jester.GamingThis videos is a time-lapse of the creation of the two-level roundabout interchange featured in Episode 11 in the Asset Editor. The interchange is useful for the transition between the highway and a four-lane collector road. This asset is available in the Steam Workshop here: steamcommunity.com/sharedfiles/filedetails/?id=2254140991
Time-lapse: Roundabout Upgrade | Cities: Skylinesjester.Gaming2020-10-10 | This videos is a time-lapse of the creation of the two-level roundabout interchange featured in Episode 11 in the Asset Editor. The interchange is useful for the transition between the highway and a four-lane collector road. This asset is available in the Steam Workshop here: steamcommunity.com/sharedfiles/filedetails/?id=2254140991
Music used in this video (Calming Erawan) was composed by André Dubois.
paradoxplaza.com/letsplay-static-info-ca.html Accessed May 20, 2020Forestry and Farming Industry Renovation | Cities: Skylines | Ep. 39jester.Gaming2024-07-01 | In this episode we revisit and renovate the forestry and farming industries of Lakewood.
0:00 Introduction 0:30 Forestry Industry 25:41 Farming Industry 31:51 FIRE 33:21 Back to the Farming Industry 36:22 Outro
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters, Mass Transit, Green Cities, Parklife, Industries, Campus, Sunset Harbour, Airports, Plazas & Promenades, and Financial Districts.
#CitiesSkylinesNatural Resources and Zoned Industry Specializations | Cities: Skylines Tutorialjester.Gaming2024-06-22 | Overview of specialized zoned industry (fertile land, forest, oil, and ore) in Cities: Skylines.
0:00 Introduction 0:16 Natural Resources Info View 1:22 Different Industrial Specializations and Zoning 2:52 Creating a Specialized Industry 4:06 Outro
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters, Mass Transit, Green Cities, Parklife, Industries, Campus, Sunset Harbour, Airports, Plazas & Promenades, and Financial Districts.
#CitiesSkylinesUnique Factory Industrial Area | Cities: Skylines | Ep. 38jester.Gaming2024-06-14 | In this episode we create a permanent industrial area for Lakewood using unique factories and generic zoned industry.
0:00 Introduction 0:53 Car and Industrial Steel fdactories 5:19 Waste Processing Complexes 10:58 Toy, Sneaker, and Clothing factories 14:38 Waste Processing Complex adjustments 15:27 Electronics, Household Plastics, and Furniture factories 17:22 Food, Lemonade, Bakery, Soft Paper, and Printing Press factories 23:12 Seafood factory 24:04 Train connections and electricity 28:24 Zoned industry 30:02 Outro
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters, Mass Transit, Green Cities, Parklife, Industries, Campus, Sunset Harbour, Airports, Plazas & Promenades, and Financial Districts.
#CitiesSkylinesUnlocking the Observatory and Mall of Moderation | Cities: Skylines | Ep. 37jester.Gaming2023-03-19 | Unlocking the Observatory and Mall of Moderation in Cities: Skylines.
0:00 Introduction 0:29 Train adjustment 2:17 Unlocking the Mall of Moderation 4:50 Unlocking the Observatory 9:00 Mountaintop Observatory 18:48 Outro
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, Sunset Harbour, and Airports.
#CitiesSkylinesWhat are historical buildings? | Cities: Skylines Tutorialjester.Gaming2022-11-04 | What's a historical building in Cities: Skylines?
0:00 Definition 0:27 How to make a building historical 0:47 Why make a building historical? 1:02 Highrise Ban policy 1:28 Downside to historical buildings 1:57 Outro
#CitiesSkylinesImproving Traffic | Cities: Skylines | Ep. 36jester.Gaming2022-10-28 | Improving the flow of traffic through Lakewood by upgrading the public transportation network and adding some more roads!
0:00 Introduction 0:27 Traffic overview 3:54 Metro network 13:47 Monorail network 24:08 Roads 32:36 Monorail continued 33:56 Commercial train 37:46 Buses 40:32 Results and overview 43:32 Outro
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, Sunset Harbour, and Airports.
#CitiesSkylinesPedestrian Crosswalks | Cities: Skylines Tutorialjester.Gaming2022-10-16 | How do you make a crosswalk that isn't at an intersection without using mods? Crosswalks help with the flow of pedestrian traffic through your city and will help your citizens get from one place to another.
#CitiesSkylinesFinishing Lakewood International | Cities: Skylines | Ep. 35jester.Gaming2022-10-10 | Finishing up the details of Lakewood International!
0:00 Introduction 0:22 Fixing the shoreline 2:46 Right Side 10:28 Left Side 14:45 Middle 22:45 Outside Perimeter 24:46 Outro
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, Sunset Harbour, and Airports.
#CitiesSkylinesElectricity | Cities: Skylines Tutorialjester.Gaming2022-10-03 | This video is a general overview of how electricity in Cities: Skylines works. Managing electricity production and consumption is extremely important for the survival of your city. We'll discuss different types of power plants, how electricity is transferred between buildings, electricity info view, and a quick example and tips to get you started.
0:00 Introduction 0:35 Resourced based power plants 1:26 Renewable power plants 2:11 Nuclear power plants 2:36 Power plant availability 2:59 Picking a power plant 3:26 Power plant info view 3:49 Supplying electricity to the city 4:18 Electricity info view 5:31 Quick example of topics 6:31 Quick tip for budgeting 7:18 Policies and other buildings 8:03 Outro
#CitiesSkylinesBuilding An Airport | Cities: Skylines | Ep. 34jester.Gaming2022-09-24 | Designing and building a simple airport layout using the Cities: Skylines Airports DLC. Leveling up Lakewood International takes no time at all and we are able to accept small, medium, and large aircraft to increase tourism for our city.
0:00 Episode introduction 0:26 Airport district 2:27 Airport concourse 7:03 Airport terminal and city connection 15:35 Small aircraft stands, taxiway, and runway 21:30 Airport info view 23:41 Decorating, part 1 36:50 Medium aircraft stands, taxiway, and runway 45:27 Level 3! Large aircraft stands, taxiway, and runway 51:11 Lower runway overview 52:40 Decorating, part 2 59:14 Outro
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, Sunset Harbour, and Airports.
#CitiesSkylinesHigh to Low Density Residential Zoning | Cities: Skylines | Ep. 33jester.Gaming2022-02-07 | In this episode we add services to our newly designed road network and zone a transition from high density residential into low density residential.
0:00 Intro 0:19 Utilities 1:17 Service buildings 19:37 Zoning 32:22 Overview and outro
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour
#CitiesSkylinesRoad Network for Residential Expansion | Cities: Skylines | Ep. 32jester.Gaming2022-01-16 | In this episode we create a road network using the principles of road hierarchy for residential expansion in an upcoming episode. We focus on our four lane collector roads, two lane local roads, and pedestrian pathways to provide the best layout for our citizens!
0:00 Introduction 0:18 Overview 1:55 Pre-planning the area 5:34 Collector roads 7:16 Local Roads and Pedestrian Pathways 39:59 Outro
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour
#CitiesSkylinesCreating a Cargo Harbour for our Cargo Ships | Cities: Skylines | Ep. 31jester.Gaming2022-01-02 | Continuing from where we left off at last episode we turn our generic cargo hub into a cargo harbour that is suitable for Lakewood City.
0:00 Introduction 0:17 Landscaping the area 6:11 Road network and unique factories 16:54 Train connections 21:50 Services 26:26 Opening everything up, zoning 30:21 Quick overview, more landscaping 39:04 Reconnecting the trains 41:38 Overview 44:26 Outro
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour
#CitiesSkylinesAdding Air and Ship Outside Connection | Cities: Skylines | Ep. 30jester.Gaming2021-11-23 | In this episode we double the outside connections to Lakewood by adding a cargo airport and cargo harbour.
