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CuteFloor | Prey (1995) ⭐ 3D Realms' Cancelled Prototype @CuteFloor | Uploaded July 2023 | Updated October 2024, 6 days ago.
Prey is a first-person shooter game that has a long and lively development history. It was finally released by 2K Games in 2006.

At first, development started in 1995. Prey was envisioned by 3D Realms as the first of a number of games based on cutting edge in-house game engine technology, in the same role as Unreal did for Epic Games. In the first development period Prey went through different designs outlined by Tom Hall before he left the company to form Ion Storm with John Romero.

Prey was supposed to feature movable portals along with heavily destructible environments. The idea was to permit player to move through its universe via gateways, a concept that Valve used ten years after with Portal. Private behind-closed-doors demos were shown at the 1997 and 1998 E3 exhibitions, receiving very positive feedback. The engine was thought to be used for Duke Nukem 5, a never realized successor to Duke Nukem Forever.

However, numerous technical problems, especially with portals as a core feature, caused the game to languish in development hell for years. After some further attempts, the title was put on indefinite hold in 2000.

In 2001, 3D Realms revived a fresh start on a new version. This time, the necessary portal technology was a stable component on all modern engines. 3D Realms chose the id Tech 4 engine, known for its use in Doom 3, and commissioned Human Head Studios to finish the game. Its development was not confirmed until 2005.

In this video, you can see a very early prototype of Prey, built on November 9, 1995. It's an engine test build with one single map, probably to showcase their progress to the prospective publisher GT Interactive. The engine appears to be similar to Quake and features some basic collision detection and gravity.
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Prey (1995) ⭐ 3D Realms' Cancelled Prototype @CuteFloor

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