Adobe Animate | Preparing the legs for walking (10/25) @AdobeAnimate | Uploaded October 2020 | Updated October 2024, 2 hours ago.
This video is a part of the - "Create TV/Broadcast Ready Animations with Adobe Animate" series. In this series, Prof. Greg Araya from the Savannah College of Art and Design (SCAD) teaches how to create TV and broadcast ready animations with Adobe Animate. You can download Adobe Animate from adobe.com/in/products/animate.html.
Determine a walk cycle’s timing and spacing goals before animating. Setting up guides and synchronizing your symbols’ timelines will make animating easier.
● The first step in planning a walk is knowing how many frames a walk cycle should take and how much distance the stride should cover.
● When creating an animated loop, you may need to keyframe the frame immediately following the loop duration as a temporary proxy for the first frame. This is so that any tween spans will have a target keyframe to tween to. This will be removed later.
● It may be easier to animate in layers or focusing on a specific part of the body. For example, start by animating only one leg of a stride.
● Create a layer for timing notes, and note specific poses that you want to hit by labeling blank keyframes.
● Create a symbol to track the center position of the foot.
● Create a layer for a stride length guide.
● Set guides for the ground plane, as well as for the X and Y axis of the hip’s pivot point.
● Symbol-based hierarchies require animation to be synchronized on several nested Symbols. Set the timeline of every Symbol to be animated to the same duration before you set any keyframes. This will minimize the Timelines’ likelihood of being animated out of sync.
● Save your incremental progress as a new file.
This video is a part of the - "Create TV/Broadcast Ready Animations with Adobe Animate" series. In this series, Prof. Greg Araya from the Savannah College of Art and Design (SCAD) teaches how to create TV and broadcast ready animations with Adobe Animate. You can download Adobe Animate from adobe.com/in/products/animate.html.
Determine a walk cycle’s timing and spacing goals before animating. Setting up guides and synchronizing your symbols’ timelines will make animating easier.
● The first step in planning a walk is knowing how many frames a walk cycle should take and how much distance the stride should cover.
● When creating an animated loop, you may need to keyframe the frame immediately following the loop duration as a temporary proxy for the first frame. This is so that any tween spans will have a target keyframe to tween to. This will be removed later.
● It may be easier to animate in layers or focusing on a specific part of the body. For example, start by animating only one leg of a stride.
● Create a layer for timing notes, and note specific poses that you want to hit by labeling blank keyframes.
● Create a symbol to track the center position of the foot.
● Create a layer for a stride length guide.
● Set guides for the ground plane, as well as for the X and Y axis of the hip’s pivot point.
● Symbol-based hierarchies require animation to be synchronized on several nested Symbols. Set the timeline of every Symbol to be animated to the same duration before you set any keyframes. This will minimize the Timelines’ likelihood of being animated out of sync.
● Save your incremental progress as a new file.