gods" by Nathaniel Wyvern: freemusicarchive.org/music/Nathaniel_Wyvern/Sanctuary_of_the__Sky_Gods/Nathaniel_Wyvern_-_Sanctuary_Of_The_Sky_Gods

#GameDev #IndieDev #Unity
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Procedural Skybox Shader with Clouds in Unity With URP Shader Graph! ✔️ 2020.3 | Game Dev Tutorial

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