Procedual Voxel Tree Generation - Rust Game @Tantandev
Procedual Voxel Tree Generation - Rust Game  @Tantandev
Uploaded February 2023 | Updated September 2026, 2 weeks ago
My voxel engine (written in Rust using the Bevy game engine), finally has procedual tree generation. I'm using an algorithm called space colonization and it's absolutely fantastic.

Source code for tree generation: github.com/TanTanDev/shrubbery
relay networking video: youtu.be/EFzFHrzIiz8

Sponsor: Quadratic - The Data Science Spreadsheet
Check out the project on Github: github.com/quadratichq/quadratic
View open jobs here: careers.quadratichq.com

My discord group:
discord.gg/9P8QSYf

Want to support me?
⁍ Patreon: patreon.com/Tantandev
⁍ Monero: 43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur

Resources (The tech I'm using)!
bevy game engine: bevyengine.org
game_stat: github.com/TanTanDev/game_stat
physics (3D and 2D): github.com/dimforge/rapier
inspector ui (runtime tweaking): github.com/jakobhellermann/bevy-inspector-egui
hot reloading using dlls/so files: https://docs.rs/dlopen/latest/dlopen/
benchmarking: github.com/bheisler/criterion.rs
world generation: my own custom implementation is not open source at the moment.

other rust libraries, that I recommend:
game engine: github.com/not-fl3/macroquad
Graphics rendering api: https://wgpu.rs/
multithreading: github.com/zesterer/lagoon
profiling: crates.io/crates/profiling, using Optick feature

#tantan #gamedev #voxelgame
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Procedual Voxel Tree Generation - Rust Game

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