Uploaded April 2026 | Updated September 2026, 1 hour ago
Pretty fun stuff so far on my first playthrough.
Seems you should dash cancel the weapon pickup animations. In training missions you notice you really don't want to trigger the corner climb animation, which can be tricky.
Some higher level hacking nodes and equipment like these mines seem super strong. I'm liking Chain + Boost.
Pretty fun stuff so far on my first playthrough.
Seems you should dash cancel the weapon pickup animations. In training missions you notice you really don't want to trigger the corner climb animation, which can be tricky.
Some higher level hacking nodes and equipment like these mines seem super strong. I'm liking Chain + Boost.



![Tsurugi no Mai (yab 2013): Stage 5 with Sword Breaker, Desperate difficulty [tough] / ツルギノマイ
Still the most anime twin stick STG (and animated bosses..), competition never?
1cc when
related:
https://www.youtube.com/watch?v=Zwtkk2glEBQ
https://ux.getuploader.com/tsuruginomai/
https://www.nicovideo.jp/user/14019106
The developer has been working on a 3D sequel with 6 degrees of freedom for almost a decade (think Armored Core 6, Ace Combat etc. but with these kind of ships). Everything related to it is on niconico so RIP Tsurugi no Mai (yab 2013): Stage 5 with Sword Breaker, Desperate difficulty [tough] / ツルギノマイ](https://i.ytimg.com/vi/_9NgNLoa_pw/mqdefault.jpg)
![mbon archive [public lobby] - Cherudim - 2022/01/10
New year new shenanigans
source: https://www.twitch.tv/videos/1259658844 mbon archive [public lobby] - Cherudim - 2022/01/10](https://i.ytimg.com/vi/_Imf_6yGSGs/mqdefault.jpg)


![KILL KNIGHT [Sever, archblight]: Full clear 4,966,011 (1.0.0, V-V-II-V-II)
Full game mode set to lower difficulty but rearranged with nastier enemy spawns than any of the stage by stage difficulties. This heavy weapon is pretty silly. Im looking forward to messing with the sniper and shotgun more later KILL KNIGHT [Sever, archblight]: Full clear 4,966,011 (1.0.0, V-V-II-V-II)](https://i.ytimg.com/vi/_qewH0AG3SE/mqdefault.jpg)

![Eigengrau [Hard, Shield 20]: blind playthrough - Original ctrl, no continues (Martin Mauersics 2023)
Clean rollercoaster ride of level design and gameplay concepts that keep you open minded.
https://mausgames.itch.io/eigengrau
https://store.steampowered.com/app/1624320/Eigengrau/ Eigengrau [Hard, Shield 20]: blind playthrough - Original ctrl, no continues (Martin Mauersics 2023)](https://i.ytimg.com/vi/aJ3YMydI4yE/mqdefault.jpg)
![Sektori [Redeemer Revolution]: Campaign ALL clear w/ True ending (2025 Kimmo Lahtinen)
An easier clear with this ship than with Defier, got this in a day of attempts after that one (https://youtu.be/odTqcYG1Zjo). Feels like the most balanced type: the last stages arent as rough + no cheesing with shields.
I got hit three times within the first two stages which is generally real bad. Should be a decent example that you can still recover runs with bad starts in this game (was trying to practice for consistency instead of restarting constantly).
I might give Arcade Revolution a shot some time next year. Can see the default ship doing alright without any cards.
This might be my last upload for this game for a bit but I can see myself playing it for a good while into the future. Just really fun overall, and going for scores is fun in many modes.
https://store.steampowered.com/app/2105620/Sektori/
00:00 World 1
02:46 The Void Engine [Gen 2.0]
04:43 World 2
08:12 The Architect [Gen 3.0]
09:53 World 3
14:43 The Queen Serpent [Gen 4.0]
16:35 World 4
22:00 The Omen Core [Gen 5.0 Supreme]
24:20 World 5
29:20 The Sacred Chains [Gen 5.0 Supreme]
32:32 World 6
34:17 The Ego [Atonement]
38:15 Ending Sektori [Redeemer Revolution]: Campaign ALL clear w/ True ending (2025 Kimmo Lahtinen)](https://i.ytimg.com/vi/b22NI9A3Ie8/mqdefault.jpg)