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour
#CitiesSkylinesCreating a Permanent Oil Industry | Cities: Skylines | Ep. 29jester.Gaming2021-11-05 | Join me for another episode of Cities: Skylines where we implement an oil industry for Lakewood!
The oil industry in Lakewood is getting ready to get back into business. After expanding and rapidly depleting the natural resources in the area Hamilton Industries collapsed. It went dormant while trying to determine a new business plan for the company. Hamilton Industries has been rebranded as Hamilton Refining Site and now accepts raw oil resources from all of the surrounding cities to convert into useful products such as plastics, petroleum, and fuels.
0:00 Introduction 1:01 Planning the layout 20:53 First look and updates 24:55 Second look 25:30 Overview 30:44 Outro
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour
#CitiesSkylinesWhat is a priority road? | Cities: Skylines Tutorialjester.Gaming2021-10-12 | What is a priority road in Cities: Skylines? A quick tutorial explanation.
0:00 Introduction and Definition 0:14 Assigning a Priority Road 1:27 Don't use on highways! 1:42 Outro
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour
#CitiesSkylinesPearl Pit Ore Industry | Cities: Skylines | Ep. 28jester.Gaming2021-09-01 | In this episode we establish our ore industry, Pearl Pit, across the river from our fishing, forestry, and farming industries. The wall of the mine closest to the river has become unstable and as a result Pearl Pit has had to cease mining operations. The geotechnical issues have required the company to shift from an ore extraction operation to an import only ore storage and processing business.
0:00 Introduction 1:01 Establishing our ore industry 12:22 Pearl Pit 20:18 Ore industry level 2 24:10 Pearl Pit, continued 28:42 Road maintenance 29:50 History of Pearl Pit 33:02 Ore industry level 3 40:40 Final overview 43:55 Outro
*** I'm not sure what happened to the time-lapse and audio at 14:55 but it doesn't impact the episode in any way. I am unforunatley away from home and unable to make any adjustments to the episode in Premiere and decided to leave it as is. ***
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour
#CitiesSkylinesGuide to Landscaping Tools | Cities: Skylines Tutorialjester.Gaming2021-08-19 | A quick guide about the different landscaping tools available in Cities: Skylines - shift, flatten, soften, and slope terrain.
0:00 Introduction 0:07 Shift Terrain 0:18 Level Terrain 0:31 Soften Terrain 0:44 Slope Terrain 1:01 Soil Availability and Modifiers 2:03 Additional Information 2:42 Outro
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour
#CitiesSkylinesNuclear Power Facility | Cities: Skylines | Ep. 27jester.Gaming2021-07-27 | In this episode we create a dedicated power facility to house the nuclear power plants of our city. This is the first step in creating the industrial area for Lakewood.
0:00 Introduction 0:30 Old nuclear power plants 1:56 Creating the new nuclear power facility 21:36 Facility overview and conclusion
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour
#CitiesSkylinesQuick and Easy Highway Exit | Cities: Skylines Tutorialjester.Gaming2021-07-19 | This tutorial shows a quick and easy highway exit to city road network. This design is best used with two parallel highway lanes such as those from the default three-way and cloverleaf intersections.
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour
#CitiesSkylinesTemporary Oil and Generic Industries | Cities: Skylines | Ep. 26jester.Gaming2021-07-13 | In this episode we create temporary oil and generic industries to support our city. Since the removal of our generic industry area in episode 24 we are starting to have issues with not enough goods to sell and not enough food in the emergency shelters. I had originally thought we would be able to import enough goods to support the city but that is not the case. However, before we can create a permanent industrial area I want to take advantage of the oil reserve to level up a oil industry for the city.
0:00 Introduction 2:04 Temporary Industrial Area 18:36 Completed Industrial Area 21:18 Temporary Oil Industry 44:33 Conclusion
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour
#CitiesSkylinesCourt is in Session! | Cities: Skylines | Ep. 25jester.Gaming2021-05-31 | Lakewood is in the midst of a crime wave and is in desperate need of a new courthouse! In this episode we increase the crime rate of the city in order to unlock the courthouse. It is then used as a feature in the new high density residential area.
