Uploaded November 2018 | Updated September 2026, 3 weeks ago
In this series, we'll explore procedural content generation algorithms and how you can use them in Godot. In this part we demonstrate the midpoint displacement algorithm and use it to generate 2D terrain.
Follow the written version of the series here:
kidscancode.org/blog/2018/11/godot3_procgen4
Code for this part can be downloaded here:
github.com/kidscancode/godot3_procgen_demos
Tiles by Kenney: https://kenney.nl/assets/road-textures
Support me on Patreon: patreon.com/kidscancode
In this series, we'll explore procedural content generation algorithms and how you can use them in Godot. In this part we demonstrate the midpoint displacement algorithm and use it to generate 2D terrain.
Follow the written version of the series here:
kidscancode.org/blog/2018/11/godot3_procgen4
Code for this part can be downloaded here:
github.com/kidscancode/godot3_procgen_demos
Tiles by Kenney: https://kenney.nl/assets/road-textures
Support me on Patreon: patreon.com/kidscancode



