Uploaded August 2018 | Updated September 2026, 2 weeks ago
In this series, we'll explore procedural content generation algorithms and how you can use them in Godot. In this first part, we look at maze generation.
Follow the written version of the series here:
kidscancode.org/blog/2018/08/godot3_procgen1
Code for this part can be downloaded here:
github.com/kidscancode/godot3_procgen_demos
Tiles by Kenney: https://kenney.nl/assets/road-textures
Support me on Patreon: patreon.com/kidscancode
In this series, we'll explore procedural content generation algorithms and how you can use them in Godot. In this first part, we look at maze generation.
Follow the written version of the series here:
kidscancode.org/blog/2018/08/godot3_procgen1
Code for this part can be downloaded here:
github.com/kidscancode/godot3_procgen_demos
Tiles by Kenney: https://kenney.nl/assets/road-textures
Support me on Patreon: patreon.com/kidscancode