0:00 Introduction 0:57 Starting to unlock the courthouse 3:00 Road connections to the new residential area 9:07 Courthouse progress update 12:09 Road layout timelapse and overview 13:23 Courthouse progress update 14:04 Designing the courthouse area 20:27 Courthouse unlocked! 24:48 Courthouse park 37:40 Final results and outro
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour
#CitiesSkylinesGoing Green | Cities: Skylines | Ep. 24jester.Gaming2021-05-24 | Welcome back to another episode of Cities: Skylines and our city Lakewood! In this episode we convert our industrial district into a green self sufficient residential area.
0:00 Introduction 1:40 Garbage facilities 13:30 Clearing the area 22:02 Cargo train and terraforming 35:48 Road layout 51:13 District, services, and zoning 1:14:00 Train connection 1:23:29 Decoration time-lapse 1:23:39 Results 1:33:10 Outro
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour
#CitiesSkylinesSick Citizens | Cities: Skylines Tutorialjester.Gaming2021-04-15 | In this first episode of the tutorial series we take a look a sick citizens. Sickness can be caused by ground, water, and/or noise pollution. We discuss each of the different types of sickness and their causes as well as potential fixes for each problem.
0:00 Introduction 0:05 Sickness due to ground pollution 1:13 Sickness due to water pollution 2:42 Sickness due to noise pollution 3:40 Red background sickness icon 4:06 Medical coverage 4:17 Outro
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour
#CitiesSkylinesMonorail Improvement and Residential Expansion | Cities: Skylines | Ep. 23jester.Gaming2021-04-11 | Welcome back to another episode of Cities: Skylines and our city Lakewood! In this episode we take care of the monorail line going towards our public transportation hub and fill in another gap with high density residential, commercial, and a few offices.
0:00 Introduction 2:23 Fixing the monorail 16:00 Road network 31:41 Services 35:28 Zoning 43:31 Results 51:33 Outro
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour
#CitiesSkylinesTriple Parks | CIties: Skylines | Ep. 22jester.Gaming2021-04-08 | In this episode we fill in one of the gaps of our high density neighbourhood. The gap between our university campus and residential area receives an entertainment upgrade with three parks - a city park, an amusement park, and a baseball park!
0:00 Introduction 1:13 Preparing the area 4:27 Choosing a stadium 8:37 Metro and pathways 15:48 Parks 30:17 Entertainment 36:20 Results
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour
#CitiesSkylinesPublic Transportation Hub | Cities: Skylines | Ep. 21jester.Gaming2021-03-16 | After successfully creating a train network to connect our local and regional trains we continue to work on tying everything into the public transportation network of Lakewood. Our public transportation hub includes a metro-monorail-train station, intercity bus terminal, and a tram.
0:00 Introduction 0:29 Transportation hub 6:36 Tram line update 12:15 Transportation hub details 23:30 Trees in tracks 25:37 Track curves 28:59 Fences and offices 31:04 Monorail adjustments 36:32 Outro
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour
#CitiesSkylinesTrain Infrastructure Upgrade | Cities: Skylines | Ep. 20jester.Gaming2021-03-11 | In this episode we upgrade the train infrastructure of our city. The goal is to have something that looks similar in appearance to a real life train yard. We'll bring our local train network from the generic industrial area as well as the Forestry, Farming and Fishing area up to the regional train network and tie everything together.
The audio quality for my microphone still isn't quite where I want it to be. I apologize for some of the interference/static that is in a couple sections of this episode. I've been doing some research and I've got something else that I will be trying next episode.
0:00 Introduction 1:35 Transportation hub foundation 7:10 Bringing tracks towards the transportation hub 18:22 Overpass support issues 21:48 Connection confusion 35:26 Cargo terminal connection 49:40 Track overview 1:00:40 Outro
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour
#CitiesSkylinesFishing Industry, Part 2 | Cities: Skylines | Ep. 19jester.Gaming2021-01-29 | In this episode we implement the fishing industry in Lakewood after learning the basics in Part 1. Our fishing industry consists of a marina to house the fishing harbours, a coastal road for the fish farms, and some factories to process our fish resources.
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour
Music used in this video is from the Cities: Skylines (Original Game Soundtrack) composed by Paradox Interactive. Music used in the decorating time-lapse (Improvisions Con Moto) was composed by Cloe Schumann from the Cities: Skylines "Classical" game soundtrack.
#CitiesSkylinesFishing Industry, Part 1 | Cities: Skylines | Ep. 18jester.Gaming2021-01-18 | In this episode we go over the basics of the fishing industry that came with the Sunset Harbor DLC. We discuss the general fishing industry, fishing industry info view, unlocks/progression, policies, as well as going over planning a fishing route. Stay tuned for Part 2 of this video where we will implement the fishing industry into Lakewood!
0:00 Introduction 0:30 Differences with other industries 0:56 Fishing industry info view 2:16 Industry unlocks 3:39 Policies 4:14 Planning a fishing route 9:19 Outro
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour
#CitiesSkylinesBudgets, Taxes, and Loans | Cities: Skylines | Ep. 17jester.Gaming2020-12-26 | In this episode we explore the Economy Panel and discuss some of the mechanics behind budgets, taxes, and loans.
0:00 Introduction 0:28 Budget 5:55 Taxes 8:34 Loans 9:17 Income and Expenses 9:54 Conclusion
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour
#CitiesSkylinesBasic Zoning Tutorial | Cities: Skylines | Ep. 16jester.Gaming2020-12-08 | In this episode we go through the basics of residential, commercial, and industrial (/office!) zoning. We'll go through some examples around Lakewood and then zone a new high density area.
0:00 Introduction 0:23 Residential, Commercial, and Industrial basics 6:21 Zoning examples around the city 10:14 Expansion and zoning a new area 13:22 Conclusion
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, Campus, and Sunset Harbour
Music used in this video is from the Cities: Skylines (Original Game Soundtrack) composed by Paradox Interactive. Music used during both time-lapse segments is Hymns of Utopia Part 2 composed by Youroba Wolof.
#CitiesSkylinesDisasters and Disaster Recovery | Cities: Skylines | Ep. 15jester.Gaming2020-11-14 | In this episode we explore disasters, disaster services, and go through the disaster recovery process after our city is struck by a level 10 tsunami.
0:00 Introduction 0:22 Disasters and Disaster Services 3:03 Initial disaster warning 13:51 Steps during the disaster 18:52 Initial steps to recovery 20:44 After the disaster 24:33 Lack of workers, abandoned buildings 25:36 Rebuilding 28:37 Summary 31:23 Conclusion
#CitiesSkylinesUpgrading Our Nature Reserve | Cities: Skylines | Ep. 14jester.Gaming2020-11-01 | In this episode we return to our nature reserve that we started in episode 4. Now that it is levelled up and we have access to all of the buildings we can start planning out and implementing a more permanent design. Our park includes individual campgrounds, group camp grounds, cabins, rock climbing, and observation decks and towers.
#CitiesSkylinesCity Expansion Time-Lapse | Cities: Skylines | Ep. 13jester.Gaming2020-10-26 | In this episode we expand our city into some of the gaps left behind from our Principles of Road Hierarchy video and complete a new high-density residential area and university campus.
0:00 Introduction 0:39 High-density time-lapse 3:40 University campus time-lapse 7:15 Results and outro
Music used during the university campus expansion (Calming Erawan) was composed by André Dubois. Music used the high-density expansion (Improvisions Con Moto) was composed by Cloe Schumann. Both songs are from the Cities: Skylines "Classical" game soundtrack.
#CitiesSkylinesWhat is Lane Mathematics? | Cities: Skylines | Ep. 12jester.Gaming2020-10-18 | What is lane mathematics? In this episode we explore the basics of lane mathematics and work through a few examples in our city including applying it to our two-level roundabout interchange featured in episode 11!
