Procedural Content Generation in Godot Part 1: Mazes @Kidscancode
Procedural Content Generation in Godot Part 1: Mazes  @Kidscancode
Uploaded August 2018 | Updated September 2026, 2 weeks ago
In this series, we'll explore procedural content generation algorithms and how you can use them in Godot. In this first part, we look at maze generation.

Follow the written version of the series here:
kidscancode.org/blog/2018/08/godot3_procgen1

Code for this part can be downloaded here:
github.com/kidscancode/godot3_procgen_demos

Tiles by Kenney: https://kenney.nl/assets/road-textures

Support me on Patreon: patreon.com/kidscancode
Procedural Content Generation in Godot Part 1: MazesTile-based game Part 9: Basic ShootingGodot 4: Character AnimationGodot Engine - Know Your Nodes: Tilemap (part 2)Godot 3.0: InheritancePygame Shmup Part 14: Game Over ScreenCircle Jump: A Godot Mobile Game (Part 8)Tile-based game Part 15: Simple Visual Effects (and a bug fix!)Space Rocks! Godot Tutorial Part 4Godot 101: Intro to 3D (part 7): First-person CharacterGodot Engine - Know Your Nodes: PathFollow2DPygame Shmup Part 5: Improved Collisions
KidsCanCode |

Procedural Content Generation in Godot Part 1: Mazes

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER