Lloyd Dunamis | [Priconne! Grand Masters] Main Battle BGM 2 Medley (Seamless 30m, Arranged) @LloydDunamis | Uploaded April 2022 | Updated October 2024, 11 hours ago.
Priconne! Grand Masters, Main Battle BGM - Theme 2 for Rounds 11-14
Playing the sections by the same order it plays in-game (prepare phase, battle phase then back),
Extended to at least 30 minutes, or 3 whole set loops of all the BGM's sections in this case.
Priconne! Grand Masters BGM Loop playlist: youtube.com/playlist?list=PLE9ZimhkWp4d5zm0mMb-9nVSga-XkAg0W
=========================
Audio is sourced from in-game to preserve as much sound quality.
Looping based on in-game gameplay, and arranged upon own judgment, for seamless loops.
The BGMs are at low volume, so volume is increased by 9dB while making sure nothing clips; common to Priconne/Cygames BGMs.
BGM fragments are looped twice before moving on to the next fragment.
I love Cygames's audio engineers for these; They've made each BGM fragment to play only on certain beats, hence the very seamless transitions that can be heard in-game!
This BGM Loop has been inspired & aimed to mimick its method of crossfade transition, even if not in-game timing accurate due to the countdowns. If I mimick the normal, no-issues-encountered timing in the game, then this loop would sound awkward in your 4/4 beat timings...so I decided not to.
This has been one of the most ambitious loops I've worked on so far, and most enjoyable! The whole BGM 2 consists of 13 sections/fragments joined together:
- Intro: 1.509s, raw track #7
- Prologue: 12.075s, #8
- Transitions - Prepare phase to Battle: 3.019s, #2,5
- Transitions - Battle phase to Prepare: 1.509s, #12,13
- Prepare phase - 3 progressive variants: normal 31.698s, #9,11; rare 30.189s, #10
- Battle phase - 4 progressive variants: normal 42.264s, #1,4; rare 54.340s, #3,6
- Unused: #14,15, possibly for BGM-ending (which doesn't happen even in-game as far as I can tell)
This has the BGM variant (8m15s - 13m05s) where it rarely plays or plays in some certain conditions. There was my 1st decision to not include this rare BGM; I decided to include it since this medley's aim is to play the music somewhat like it would in-game. The rare BGM here is like in its separate section, unlike in BGM 1 medley.
Keypoints:
00:00 Prologue
00:13 Prepare
01:01 Battle 1
02:14 Prepare
03:02 Battle 2
04:15 Loop 2, Prepare
05:03 Loop 2, Battle 1
06:15 Loop 2, Prepare
07:04 Loop 2, Battle 2
08:15 (Rare BGM) Prepare 2
09:04 (Rare BGM) Battle 3
10:41 (Rare BGM) Loop 2, Prepare 2
11:29 (Rare BGM) Loop 2, Battle 4
13:06 Set loop 2, Prepare & Battle 1
17:20 Set loop 2, Prepare & Battle 2
21:21 Set loop 2, (Rare BGM) Prepare & Battle 3-4
26:11 Set loop 3
Transitions: Each Prepare & Battle transition ends by a 0.377 (or 1 beat), almost-immediate fade-out once the next BGM fragment cuts in.
=========================
In-game Filename: bgm_GM015 #1-13
Visual: (a portion of) game OP recording + Homepage logo & background
BPM: 159
Offline Use (1 set loop, 9m16s): bit.ly/BGMLoop_PriconneGM (Main Battle Theme 2.mp3)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! ...which isn't applicable for this one.
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, your Ukraine fellows, or any other that needs supporting.
「#プリコネグランドマスターズ」
Homepage: priconne-grandmasters.jp
Playstore: play.google.com/store/apps/details?id=jp.co.cygames.priconnegrandmasters
Appstore: apps.apple.com/jp/app/id1603573155
QooApp: apps.qoo-app.com/en/app/20220
I am not affiliated with whom All the Rights belong to:
© Cygames, Inc.
Priconne! Grand Masters, Main Battle BGM - Theme 2 for Rounds 11-14
Playing the sections by the same order it plays in-game (prepare phase, battle phase then back),
Extended to at least 30 minutes, or 3 whole set loops of all the BGM's sections in this case.
Priconne! Grand Masters BGM Loop playlist: youtube.com/playlist?list=PLE9ZimhkWp4d5zm0mMb-9nVSga-XkAg0W
=========================
Audio is sourced from in-game to preserve as much sound quality.
Looping based on in-game gameplay, and arranged upon own judgment, for seamless loops.
The BGMs are at low volume, so volume is increased by 9dB while making sure nothing clips; common to Priconne/Cygames BGMs.
BGM fragments are looped twice before moving on to the next fragment.
I love Cygames's audio engineers for these; They've made each BGM fragment to play only on certain beats, hence the very seamless transitions that can be heard in-game!
This BGM Loop has been inspired & aimed to mimick its method of crossfade transition, even if not in-game timing accurate due to the countdowns. If I mimick the normal, no-issues-encountered timing in the game, then this loop would sound awkward in your 4/4 beat timings...so I decided not to.
This has been one of the most ambitious loops I've worked on so far, and most enjoyable! The whole BGM 2 consists of 13 sections/fragments joined together:
- Intro: 1.509s, raw track #7
- Prologue: 12.075s, #8
- Transitions - Prepare phase to Battle: 3.019s, #2,5
- Transitions - Battle phase to Prepare: 1.509s, #12,13
- Prepare phase - 3 progressive variants: normal 31.698s, #9,11; rare 30.189s, #10
- Battle phase - 4 progressive variants: normal 42.264s, #1,4; rare 54.340s, #3,6
- Unused: #14,15, possibly for BGM-ending (which doesn't happen even in-game as far as I can tell)
This has the BGM variant (8m15s - 13m05s) where it rarely plays or plays in some certain conditions. There was my 1st decision to not include this rare BGM; I decided to include it since this medley's aim is to play the music somewhat like it would in-game. The rare BGM here is like in its separate section, unlike in BGM 1 medley.
Keypoints:
00:00 Prologue
00:13 Prepare
01:01 Battle 1
02:14 Prepare
03:02 Battle 2
04:15 Loop 2, Prepare
05:03 Loop 2, Battle 1
06:15 Loop 2, Prepare
07:04 Loop 2, Battle 2
08:15 (Rare BGM) Prepare 2
09:04 (Rare BGM) Battle 3
10:41 (Rare BGM) Loop 2, Prepare 2
11:29 (Rare BGM) Loop 2, Battle 4
13:06 Set loop 2, Prepare & Battle 1
17:20 Set loop 2, Prepare & Battle 2
21:21 Set loop 2, (Rare BGM) Prepare & Battle 3-4
26:11 Set loop 3
Transitions: Each Prepare & Battle transition ends by a 0.377 (or 1 beat), almost-immediate fade-out once the next BGM fragment cuts in.
=========================
In-game Filename: bgm_GM015 #1-13
Visual: (a portion of) game OP recording + Homepage logo & background
BPM: 159
Offline Use (1 set loop, 9m16s): bit.ly/BGMLoop_PriconneGM (Main Battle Theme 2.mp3)
Ko-Fi/Patreon: I do have Ko-Fi, no Patreon. Though, I encourage you to buy the OSTs or music tracks instead, if any! ...which isn't applicable for this one.
If you insist, still no. Please support Fight to Repair gofundme.com/f/lets-get-right-to-repair-passed, your Ukraine fellows, or any other that needs supporting.
「#プリコネグランドマスターズ」
Homepage: priconne-grandmasters.jp
Playstore: play.google.com/store/apps/details?id=jp.co.cygames.priconnegrandmasters
Appstore: apps.apple.com/jp/app/id1603573155
QooApp: apps.qoo-app.com/en/app/20220
I am not affiliated with whom All the Rights belong to:
© Cygames, Inc.