0:00 Introduction 0:58 Basics of Lane Mathematics 3:08 Example #1 4:30 Example #2 9:35 Results 10:47 Problem #1 12:08 Problem #2 13:52 Outro
Music used in this video is from the Cities: Skylines (Original Game Soundtrack) composed by Paradox Interactive.
#citiesskylinesRoundabout Upgrade | Cities: Skylines | Ep. 11jester.Gaming2020-10-06 | In this episode we upgrade our original highway roundabout to a more streamlined two level roundabout/interchange to support our expanding city population.
0:00 Introduction 0:30 Problem solving 1:53 Upgrading the roundabout 19:33 Results
Music used in this video is from the Cities: Skylines (Original Game Soundtrack) composed by Paradox Interactive.Road Hierarchy Tutorial | Cities: Skylines | Ep. 10jester.Gaming2020-09-20 | In this episode we familiarize ourselves with the principles of road hierarchy and use them to design an effective road layout for our high density residential area.
0:00 Introduction 0:52 Road Hierarchy Recap 2:02 Highway Transition 5:19 Time lapse 7:04 Road Hierarchy Explained 11:31 Junctions 12:37 Public Transport and Pathways 13:18 Results 16:01 Summary
Music used in this video is from the Cities: Skylines (Original Game Soundtrack) composed by Paradox Interactive. Music during the design time lapse (Calming Erawan) was composed by André Dubois.Evicting Illegal Occupants | Star Citizenjester.Gaming2020-08-28 | Evicting Illegal Occupants mission at the Shubin Processing Facility SPMC-3 on Calliope. This video features no commentary and is purely gameplay of completing the mission.
0:00 - Quantum travel to SPMC-3 0:27 - Defence turrets 1:37 - Landing at the facility 2:24 - Elevator down 3:00 - Occupant #1 3:33 - Occupant #2 3:47 - Occupant #3 4:29 - Occupant #4 4:47 - Occupant #5 & 6 5:24 - Occupant #7
Permission to record, use, and monetize Star Citizen content given in the RSI Terms of Service (robertsspaceindustries.com/tos) \ Section XII. Intellectual Property \ E. Video Use. Accessed Jan. 2, 2020.
#StarCitizenPublic Transportation Upgrades | Cities: Skylines | Ep. 9jester.Gaming2020-07-31 | In todays episode we take a look at the aging public transportation network of our city and make some upgrades to support our current population before we start an expansion project into another tile (next episode!).
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, and Campus.
#insurgencysandstorm #nightfallOperation Nightfall Gameplay Highlights | Insurgency: Sandstormjester.Gaming2020-07-01 | Highlights from a few rounds of Insurgency: Sandstorm's free update Operation Nightfall! It's dark and very difficult to see anything but ... extremely fun! Check it out!
#insurgencysandstorm #nightfallHOW TO GET the Carbon Hunter Mask | The Division 2jester.Gaming2020-06-22 | A visual guide on how to get the Carbon Hunter Mask and an Off-white Key in The Division 2! There is no commentary in this video but a text guide is available in the description below!
0:00 Requirements 0:03 Enter the sewers 0:16 Travel to and shoot the first box 0:26 Travel to and shoot the second box 0:34 Travel to and shoot the third box 0:54 Travel to and shoot the fourth box 1:02 Return to the main room 1:23 Interact with the panel, kill chainsaw guy, loot ticket 1:46 Travel to National Building Museum 2:00 Interact with computer (*spawns the hunter*) 2:11 Kill Carbon Hunter 2:19 Loot mask!
Please Note: - You MUST complete the Side Mission: Wire Scavengers to have access to the National Building Museum. - You MUST own Warlords of New York Expansion to have access to this hunter.
#Division2 #Carbon #HunterMaskCampus 101 | Cities: Skylines | Ep. 8jester.Gaming2020-06-05 | In this episode we focus on the mechanics behind the Campus DLC and explain the fundamentals behind how to create, grow, and level up your very own campus!
0:00 Introduction 0:35 How to Create a Campus 3:53 Campus Area Info Window 4:26 Campus Reputation and How to Level Your Campus 5:06 Academic Works 8:08 Student Enrolment 11:20 Campus Attractiveness 14:35 Campus Events 15:20 Varsity Sports 20:35 Policies 22:28 Academic Year Report 23:47 Why make a Campus?
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, and Campus.
A time-lapse of this build in the asset editor is available here: youtu.be/OLS5IorAxPM
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, Industries, and Campus.
paradoxplaza.com/letsplay-static-info-ca.html Accessed May 20, 2020Simple and Efficient Industrial Layout | Cities: Skylines | Ep. 6jester.Gaming2020-05-15 | Welcome back to Cities: Skylines! This is episode 6 in our series where we are going to be taking a look at designing a simple and efficient layout for our industrial area. As always, thank you for watching the video!
DLCs enabled: After Dark, Snowfall, Match Day, Natural Disasters (with disasters at ~25%), Mass Transit, Green Cities, Parklife, and Industries
#DayofInfamyHOW TO GET the Angel Hunter Mask | The Division 2jester.Gaming2020-04-11 | A visual guide on how to get the Angel Hunter Mask and an Off-white Key in The Division 2! There is no commentary in this video but a full text guide is available in the description below!
1) Start by collecting the 6 pairs of lion eyes (in any order): a) At the resource node (Koby's Restaurant) to the north east of The Vault control point in the White House zone (0:00). b) At the resource node (Donut Shack) in the north west corner of the West End zone (0:14). c) At the Riverside Gas Station control point in the West End zone (0:35). d) At the resource node (Adimral Burger) north-north east of the Final Epiphany safe house in Downtown East (corner of 13th St. NW and New York Ave. Northwest) (0:50). e) Inside the Noodle Bar north of the Last Stop safe house in Judiciary Square on 5th St. Northwest between H St. Northwest and G St. Northwest (1:07) (can also be accessed from the alley). f) At the resource node (Kerman Cofee) north of The Archive safe house in Consitution Hall zone at the corner of E St. Northwest and 20th St. Northwest (1:25).
2) Return these eyes to the statues (MUST be done in this order - each statue will turn and face the next statue in the order): a) The first statue is east of The Nest control point in Constitution Hall near a pond at approximately the corner of 18th St. Northwest and Virginia Ave. Northwest - there is an Outcast Lockbox located beside the first statue (1:44). b) The second statue is directly east across the pond (1:59). c) The third statue is directly north on the railing of the building's walkway (2:11). d) The fourth statue is directly east along the building on the next railing approximately at the corner of 17th St. Northwest and C. St. Northwest (2:27). e) The fifth statue is north (there is no direct path - you must detour by the DCD HQ mission) approximately at the corner of E St. Northwest and 17th St. Northwest (2:48). f) The sixth (and last) statue is directly west along E St. Northwest in Rawlins Park (3:23). WARNING - THIS WILL SPAWN THE ANGEL HUNTER (3:50)!
3) Kill the Angel Hunter and loot his mask and an Off-white Key! A few things to be aware of in this fight are: - The Angel Hunter has two special abilities: - Stinger Hive (3:56) - Incinerator Turret (4:04) - Uses an EMP on a regular basis that will effect some equipment and skills. - The Hunter heals himself when he gets low on health and is behind cover. - If this Hunter is anything like the others, friendly technology can be hacked to benefit the Hunter (eg turrets and drones).
Please Note: - This hunter can be activated DAY OR NIGHT! - If you fail you must collect the lion eyes again but you can do so immediately after. - The order that you collect the eyes does not matter BUT the order that you turn the statues does matter! - You MUST complete the Side Mission: Agent Edwards Support (located in Downtown East) to be introduced to the Hunters before you can try and spawn the Hunters on your own (this was true before the expansion - I do not know if it is still needed). - You MUST own Warlords of New York Expansion to have access to this hunter.