Procedural Generation in Godot Part 4: 2D Terrain (Midpoint Displacement) @Kidscancode
Procedural Generation in Godot Part 4: 2D Terrain (Midpoint Displacement)  @Kidscancode
Uploaded November 2018 | Updated September 2026, 3 weeks ago
In this series, we'll explore procedural content generation algorithms and how you can use them in Godot. In this part we demonstrate the midpoint displacement algorithm and use it to generate 2D terrain.

Follow the written version of the series here:
kidscancode.org/blog/2018/11/godot3_procgen4

Code for this part can be downloaded here:
github.com/kidscancode/godot3_procgen_demos

Tiles by Kenney: https://kenney.nl/assets/road-textures

Support me on Patreon: patreon.com/kidscancode
Procedural Generation in Godot Part 4: 2D Terrain (Midpoint Displacement)Godot 3.0: Rigid BodiesPygame Shmup Part 13: Powerups (part 2)Pygame Shmup Part 12: PowerupsLearning Godot 3.0: Your First Game Part 3
KidsCanCode |

Procedural Generation in Godot Part 4: 2D Terrain (Midpoint Displacement)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER